Cyclical MP pool refreshes every turn. The Permenant pool is what refreshes every 12 turns, and it will refresh on turns 12, 24, 36, ect...
Yes, if your initial bid is defeated, you can counter it. And I think the FS is making more than 50 RP/turn, but thats fine. Thats also why every faction has a starting pool of cash that is exclusively used for mercenaries, which should be in your PMs. You cannot use those RPs for anything else. And it isn't taken out of your Turn 1 cash reserves either.
And the secret SAFE... agents are reading them too.
I've seen both as well, so I'm also not quite sure. Oddly, one might argue that early to mid 40 might be better, since that would give the FWL time to wrap up Andurian, and truely get every war in the books and let each faction start with a clean slate. Early 39, what we had been given innitaly, leaves the FWL engaged in a civil war, which is hardly a recipie for having the same chance to particapate in events. There's no saving the CC in this era, so I won't waste too much energy on it, but as for the other three, I guess its just a question if weather we'd like to have the War of 39 in the books, or if we'd like to leave it still to come.
Well, Melissa is either about to enter her second trimester with little Yvonne Katrina Steiner-Davion, or she has a suckling babe. That makes a big impact on things. Oh and that whole headache from that little war that may or may not happened yet depending on the starting year.
Get em used to space travel early ;) That's what I say. No travel disorientation when the grow up. True children of the stars... that's what we did for our daughter, and look at her, normal, well-adjusted with a healthy inquisitive appetite. Look at her using the magnifying glass to study that ant hill and she's naming each ant after planets in the inner sphere too. She's learning stellar cartography at the same time, isn't that precious. Yeees, completely normal that one... no Kali, let mommy show you how it's done.
Eh, Kali could do better 8)
The game is starting in January of 3039. Wait, did I type 3039 in the dates for those ComStar RPs?*runs off to check*
crap. Those are supposed to be the end of 3038, as in just before the start of 3039. Thats a mental oversight on my part, sorry to make people wonder. We're starting the game January 1st, 3039.
Nature vs Nurture :P I believe both helped develop her into what she became.
Nature vs Nurture :P I believe both helped develop her into what she became.
Oddly (or not, depending on your read on the matter) all the canon depicts Romano as a loving and devoted mother. As for Kali, she was only very mildly crazy until after Sun Tsu had her tried for war crimes over the nerve gas incedent (something that wouldn't have been noteworthy few sucecssion wars ago), as near as I can tell. She only seems to have gotten really, really rediculious after that. Though I'm still haven't made my way to some of the newer material yet, so Masters and Minions might hint that that's not the case.
And the fact, she has that odd tattoo on her face kind of makes it easier to identify her. Though for hilarity, you could always say that Melissa gives birth to twins.
damn, was hoping to slip the Red Devils past everyone xD
should've known it would be you Parm :P
damn, was hoping to slip the Red Devils past everyone xD
should've known it would be you Parm :P
Google, then wikipedia, is our friend :) Although I had an inkling in the back of my mind already in regards the Red Devils.
Here's a few for you (all from different backgrounds):
Covenant Highlanders
Styphon's Own Guards
7th Descott Rangers
1st Virginia (Black Horse Cavalry), 1st North American Light Cavalry Brigade
Personally, I'm more concerned about the 1st & 2nd Steel Wolves that is either a throw out name, or we have the Wolf Delta Galaxy running around as mercs.
Well at least, it wasn't the Black Knights since I've seen their show which honestly was more impressive than the Blue Angel show at the Fort Worth Alliance Air Show in 2010. The Angels really lost a lot of their luster after the crash in 2007.
Personally, I'm more concerned about the 1st & 2nd Steel Wolves that is either a throw out name, or we have the Wolf Delta Galaxy running around as mercs.
Well at least, it wasn't the Black Knights since I've seen their show which honestly was more impressive than the Blue Angel show at the Fort Worth Alliance Air Show in 2010. The Angels really lost a lot of their luster after the crash in 2007.
Who knows? anything is possible in the FGC
@Ian Sharpe: Hudson Leick, good choice, sir
So when do I get my messenger to the Hyperspace Monsters?
anything normally associated with Battletech is possible
I think lack of intel was a big factor. I've seen too many hideously failed first turn assaults to not have been a voice for restraint.
