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Author Topic: Battletech-Mercenaries  (Read 15454 times)

Daemonknight

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Battletech-Mercenaries
« on: August 15, 2015, 03:57:19 AM »
I was discussing this with Hugin the other day, and seeing as how all of my other RP games have dried up, and I have been having some trouble coming up with storylines for my Falcons(not entirely sure what I want to do with them, and I accidently misplaced some of my paperwork for them, which has thankfully since been recovered), I have really been looking for an IS RP opportunity. Unless CJF gets booted out of the IS, I forsee it being quite some time before I can have said participating in the FGC.


That being the case, I'm seriously considering trying my hand at Battletech-Mercenaries again. I've made a unit once before, and while it was okay, I didn't have a playerbase to really make exciting stories. As most of us know, its more fun when you actually have people to play with and against. And thats when the idea came to me.

For those who don't know, Battletech-Mercenaries is a website/game that essentially serves as a backdrop for several player-run RP campaigns. The website maintains a staff of people that operate the core of the game, the behind-the-scenes framework nessecary for the rest of the game to function. The actual 'play' part, is 100% player controlled. All players are members of user-generated Mercenary units. Units accept contracts(generated by the site staff), and the unit's players then RP their way through whatever that contract is. They know(based on the contract) the relative strength of their opposition(aswell as the faction of course), the length of the contract(both real-time and game-time), aswell as various aspects of the contract. Payment is done on a $/word basis, with all contracts having a minimum word count to 'complete' the contract, and often a supplemental bonus(either bonus $/word after the minimum, or more often a lump sum if a higher word count is reached).

This means the game lends itself very well to groups who like to be able to take a mercenary unit and really have fun with it, and flesh it out however they want.

My idea is to make a unit, and then, if we had say 4-5 people, have a single person either volunteer or perhaps be nominated by the group to act as the GM and play the NPCs(or even just the bad NPCs with the players controlling all friendly NPCs). This way it wouldn't just be every many for himself, each contract would be given more direction and it could be more like a traditional RPG where its the GM vs the Players. But everyone is essentially on the same team so we don't have as much competition.

Of course the other benefit is that so long as there are a handful of active players(say 3 of us), anyone else who signs up and makes a character as part of the Unit on the website is free to contribute as much as they want(honestly anyone can contribute as much as they want anyways since the staff wouldn't be checking these forums to make sure only registered players were involved lol).


So yeah, I am really interested right now, and we could definetly have a brainstorm about what type of unit we wanted and the lineage before I would be submitting the Unit application.


Thoughts? Comments? Sign ups? :D
"My only regret is that I will not be alive in .03 seconds. I would have liked to watch the enemy attempt to vent an omnidirectional thermonuclear blast enveloping their outpost."
-Last thoughts of Maldon, Type XXX Bolo, 3rd Battalion, Dinochrome Brigade

Altrak

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Re: Battletech-Mercenaries
« Reply #1 on: August 24, 2015, 02:29:15 PM »
I will read myself in... because I seem to have now some time open for such a game :)

Fatebringer

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Re: Battletech-Mercenaries
« Reply #2 on: August 25, 2015, 05:19:01 PM »
Too bad you weren't around when I was running Jared's Jackdaws. :P Your wordiness would have been a great boon.
Crows take to the sky,
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Valjean

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Re: Battletech-Mercenaries
« Reply #3 on: August 26, 2015, 09:33:02 AM »
I am in, I bailed on these guys for the FCG game, but now seems that my BTech schedule has freed up.


Altrak

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Re: Battletech-Mercenaries
« Reply #4 on: August 27, 2015, 12:42:59 AM »
Daemonknight
Hugin
Valjean
Altrak


Four it is :)

=========

Thanks Fate that you appriciate the wordniness. Because it was sometimes quite hard to come up with more and more plots and stories from the DC the longer the game lasted (yet the most long term plotlines weren't able to fully develop :( )

Parmenion

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Re: Battletech-Mercenaries
« Reply #5 on: August 27, 2015, 06:37:01 AM »
I'm sort of interested.  What time period is it set in do you know?  And is it all just about mechs, or would there be ASF, armour and PBI?

Any chance of getting GWA involved?  Even though he played a damn Marian in a previous FGC game, his RP was truly excellent.




Daemonknight

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Re: Battletech-Mercenaries
« Reply #6 on: August 28, 2015, 04:55:43 AM »
Its an alternate timeline Parm. I think the year is like 3089 now? But its not the canon timeline. I believe it picks up right after the FedCom Civil War, but I'd have to go check. Theres a ton of backstory floating around from all the different units.

And no, its not all mechs. You create a merc force with whatever composition you want. I tried to do one before and it was a mix of PBI(well...Jump PBI), ASF, mechs and some APCs w/ BA. You can do whatever you want, and its all set out for you to create your dream force. As you gain cash you eventually can expand your unit and take on bigger/more contracts. At a certain Reputation level with an employer you can even get a landhold and have territory to defend, and it can be attacked and such. Its a very throuough game system they have.

