December 3091
Bremen Star SystemAfter blasting through the outer shell of systems surrounding the Hanseatic League's former capital, the warriors of Nueva Sangria prepare for their final confrontation with the Society.
ScenarioBlood Spirit forces must defeat the Society to secure the Hanseatic League.
Annihilation!Clan Blood Spirit may opt to declare a Trial of Annihilation against the Society in the Hanseatic League. In this case,
Erinyes is deployed to Bremen and conducts preliminary kinetic bombardment of the planet prior to the Blood Spirits making their landings.
If this option is taken, reduce the size of the Society force to 100% of the Blood Spirit force and double the amount of artillery available; however, the significant collateral damage means the maximum victory level for the Spirits is Marginal Victory.
AttackerThe attackers are one or more cluster of Clan Blood Spirit. In MegaMek, the Blood Spirit player should build a force to fit their preferences - no special restrictions are in effect. Aerospace units should not make up more than 10% of the force.
In Simple Resolution, the attacker is 10.00 FP.
DefenderThe defenders are elements of the Society's Ectopia Cell. The skill level of the Society force should be the same as the attacker's. Build a combined-arms force of 'Mechs, Tanks, ProtoMechs, and Battle Armor equal to 125% of the attacker's force. No more than 50% of the force's BV can be derived from 'Mechs and no more than 25% from tanks. Aerospace units are not availabe to the Society in this scenario.
In Simple Resolution, the defender is 12.50 FP.
Special ConditionsHighly motivated: Clan Blood Spirit receives a +2 modifer to initiative for the entire battle. In Simple Resolution, they instead receive a +1 modifier to their combat rolls.
Striking from afar: Clan Blood Spirit may add off-board artillery weapons equal to 10% of its force (minimum of 1). The weapons can be carried by any vehicle the Spirits have access to (i.e. if 2 weapons are available, a single
Naga could be taken, or a pair of
Marksman tanks. The only ammo types that are available are standard high explosive and FASCAM (arrow IV only).
The ultimate weapon: In addition to its force, the Society player may deploy one
Lymphocyte super-heavy 'Mech. MegaMek files are attached; either configuration may be used.
ScoringIn Simple Resolution, standard invasion rules apply (first to win three simple resolution rolls wins)
In MegaMek, each side earns a number of points equal to the percentage of enemy BV destroyed.
- If the winner's score is no more than 24% above the loser's, the battle is a draw
- If the winner's score is 25-49% above the loser's, that side wins a marginal victory
- If the winner's score is 50% or more above the loser's, that side wins a decisive victory