((Shrug)) IM is taking crazy pills. :P If there's an all out assualt coming. It's not coming fromtheone of the smallest faction in the game. :P I learned my lesson from playing Risk :P Collect cards for turn ins!
Like mine, I'll wager ::)
Not a booming start to this FGC, eh? No all out assualts? Not massed battle fleets pounding across the bourders? Not even any raids?
I guess its up to the Cappies to get something started...
You mean Capella Heights? No my freind, we do not recognize you as a real faction, ;)
I think lack of intel was a big factor. I've seen too many hideously failed first turn assaults to not have been a voice for restraint.
Aaaah, so we should expect the onslaught NEXT turn. ;) Gotcha
I think lack of intel was a big factor. I've seen too many hideously failed first turn assaults to not have been a voice for restraint.
I think lack of intel was a big factor. I've seen too many hideously failed first turn assaults to not have been a voice for restraint.
Like Victoria 3010? :)
Aye, and while it wasn't first turn it certainly lacked any appreciable intelligence, the Lyran attack on Somerset in the old FGC.
I think lack of intel was a big factor. I've seen too many hideously failed first turn assaults to not have been a voice for restraint.
Like Victoria 3010? :)
And yes, I still stand by the FWL defence of 2007, and the Mandrill offensive of that year, and a number of other millitary blunders that have made "Iron Mongoose" synonomus with "Millitary Catastrophy" (and abysmal spelling, and so many other negitive things).
((Shrug)) IM is taking crazy pills. :P If there's an all out assualt coming. It's not coming from the smallest faction in the game. :P I learned my lesson from playing Risk :P Collect cards for turn ins!Ithe smallest faction and I have no plans to assault Mt. Everest much less the Draconis Combine ;)
I think lack of intel was a big factor. I've seen too many hideously failed first turn assaults to not have been a voice for restraint.
Like Victoria 3010? :)
Hey, the first turn was a huge success. The second? Perhaps less so. Though that there was never a fifth, sixth or seventh turn for my plans to play out a bit is a great regret of mine; I still maintain I would have been vindicated (either by my own brilliance, or by finaly doing the job I failed so spectacularly at of faction leadership, getting my team organized and on the same page, and letting their brilliance and the FedSun's inate imensity pull me out of the jam I'd made for myself).
((Shrug)) IM is taking crazy pills. :P If there's an all out assualt coming. It's not coming from the smallest faction in the game. :P I learned my lesson from playing Risk :P Collect cards for turn ins!Ithe smallest faction and I have no plans to assault Mt. Everest much less the Draconis Combine ;)
SO!!! I hear the Carver V conference is so Han's can announce his divorce with Melisssa. He plans to marry Romano so he can be reunited with his...Sun :o ;D
...
"We shall deliver a baby, shall we?"
30 minutes later
The cries of a newborn baby were filling the room while the sweating mother fell back into the bed
...
...
"We shall deliver a baby, shall we?"
30 minutes later
The cries of a newborn baby were filling the room while the sweating mother fell back into the bed
...
30 Minutes? If all her delivers were so easy, its no wonder Melissa had so many kids. :o
*Meko read about how quick was Yvonne birth and have a bad image in his mind* ;D
Melissa was too busy being awesome and redesigning the army to have kids. Though I almost got an article in the Goshen review suggesting that the War College was founded by her secret love child. Unfortunately The Review sputtered before that issue would have come out....
"We shall deliver a baby, shall we?"
30 minutes later
The cries of a newborn baby were filling the room while the sweating mother fell back into the bed
...
30 Minutes? If all her delivers were so easy, its no wonder Melissa had so many kids. :o
Nah, Davions tend to have a lot of kids once they get married. Champion Yvonne Davion had seven kids while serving in the AFFS. Matthew Davion created a whole cadet line on Beaumont. Hanse had probably the average of five with Melissa. The unusual aspect of Hanse's father was that he was a philander. If First Prince Melissa Davion had married she probably would have had as many children as Empress Theresa of Austria though she'd probably have given birth half the time from her 'Mech leading her new model army.
