INTELSER Forums

Fan Council '39 => Rules and OOC => OOC Board => Topic started by: Daemonknight on April 28, 2012, 09:21:52 AM

Title: Fan Council OOC Thread
Post by: Daemonknight on April 28, 2012, 09:21:52 AM
This thread is for general OOC discussion concerning the FGC 39 game.
Title: Re: Fan Council OOC Thread
Post by: Daemonknight on April 28, 2012, 09:24:17 AM
Hey guys, I'm finishing up the hex element allocations for the different factions, aswell as finalizing the military sheets. I can't input the territory tabs of the sheets untill I have your territory updates in, and I'm also waiting for the PF input. So the quicker we get that in, the better.

Also, feel free to start RP whenever you like, and soon I will be sending the Faction Heads their starting budget, so they have some cash to use for hiring mercenaries before Turn 1 actually starts.
Title: Re: Fan Council OOC Thread
Post by: Crunch on April 28, 2012, 03:45:15 PM
The rules posted under Fan Council '91 are the ones we're using correct?
Title: Re: Fan Council OOC Thread
Post by: Daemonknight on April 28, 2012, 04:10:11 PM
Yes. They are a modification of the base rules the previous FGC ran off. I just didn't feel like going through and changing each individual post's header to '39 instead of '91, since there is only one game running right now anyways
Title: Re: Fan Council OOC Thread
Post by: Crunch on April 28, 2012, 04:17:28 PM
Got it just making sure.

The only question I have then is would the Cyclical Movement Pool refresh in turn 12 or 13?
Title: Re: Fan Council OOC Thread
Post by: Daemonknight on April 28, 2012, 04:31:37 PM
Cyclical MP pool refreshes every turn. The Permenant pool is what refreshes every 12 turns, and it will refresh on turns 12, 24, 36, ect...
Title: Re: Fan Council OOC Thread
Post by: Crunch on April 28, 2012, 04:45:08 PM
Cyclical MP pool refreshes every turn. The Permenant pool is what refreshes every 12 turns, and it will refresh on turns 12, 24, 36, ect...

Cool. Just checking.
Title: Re: Fan Council OOC Thread
Post by: Daemonknight on April 28, 2012, 05:11:08 PM
For those of you who are familiar with the rules, and for anyone who has read the first page before about 2 minutes ago, please make sure you go back an re-read all the rules to ensure you have them down. There have been some minor changes to various rules; for example, all factories in the current era are only able to build Intro-Tech formations, unless specifically noted on your faction sheet(each faction will have at least 1 location able to build the higher FP Tech I formations), hexes can only have 3 MFs and/or SYs in them(hexes that currently contain more cannot have them rebuilt or expanded untill the proper research has been conducted), FP funneling has been severely curbed, and there is now a mechanism to sell production capacity both to other factions, and also to transfer it within your own borders(for a price)

So please, everyone, go back and look through the rules, REALLY look, at least one more time. The rules as they are now written are final, and any further updates or oversights that I catch will be put into a Rules Update thread should it be required. I hope I won't need to, and I also hope we wont need to rewrite any rules for clarity, as they should be easily understandable.
Title: Re: Fan Council OOC Thread
Post by: ThreeGees on April 29, 2012, 10:55:53 AM
Aquick scan of the rules leaves me with one early question, where can I find the record sheet used for submitting orders.
Title: Re: Fan Council OOC Thread
Post by: Daemonknight on April 29, 2012, 11:40:43 AM
I'm building them as we speak. They will be distributed once the map is finalized and I enter all of the territory information. All thats left is the AFFS Navy, and the LCAF. The sooner people get their territory disputes to chaos, the quicker he finishes the map, the sooner I get the finalized territory info input and pass out the sheets. If you don't have any issues with the map as it exists, please let us know so we arn't waiting on you.
Title: Re: Fan Council OOC Thread
Post by: Daemonknight on April 29, 2012, 11:50:40 AM
also guys, feel free to start your RP whenever you want. And everyone should have their pre-game funding PM in their message box, so get started on the bidding whenever you feel ready.
Title: Re: Fan Council OOC Thread
Post by: Parmenion on April 29, 2012, 09:46:11 PM
DK.   I for one are a little hesitant to commit to bidding for a lot of mercs at this point in time until I have some idea of the cyclic income for the Suns. 