It would allow all of us to excercise our RP without having to worry about one person trying to manage the headache of paperwork that FGCs require, much as I love these damn games. Someday I'll convince one of my programmer friends to take all the spreadsheets and math and rules and make a real client-based game of it.
"My only regret is that I will not be alive in .03 seconds. I would have liked to watch the enemy attempt to vent an omnidirectional thermonuclear blast enveloping their outpost."
-Last thoughts of Maldon, Type XXX Bolo, 3rd Battalion, Dinochrome Brigade

Hugin

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Re: Battletech-Mercenaries
« Reply #7 on: September 02, 2015, 02:43:58 AM »
I'd love to have you in Parm!

Let's talk characters!

I'd (if Fatebringer does not call dibs on it) play the ASF pilot (given the fact that we got two ASF on our Union).
If you want to do that, Fate, I'd be as happy with a BA trooper :)

And I'm considering to make the character a (former) clanner (Nova Cat that is)

thoughts?

Fatebringer

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Re: Battletech-Mercenaries
« Reply #8 on: September 03, 2015, 09:38:26 AM »
I'd have to think about it. Yesterday was the first good day at work in a long time and that's only because I wasn't distracted by game stuff. :P Anywho, don't feel restricted because of me is all I'm saying.
Crows take to the sky,
As an old star points the way,
The storm approaches.

Altrak

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Re: Battletech-Mercenaries
« Reply #9 on: September 09, 2015, 08:04:07 AM »
Sounds like a nice idea Hugin.

I am on the other hand thinking of recycling one of the multiple DC characters developed in the 3040 game (probably Yuuki Hadono) with an alteration towards a Ronin backround and more fitting for the timeline of the mercenary game of course.

Parmenion

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Re: Battletech-Mercenaries
« Reply #10 on: September 11, 2015, 07:27:30 PM »
I've got so many favourite type characters, I don't know which one to go with  :(

I think I'll refine my choice as we approach kick-off and see what everyone is coming up with.  Anyone heard from DK as it's his idea after all?

BTW... do we only have one character each, or can we have a couple.


Daemonknight

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Re: Battletech-Mercenaries
« Reply #11 on: September 12, 2015, 01:06:35 PM »
Im around. Theres a problem with the site, I can't actually make the unit, something broken on their end. Haven't heard back from the admins, so not sure whats up. Hugin said he had the same problem when he tried to make it.

And you have one 'active' character in the unit(ie registered on the site), but you can certinly RP more than just that character within the game
"My only regret is that I will not be alive in .03 seconds. I would have liked to watch the enemy attempt to vent an omnidirectional thermonuclear blast enveloping their outpost."
-Last thoughts of Maldon, Type XXX Bolo, 3rd Battalion, Dinochrome Brigade

Parmenion

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Re: Battletech-Mercenaries
« Reply #12 on: September 12, 2015, 08:32:14 PM »
Thanks mate.

So for the parameters, I take it we are looking at a combined arms unit then.  Which I for one, am more than happy with.  Any idea on size? 

And has any thought been gone into a background for it, because a lot of merc units do have an origin from one of the great Houses, even if that gets diluted with every passing year.  Cheers.


Daemonknight

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Re: Battletech-Mercenaries
« Reply #13 on: September 13, 2015, 10:18:05 AM »
all units start at 'company' strength. I put that in quotes because the way it actually works is they give you 100million C-Bills to buy the startup equipment to outfit your unit, aswell as a custom Union dropper. It gives you enough to make a full company, but depending on what units you purchase, you could be slightly over that size, or even VERY undersized(a lance of 25mill omnis anyone? lol).

However yes I had planned on us being a combined arms unit to start with so that anyone who wanted to pick a specialty other than mechwarrior had room for their char. Its quite easy to make a tank, BA, ASF, Mech, PBI/SF force with the cash they give you.

I hadn't wanted to breakdown the unit origin too much myself. My character is from the LA, specificlly Skye. He got run out of the Rangers for not going along with the anti-Tharkad sentiment when he was 'required' too by the officers above him in the Rangers. So he split. He did do service in a joint LAAF-SLDF campaign against CJF that happens in the timeline, so I figured anyone who wants to come from another House would simply have served with a SLDF unit that he fought alongside.
"My only regret is that I will not be alive in .03 seconds. I would have liked to watch the enemy attempt to vent an omnidirectional thermonuclear blast enveloping their outpost."
-Last thoughts of Maldon, Type XXX Bolo, 3rd Battalion, Dinochrome Brigade

Valjean

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Re: Battletech-Mercenaries
« Reply #14 on: September 14, 2015, 03:33:14 PM »
I don't mind being the pick up character. Let everyone else choose what they want to play and I will fill in. To be a Infantry or tanker in the Mech world is sort of fun.

Let me know when you start building the unit and what you will need filled...