Maybe she disowned Katherine and dumped her in an alley somewhere. Or just lost count in the excitement and gave the doctor bad information. OOC, I honestly thought Arthur was younger than Yvonne though, so it's not a huge surprise someone else might. Heck, I'm still trying to figure out how old Quintus is beyond "younger than the rest of the family"*Meko read about how quick was Yvonne birth and have a bad image in his mind* ;D
Melissa's delivery doesn't sound unusual for a woman who's dilated probably at 10 cm and is arriving late to the hospital. No, the unusual aspect is that the birth was described as her fourth child. That says to me that one of the Steiner-Davions is missing/dead since Arthur was the fourth. Oh well, February 1st is probably better than the Ides of March.
Melissa was too busy being awesome and redesigning the army to have kids. Though I almost got an article in the Goshen review suggesting that the War College was founded by her secret love child. Unfortunately The Review sputtered before that issue would have come out.
Maybe she disowned Katherine and dumped her in an alley somewhere. Or just lost count in the excitement. I honestly thought Arthur was younger than Yvonne though, so it's not a huge surprise someone else might. Heck, I'm still trying to figure out how old Quintus is beyond "younger than the rest of the family"
At last! I finished that dammed sheet! :P
At last! I finished that dammed sheet! :P
You could have always given it to me, Mekorig. I'd have filled it out for you :)
...
"We shall deliver a baby, shall we?"
30 minutes later
The cries of a newborn baby were filling the room while the sweating mother fell back into the bed
...
30 Minutes? If all her delivers were so easy, its no wonder Melissa had so many kids. :o
At last! I finished that dammed sheet! :P
You could have always given it to me, Mekorig. I'd have filled it out for you :)
And i always thought that the ones who likes to do accounting were the Lyrans... ;D
...
"We shall deliver a baby, shall we?"
30 minutes later
The cries of a newborn baby were filling the room while the sweating mother fell back into the bed
...
30 Minutes? If all her delivers were so easy, its no wonder Melissa had so many kids. :o
Actually I just used the birth of my 1st Son as example - my wife was rushed to hospital at short after 4 and 30 minutes later he was born :)
At last! I finished that dammed sheet! :P
You could have always given it to me, Mekorig. I'd have filled it out for you :)
And i always thought that the ones who likes to do accounting were the Lyrans... ;D
Always!
send it to
willsurelynotspyonyourordersanddosomethingstupid@loki.lc
thanks
...
"We shall deliver a baby, shall we?"
30 minutes later
The cries of a newborn baby were filling the room while the sweating mother fell back into the bed
...
30 Minutes? If all her delivers were so easy, its no wonder Melissa had so many kids. :o
Actually I just used the birth of my 1st Son as example - my wife was rushed to hospital at short after 4 and 30 minutes later he was born :)
Lucky so and sos. For my son, we rushed to the hospital at two in the morning, and he was born promptly at six... PM.
...
"We shall deliver a baby, shall we?"
30 minutes later
The cries of a newborn baby were filling the room while the sweating mother fell back into the bed
...
30 Minutes? If all her delivers were so easy, its no wonder Melissa had so many kids. :o
Actually I just used the birth of my 1st Son as example - my wife was rushed to hospital at short after 4 and 30 minutes later he was born :)
Lucky so and sos. For my son, we rushed to the hospital at two in the morning, and he was born promptly at six... PM.
If your gonna do something right, your gonna take your time ;)
I remember at 5 making the mistake of peeking into the delivery room for my little brother being born. :-\
Especially their own citizens. . .
Well, I wonder if the locals know just how far their "Defenders" (pun intentended) are willing to go?
Just so y'all know, I'm available to proxy for anybody but the CC. Not that I wouldn't, it's just probably not quite right for me to proxy my #1 (and basically only) foe.
Eh, in the future, we'll still have you. I'd rather a turncoat Cappy fighting for us who knows how to fight than some loyal Elsie or FedRat that doesn't, eh?
As for the Adder end game... I think it just got to the point where it wasn't fun, truely. Not, not fun because we were losing, which many people accused us of. I was very hurt by thouse accusations, directed at the guy who presided over some of the worst defeats in the game in the FWL and Mandrills, and directed at my friend, who is a very honorable guy and deserves better than that. No, what wasn't fun was the constant trials, the constant war, and the constant call down bids. It wasn't really a competitive game on a tactical level, or on an RP level. Sure, strategicly, we could probably have made a game out of it, but stratigy is not my strong point, or my colligue's strong suit; Dis mostly handled it for the Adders when we had three.