For instance, just looking at your bid for the Illician Lancers, it would cost C* approx 18RP per cycle.  If the Suns only generated 50RP per turn, then I'd be wondering if they are worth the cost.

Nother one.   If we do put a bid in for a merc unit, and another faction trumps it, can we put another bid in?  And are there any limitations in changing the original bid?


 
Title: Re: Fan Council OOC Thread
Post by: Daemonknight on April 29, 2012, 11:12:00 PM
Yes, if your initial bid is defeated, you can counter it. And I think the FS is making more than 50 RP/turn, but thats fine. Thats also why every faction has a starting pool of cash that is exclusively used for mercenaries, which should be in your PMs. You cannot use those RPs for anything else. And it isn't taken out of your Turn 1 cash reserves either.
Title: Re: Fan Council OOC Thread
Post by: Parmenion on April 29, 2012, 11:45:49 PM
Yes, if your initial bid is defeated, you can counter it. And I think the FS is making more than 50 RP/turn, but thats fine. Thats also why every faction has a starting pool of cash that is exclusively used for mercenaries, which should be in your PMs. You cannot use those RPs for anything else. And it isn't taken out of your Turn 1 cash reserves either.

Mmmm... it's not so much the upfront cost.  it's more the ongoing cyclic cost that concerns me.  As I mentioned, C* will be shelling out 18RP per turn for the Illician Lancer (setting aside any upfront costs such as front loading).

Title: Re: Fan Council OOC Thread
Post by: GreyJaeger on April 30, 2012, 12:35:28 AM
Okay.. I may be dense, but how do you figure the actual costs for Mercs?
Title: Re: Fan Council OOC Thread
Post by: Daemonknight on April 30, 2012, 01:18:29 AM
you gain +1 to the contract rating for every 5% of the unit's FP you pay every turn
Title: Re: Fan Council OOC Thread
Post by: GreyJaeger on April 30, 2012, 01:45:15 AM
Okay.. So in other words, some amount equal to a multiplier of .05?

Example:

Dragon's Breath(Regular): 5 FP
CO: Colonel Peter Tate

This unit will cost a minimum of.25 RP/turn. Correct?
Title: Re: Fan Council OOC Thread
Post by: Daemonknight on April 30, 2012, 03:28:40 AM
correct. the more you pay, the higher the contract is rated, the more likely it is to be the winning bid
Title: Re: Fan Council OOC Thread
Post by: Lord Harlock on May 01, 2012, 10:26:09 AM
It took me awhile to find mercs that I could get the little Tor Miraborg in my head to agree on. Dragon's Breath is so out of the question it isn't funny. Always Faithful can't save a dwarf. And I wanted a larger formation to boot. So in the end, the best that I could do was try on the Fighting Urakuai since they have neither a big history of breaking contract (or other shenanigans) till much later and provide three regiments.
Title: Re: Fan Council OOC Thread
Post by: Iron Mongoose on May 01, 2012, 11:02:06 AM
They do have a history of fighting amoungst themselves over things like weather or not to eat their prisoners, and if they should take their magic ring to Sauron or Saruman, however, which might go over baddly with the FRR people...

Title: Re: Fan Council OOC Thread
Post by: Fatebringer on May 02, 2012, 06:58:49 PM
Ooooh, having the Comstar Precenters listed is a good idea :)
Title: Re: Fan Council OOC Thread
Post by: ThreeGees on May 03, 2012, 05:02:55 AM
Yep, it gives identity to future targets of opportunity
Title: Re: Fan Council OOC Thread
Post by: Daemonknight on May 03, 2012, 06:24:04 AM
We already know the names of your HVTs :D hmmm...suppose I should list the Precentors for St Ives and Rasalhauge
Title: Re: Fan Council OOC Thread
Post by: ThreeGees on May 03, 2012, 07:12:24 AM
Yeah, we lesser states don't wish suffer further lowering of our national self-esteem.
Title: Re: Fan Council OOC Thread
Post by: Fatebringer on May 03, 2012, 11:01:42 AM
Good Capellans know better then to say what they mean when sending messages. ;)

If Comstar aint reading them, Mask is. ;)
Title: Re: Fan Council OOC Thread
Post by: Lord Harlock on May 03, 2012, 02:35:35 PM
And the secret SAFE and DMI agents are reading them too.
Title: Re: Fan Council OOC Thread
Post by: Fatebringer on May 03, 2012, 02:45:52 PM
They only read Romano's mail, Mask reads every Capellan Citizen(and non-Citizen)'s mail.
Title: Re: Fan Council OOC Thread
Post by: Iron Mongoose on May 04, 2012, 12:53:38 AM
And the secret SAFE... agents are reading them too.