As for the Adder end game... I think it just got to the point where it wasn't fun, truely. Not, not fun because we were losing, which many people accused us of. I was very hurt by thouse accusations, directed at the guy who presided over some of the worst defeats in the game in the FWL and Mandrills, and directed at my friend, who is a very honorable guy and deserves better than that. No, what wasn't fun was the constant trials, the constant war, and the constant call down bids. It wasn't really a competitive game on a tactical level, or on an RP level. Sure, strategicly, we could probably have made a game out of it, but stratigy is not my strong point, or my colligue's strong suit; Dis mostly handled it for the Adders when we had three.
I've never been happy with the situation you guys were stuck in when I left that game. I'm even more so now that I see you guys and especially Grae got flak while he was trying to learn how to do the paperwork / fiddly bits. We'd managed to extract most of the fleet and all the ground forces from Coventry (still not sure how all those blockades around it got ignored) and were getting ready to take back Albion. I just had too much going on irl and needed a break from what was becoming a second job and the added stress.
The Adders got hit hard by all of the faction turnover losing 2 or 3 close allies right as we were attacked by IS powers. I'm still not sure what the reasoning behind the Diamond Shark actions in the HWs, but if the society started showing up that could explain it in hindsight. I'm also not sure how the DCMS built up is super flotillas or where the Lyrans got their rebuilding. The CPS super power was a rude surprise that I wouldn't mind seeing the progression of that ruined a lot of our time / planning (though we still had a galaxy and a few factories down that way). We weren't the aggressor most of the time, but I feel we did a good job responding to everyone's attacks and counterattacking. I did enjoy seeing our IS holdings grow and the faction adapt into what it had become by the end.
As for order sheets, I've got all the Adder ones from turn 6 or so until just after Coventry as well as a post Somerset Lyran one via intel ops. If anyone cares to see them just let me know.
When the AFFS had its High Command secret forum where we discussed things(It died along with the website that hosted it: today it's a Japanese Author's website.), we had plans and discussion for a lot of things. We never did prepare for a 25 Warship and 4 Galaxy force arriving in our Periphery Boarder. We prepared for a 10 warship fleet at the most with maybe two galaxies of troops. However hindsight is one of those things that annoys everyone.
The Hellions we've also talked about at bit, comming from a fairly obscure home world Clan, being an Invading Clan for a few turns, being evicted just intime to not make the cut when we cut out the Homeworld Clans. After spending time as a Mandrill (time well spend in my book) Marlin was able to go back, turn his Hellions back around, and lead them triumphantly back to the IS.
Thanks for the sheets, Harlock.
You know, just going by the MP pool, until I read your summary I was thinking: whao, rather puny for such a big faction, but then I read the real numbers and had to roll back. Yes, the logistics for you were the stumbling block but you surely had a great (and big) team to play with. I never saw the Suns (most of the IS) as IC interest, other than awhetstonemountain to throw my forces at. I was involved in the FWL for a time, well, that had potential with many more players but it was not to be in the long run.
. . . Anyway, the Suns were one of my main enemy, even though we had a few direct encounters. No doubt, the Jaguars never threatened you in your core. It was just timing and moving troops around.
I wouldn't say that your rolling was the worst. Other than the Robinson which ship's motto should be, "Doing the Impossible!", I pretty much always somehow got 2 points on average lower than my opponent when I needed it. If the force was a militia, I'd magically get a 12 only for the 1FP to be facing a full galaxy. Those guys were the best militiamen ever.
Yes, and my horrible rolling didn't help. It took me forever just to get those Guerilla's off of Flitvelt even though we had them outnumbered 500 to 1. :P And me chasing false intel didn't help.
As far as the Alexander Davion went. At the end of the game, it and the Intrepid were part of the fleet protecting the 2 Clan Space stations Stations New Hope Station (CDS) & Transfer Station P9 (ND) which bordered the Homeworld zone where were we were doing the investigations on what was going on in the homeworlds and working on BioAgent Antidotes. Your admiral was at the forefront assisting Star Admiral Asif Cole with releif efforts and planning.Ah, the Alexander Davion, I think I'll bang my head some more. At least, Daemonknight built a Alexander Davion II which I should have probably suggested that Alexander Davion II be the First Prince after Yvonne. I really should have put my foot down when Welshman set the precedent of building Avalon Cruisers like the Lucien Davion II. For crying out loud, we could have at the least done a Morgan Hasek-Davion as oppose to the Congress that Fatebringer I think captured. Sigh.
At the end of Turn 45
Ground 2426.25 FP -8 Regiments plus support, 37 RCTs, 26 March Militias, 15 Training Cadres, 6 Resupply Depots, 12 Planetary Defense Forces
Aerospace 378.25 FP
Navy 409.75 FP- 13 Warships (3 Avalon, 9 Fox, 1 Congress), 12 Near Escort Fleets, 5 Independent Wings
Mercenary 681.25 FP- 23 Regiments & A Warship
Total 3895.5 FP
I know the Outback Air Corps (5 x Independant Wings) I created to patrol the periphery were dismantles in favor of adding more foxes for MP after I handed over the sheets. I though having some firepower in case the Dark came back was more important than the MP as you wouldn't need to send the Air Corps far, they were stationed there.
The first thing that happened even before I got the sheet to help manage the FedSuns was the big recalc. There was an audit of the Fed Suns assets in which they went thru and counted the number of Member / Control worlds on the board and reduced the Fed Suns income to about 100 RP a turn. After paying out mercs, there was only about 80 RP left a turn which I'm sure is much less than what the Fed Suns were working with perviously and the MP Pool was very small compared to the militaries size. I dropped some Merc Units just so I had more money to spend and sent a good chunk of the rest to the Clan Front to earn their paycheck.
All you oldtimers and your reminiscences. I joined '62 after the Homeworlds were closed (minor FedSuns player, and GB Loremaster/Spreadsheets guy) promptly got my GBPC and Ragnar Magnusson killed by the Terrans in the evens surrounding the Rasalhague Unification, then jumped ship for the Cloud Cobras when the Homeworlds reopened. An then left the game not terribly long after when the game migrated here from the big boards. Would've been the Hasek family in FGC '10, but we all know how that went. So here I am. Unfortunately I deleted my old sheets months ago.
I really do wish we could get a post-Reavings Homeworlds/Deep Periphery game going, I miss playing Clan.
Would've been the Hasek family in FGC '10, but we all know how that went. So here I am.
And by Elementals... you mean Ewoks?
Though what happened to Arden Sortek after he left Arc Royal? And what happened to the FSS Federation?
Partly just building up strength like everyone else. But I was definitely planning on moving a sizable force to the IS, because that's half the fun. In a way you could say I was looking to make the Cobras more like the Mandrills, but split along Cloister lines rather than genetics. With the Crusade-minded cloisters providing most (if not all) on the strength in the IS, and the Warden-minded ones staying home. But more than anything I was trying to flesh out some more cloisters (primarily along Judeo-Christian lines, since that's what I'm familiar with). One of my 'Crusader' clusters was a literal neo-Crusader military order whose leaders spoke of the IS as "Outremer" and the "Holy Land". And whose priests had a habit of dressing in the sort of armor period military orders wore (albeit newly-manufactured modernized versions, not actual relic suits.
I was wondering what you were planning with the Cloud Cobras. Oh well.
Amen to that, brother.
The CIH had their Flagship and I think the Taney there. one large and one 150k I think.
Only the Aegis saw action and annihilated a newly Dragoon made SovSoy of the Marians. 8)
Also, by that time, WOlves and CIH controlled Dark Nebula, which was kinda cool.
At one time I defended it in low G and vacuum and a Howler instakilled a Bane. :P Yeah, we won that fight but we lost all gains shortly after.
Only found Turn 8 here, which is the ground portion of Butler, somewhere was the archive with Butler too. At least parts thereof.
unmht://fc62.intelser.org/http.5/Archives/Clan%20Turn-based%20Threads/Turn%2008/Butler%20Ground%20Battle%20%28RP-MM%29.mht/
And here are some fun chatterweb thingys:
of later days, though.
unmht://fc62.intelser.org/http.5/Archives/Clan%20Turn-based%20Threads/Clan%20Chatterweb.mht/
Can you read those? If not You might need some umMHT add ons.