I think you have a fairly loose interpratation of the term 'read', don't you?  For SAFE, they'd better hope there are lots of pictures  ::)
Title: Re: Fan Council OOC Thread
Post by: Avatar Zero on May 04, 2012, 08:36:00 AM
Videomail, perhaps?  :P
Title: Re: Fan Council OOC Thread
Post by: Daemonknight on May 04, 2012, 08:48:33 AM
ComStar would be more than happy to quote you a price on a realtime video link for the mail. You can read it as it's sent! Please just have Atreus packaged up with a bowtie before supper. Thank you!
Title: Re: Fan Council OOC Thread
Post by: Cannonshop on May 05, 2012, 04:47:52 AM
I took a little liberty here-Katrina hasn't abdicated just yet.
Title: Re: Fan Council OOC Thread
Post by: Lord Harlock on May 05, 2012, 09:51:44 AM
It must not be easy with young Victor and well cancer for Katrina.
Title: Re: Fan Council OOC Thread
Post by: icchan on May 05, 2012, 09:44:21 PM
So since I'm new here and all, I figure I'd ask.  Is Kapteyn still in effect, or has that been dropped? 

http://www.sarna.net/wiki/Concord_of_Kapteyn (http://www.sarna.net/wiki/Concord_of_Kapteyn)
Title: Re: Fan Council OOC Thread
Post by: Lord Harlock on May 07, 2012, 03:30:02 PM
I'd guess that's between the Free Worlds League, Capellan Confederation, and Draconis Combine.
Title: Re: Fan Council OOC Thread
Post by: Ian Sharpe on May 09, 2012, 08:24:08 AM
Question: are we at the end of 3039, or the end of 3038?  I keep seeing late months in 3039, but the map thread was for planets each faction owned 1 January 3039. 
Title: Re: Fan Council OOC Thread
Post by: Iron Mongoose on May 09, 2012, 10:10:10 AM
I've seen both as well, so I'm also not quite sure.  Oddly, one might argue that early to mid 40 might be better, since that would give the FWL time to wrap up Andurian, and truely get every war in the books and let each faction start with a clean slate.  Early 39, what we had been given innitaly, leaves the FWL engaged in a civil war, which is hardly a recipie for having the same chance to particapate in events.  There's no saving the CC in this era, so I won't waste too much energy on it, but as for the other three, I guess its just a question if weather we'd like to have the War of 39 in the books, or if we'd like to leave it still to come.
Title: Re: Fan Council OOC Thread
Post by: Hugin on May 09, 2012, 10:45:57 AM
Isn't this a call to be made by the GM?

I've seen both as well, so I'm also not quite sure.  Oddly, one might argue that early to mid 40 might be better, since that would give the FWL time to wrap up Andurian, and truely get every war in the books and let each faction start with a clean slate.  Early 39, what we had been given innitaly, leaves the FWL engaged in a civil war, which is hardly a recipie for having the same chance to particapate in events.  There's no saving the CC in this era, so I won't waste too much energy on it, but as for the other three, I guess its just a question if weather we'd like to have the War of 39 in the books, or if we'd like to leave it still to come.
Title: Re: Fan Council OOC Thread
Post by: Fatebringer on May 09, 2012, 10:52:14 AM
I first thought we were playing from the start of 3039, but after receiving the Dec 3039 message from Comstar, we've planned accordingly for the end of 3039. Considering the year though, I can see why he's asking. Makes a HUGE difference.
Title: Re: Fan Council OOC Thread
Post by: Lord Harlock on May 09, 2012, 11:11:39 AM
Well, Melissa is either about to enter her second trimester with little Yvonne Katrina Steiner-Davion, or she has a suckling babe. That makes a big impact on things. Oh and that whole headache from that little war that may or may not happened yet depending on the starting year. For the FRR, it matters little whether it is Dec 3038 or Dec 3039 since historically the FRR did not participate. No, we sat in the mead halls to drink and party little realizing that beyond the Pirate Kingdoms came actually competent invaders.