Partly just building up strength like everyone else. But I was definitely planning on moving a sizable force to the IS, because that's half the fun. In a way you could say I was looking to make the Cobras more like the Mandrills, but split along Cloister lines rather than genetics. With the Crusade-minded cloisters providing most (if not all) on the strength in the IS, and the Warden-minded ones staying home. But more than anything I was trying to flesh out some more cloisters (primarily along Judeo-Christian lines, since that's what I'm familiar with). One of my 'Crusader' clusters was a literal neo-Crusader military order whose leaders spoke of the IS as "Outremer" and the "Holy Land". And whose priests had a habit of dressing in the sort of armor period military orders wore (albeit newly-manufactured modernized versions, not actual relic suits.
I was wondering what you were planning with the Cloud Cobras. Oh well.
Yeah, I felt a little guilty about that, but like I told the WiE player at the time(whose name I can't for the life of me remember): it was them or us. We kinda screwed their relations with much of the IS, but that was how it had to be for us to survive and not get brutalized by the Terrans.And by Elementals... you mean Ewoks?
It was more like watching an entire cluster of clint eastwoods go,"Get off my lawn" One of the Comstar mechs exploded so badly they thought we used WMD's ^__^.
Tho that hardly can compair to the Snow raven Ninja naval star which included a LevII that apparently remained hidden in the void around alshain only to throw a smoke bomb during the Combine naval incursion. Up till that time apparently I was told it was the largest naval battle in the FC ;D
I still feel guilty about wrangling in the WiE navy through a rock paper siscors game. :-[
Yeah, I thought quite some time about all this.Don't know if it's the MM you're thinking of or not, but he definitely handed me my ass the first time I did any MMing in the FGC. What's worse is I was still figuring my way around the FP system, and had bid significantly more than he was using.
Problems really began in the beginning of the game. Butler needed a scapegoat and the poor Coyotes had to pay for it. That would not bode well for anything. Those players were very good people, albeit rather weak MMers. We had one of our big successes against them on Londerholm. :) They took it like real men. And then most left, understandably, as their Clan (The Coyotes, some of the most isolationist Clan) informed the IS about the Clan fleets.. seriously..
Oh, like the Lyrans, the Wolves were in a steady turnover of players. When Alby beat back the Bears in a great MM (I think he repeated that) I thought they could be in better waters then, and they could have done a bounce, but it was not to be. Rather sad. When you think of it, one of their players in the beginning wanted to sell them out to the IS. And later their oldenemy became Lyran. Quite ironic.
There is so much to talk about and discuss. Missing much of the IS RP out, that is even more.
Gonna get some numbers for my little Clan some time for you.
Well, Butler probably held (and maybe holds) the record for most ships present, but because it was broken down into so many smaller battles in which only portions of each side fought, its hard to say exactly how big it was. The Mandrills I know had 450k BV there, which would equate to 40 FP, though it was on average veteran skill units, so 50ish (though skill was not counted the same at the time, which lead to skilled units being undervalued in that system). Of that, only 25 FP (30 modified for skill) actualy fought. The Spirits I think had just 75k BV (5FP equivlant) and I think it was regular. The FWL had... more. A full Thera group after we recalculated came to be 126FP, so I assume that's what we had, but as I was the primary Mandrill player and only a secondary FWLer, I proposly ignored the FWL side to remain objective (despite having to fight myown self, in the Mandrills vs FWL in that battle, which I still have issues with).
Anyone else remember what their faction had?
Yeah, I felt a little guilty about that, but like I told the WiE player at the time(whose name I can't for the life of me remember): it was them or us. We kinda screwed their relations with much of the IS, but that was how it had to be for us to survive and not get brutalized by the Terrans.And by Elementals... you mean Ewoks?
It was more like watching an entire cluster of clint eastwoods go,"Get off my lawn" One of the Comstar mechs exploded so badly they thought we used WMD's ^__^.
Tho that hardly can compair to the Snow raven Ninja naval star which included a LevII that apparently remained hidden in the void around alshain only to throw a smoke bomb during the Combine naval incursion. Up till that time apparently I was told it was the largest naval battle in the FC ;D
I still feel guilty about wrangling in the WiE navy through a rock paper siscors game. :-[Yeah, I thought quite some time about all this.Don't know if it's the MM you're thinking of or not, but he definitely handed me my ass the first time I did any MMing in the FGC. What's worse is I was still figuring my way around the FP system, and had bid significantly more than he was using.
Problems really began in the beginning of the game. Butler needed a scapegoat and the poor Coyotes had to pay for it. That would not bode well for anything. Those players were very good people, albeit rather weak MMers. We had one of our big successes against them on Londerholm. :) They took it like real men. And then most left, understandably, as their Clan (The Coyotes, some of the most isolationist Clan) informed the IS about the Clan fleets.. seriously..
Oh, like the Lyrans, the Wolves were in a steady turnover of players. When Alby beat back the Bears in a great MM (I think he repeated that) I thought they could be in better waters then, and they could have done a bounce, but it was not to be. Rather sad. When you think of it, one of their players in the beginning wanted to sell them out to the IS. And later their oldenemy became Lyran. Quite ironic.
There is so much to talk about and discuss. Missing much of the IS RP out, that is even more.
Gonna get some numbers for my little Clan some time for you.
Figured I should split my post, since I didn't finish adding to it until others had posted.
AW: Not sure if you were it, quite sure the Bears had a very good player for Tamar. It was a very important battle. Well, if it was you, then I am wrong. The very much overbid was definitely there.No, I'm thinking of a botched attempt to claim Rasalhague.
I remember our Blood Name Tournament. That was some nice RP-Action. I would vote for this. :)
AW: Not sure if you were it, quite sure the Bears had a very good player for Tamar. It was a very important battle. Well, if it was you, then I am wrong. The very much overbid was definitely there.No, I'm thinking of a botched attempt to claim Rasalhague.
I remember our Blood Name Tournament. That was some nice RP-Action. I would vote for this. :)
The Bloodname tourney was quite a lot of fun, as I recall, though I have no idea how it turned out. I'd happily participate in a new one.
By the end of the game, the Horse Alliance naval force had grown considerably, and we had 41 Warships (including 7 Potemkins). We had 5 capital warships (McKenna's Nightlord or Black Lion). We obtained the specs for the McKenna back around cycle 20 in trade with the Star Adders. I really wanted to put fluffy dice on the bow of our McKenna's and call them Harrington class superdreadnoughts, but couldn't get away with it. In saying that though, we had some crap warships, mainly from the Outworlds such as Barons, but within the context of the game, they could still be useful.
The Horse Alliance also had significant numbers of Mobile naval units, courtesy of those OWA air wings. They were nasty!! And them, along with the transportable ASF were the backbone of our naval strength for the majority of the game. As it was only with the twenty year leap that gave us the timeframe to build McKenna's and a number of York class destroyers.
One of these days I'll get to play in a FGC that keeps going without crushing my soul...
How would y'all feel about something smaller scale if we're calling the main game paused?
Solaris VII (either during the Jihad or just games), post fracture FWL, Pentagon Campaign, Nueva Castille versus Ummayad Caliphate or even bandit kings on Astrokhazy would all have fewer factions to deal with and concentrate the player base...
Or a merc game of some kind...
One of these days I'll get to play in a FGC that keeps going without crushing my soul...
How would y'all feel about something smaller scale if we're calling the main game paused?
Solaris VII (either during the Jihad or just games), post fracture FWL, Pentagon Campaign, Nueva Castille versus Ummayad Caliphate or even bandit kings on Astrokhazy would all have fewer factions to deal with and concentrate the player base...
Or a merc game of some kind...
I'd be in. The Astrokhazy kings thing could actualy be excelent. With each faction literaly having only a company of mechs, we could MM everything directly away and track damage down to the ML lost. Which could be a huge pain in the ass, but no abstract dice rolling BS, and with no hard data for anything other than when the Avanti's Angels were in town, we can make up as many or as few factions, as ballanced or as unballanced as we like.
But, yeah, a smaller game, with less book keeping and more game playing with fewer factions, that would be the best, and I'd be all in.
hoping for knock outs early against opponents who wouldn't belive anyone could be so rash, and not commit the nessissary MPs to respond. I figure the CC guessed about how many MP and FP we had, and when I was prepaired to use twice as many, I hoped to make a supprise win.
One thing I did like were the signature PC units. Although they were way too small to be affective overall. :P
I'm the strange one who actually likes BIGGER games rather than small ones :-P. That isn't to say I wouldn't want to see a smallish game (ie: Battle for X planet), but I love the epic ness of full IS games.
Alpha Naval Star Eisfluch Texas (Clan) Alpha Naval Star Chaos Sailor (Blank) Alpha Naval Star Pack Leader York Alpha Naval Star Pack Leader Support Odyssey Alpha Naval Star Moore's Honor Essex (Clan) Alpha Naval Star Radiant Lola III (Clan) Beta Naval Star Vigilant Spirit Mjolnir Beta Naval Star Taney Aegis (Clan) Beta Naval Star Sōryū Samarkand (Block I) Beta Naval Star Cold Hunter II Lola III (Clan) Beta Naval Star Impaler Lola III (Clan) Gamma Naval Star Thunderer **** Monsoon (LFB) Gamma Naval Star Thunderer Support Odyssey Gamma Naval Star Álvaro de Bazán Quixote Gamma Naval Star Ryūhō Samarkand (Block I) Gamma Naval Star Ikazuchi ** Lola III (SLDF) Gamma Naval Star Ikazuchi Support Tramp (LFB) Gamma Naval Star Rising Star Baron Gamma Naval Star Rising StarSupport Comitatus Delta Naval Star Monsoon ***** Monsoon (LFB) Delta Naval Star Monsoon Support Odyssey Frost Bite Naval Star Hellion's Pride (Fredasa Corvette) Fredasa Frost Bite Naval Star Swift Bait (Fredasa Corvette) Fredasa Frost Bite Naval Star Whelp (Fredasa Corvette) Fredasa Frost Bite Naval Star Lightning Bolt (Fredasa) Fredasa Frost Bite Naval Star Instigator Fredasa Independent Warships Oaxaca (Nightwing Corvette) Nightwing Independent Warships Oaxaca Support Star Lord Independent Warships Star of India (Tracker) Tracker Transport Assets Coeterie (Potemkin Troop Carrier) Potemkin (Clan) Transport Assets Maker (Carrack Transport) Carrack (Military) Transport Assets Benevolance (Newgrange Yardship) Newgrange Transport Assets Oxfordshire (Robinson I Transport) Robinson (Block I) Traitor Reconnaissance Star Benedict Arnold (Tracker)** Tracker Traitor Reconnaissance Star Quisling (Tracker)** Tracker Traitor Reconnaissance Star Mir Jafar (Tracker)** Tracker Traitor Reconnaissance Star Ephialtes (Tracker)** Tracker Traitor Reconnaissance Star Brutus (Tracker)** Tracker Marlin Reconnaissance Star Black Marlin Tracker Marlin Reconnaissance Star White Marlin Tracker Marlin Reconnaissance Star Blue Marlin Tracker Marlin Reconnaissance Star Striped Marlin Tracker Marlin Reconnaissance Star Swordfish Tracker Ambassador Reconnaissance Star Diplomat* Tracker Ambassador Reconnaissance Star Ambassador Tracker Ambassador Reconnaissance Star Messenger Tracker Ambassador Reconnaissance Star Envoy* Tracker Ambassador Reconnaissance Star Summoner* Tracker Independent Warships Revenge Monsoon (LFB) Elements Reconnaissance Star Fire Tracker Elements Reconnaissance Star Water Tracker Elements Reconnaissance Star Wind Tracker Elements Reconnaissance Star Earth Tracker Elements Reconnaissance Star Tilt Tracker Hunting Wolf Naval Star Thomas Marik Naga Hunting Wolf Naval Star Conrad Toyama Naga Hunting Wolf Naval Star William Blaine Naga Hunting Wolf Naval Star Demona Aziz Naga Aerospace Reserve Fleet 3rd Asteroid Wing Monolith Aerospace Reserve Fleet 4th Aerospace Cadre Independent Wing Aerospace Reserve Fleet 4rd Asteroid Wing Independent Wing Administrator Reconnaissance Star Administrator Tracker Administrator Reconnaissance Star Benefactor Tracker Administrator Reconnaissance Star Coordinator Tracker Administrator Reconnaissance Star Director Tracker Administrator Reconnaissance Star Executor Tracker |
Oh, give me a home where the Ice Hellions roam
Where the Wolves and the Faclons play;
Where seldom is heard of a refusing word,
And the ammo is not empty all day.