We really should have listened to that Prophet of the Third Dawn in the Third Estate of the Riksdag instead of having him shipped to a mental institution when he warned that demons from Dis would soon destroy the FRR except for a nub. Perhaps his apocalyptic words would have roused more and kept him out of the looney bin if he wasn't mostly nude save for a conveniently placed children's toy. One will never know.
Title: Re: Fan Council OOC Thread
Post by: Ian Sharpe on May 09, 2012, 11:40:43 AM
Well, Melissa is either about to enter her second trimester with little Yvonne Katrina Steiner-Davion, or she has a suckling babe. That makes a big impact on things. Oh and that whole headache from that little war that may or may not happened yet depending on the starting year.

Exactly.  Since I'm RPing MSD, she's either stuck on Liao and preggers, or probably just getting back home(I have to imagine children need be a certain age for space travel, for safety).  The whole war thing too, but I'm self-centered. :P
Title: Re: Fan Council OOC Thread
Post by: Fatebringer on May 09, 2012, 12:01:45 PM
Get em used to space travel early ;) That's what I say. No travel disorientation when the grow up. True children of the stars... that's what we did for our daughter, and look at her, normal, well-adjusted with a healthy inquisitive appetite. Look at her using the magnifying glass to study that ant hill and she's naming each ant after planets in the inner sphere too. She's learning stellar cartography at the same time, isn't that precious. Yeees, completely normal that one... no Kali, let mommy show you how it's done.
Title: Re: Fan Council OOC Thread
Post by: Iron Mongoose on May 09, 2012, 12:12:47 PM
Well, it not huge for Kali and Sunny, 6-7 or 8-9, but meaningful.  And there are a few other loose ends as a resualt of our limited war particapation, too.
Title: Re: Fan Council OOC Thread
Post by: Fatebringer on May 09, 2012, 01:50:13 PM
Well, it would be a big load off the CC's shoulders if it was the end of 3039 as the war put a big strain on the FS and they were still repairing instead of ready to assault and choosing to continue the 4th Succession War instead of picking on the Dracs
Title: Re: Fan Council OOC Thread
Post by: Lord Harlock on May 09, 2012, 02:11:59 PM
Get em used to space travel early ;) That's what I say. No travel disorientation when the grow up. True children of the stars... that's what we did for our daughter, and look at her, normal, well-adjusted with a healthy inquisitive appetite. Look at her using the magnifying glass to study that ant hill and she's naming each ant after planets in the inner sphere too. She's learning stellar cartography at the same time, isn't that precious. Yeees, completely normal that one... no Kali, let mommy show you how it's done.

And that is why Ragnar will not have a playdate with the Liao children.
Title: Re: Fan Council OOC Thread
Post by: Iron Mongoose on May 09, 2012, 02:17:38 PM
Eh, Kali could do better  8)

Title: Re: Fan Council OOC Thread
Post by: Fatebringer on May 09, 2012, 02:34:08 PM
Nature vs Nurture :P I believe both helped develop her into what she became.
Title: Re: Fan Council OOC Thread
Post by: Daemonknight on May 09, 2012, 03:04:08 PM
The game is starting in January of 3039. Wait, did I type 3039 in the dates for those ComStar RPs?*runs off to check*

crap. Those are supposed to be the end of 3038, as in just before the start of 3039. Thats a mental oversight on my part, sorry to make people wonder. We're starting the game January 1st, 3039.
Title: Re: Fan Council OOC Thread
Post by: Fatebringer on May 09, 2012, 03:30:52 PM
Understood. ((Reversing Gear))
Title: Re: Fan Council OOC Thread
Post by: Lord Harlock on May 09, 2012, 03:39:37 PM
Eh, Kali could do better  8)

Yeah, Space Spock does seems like a better catch, but his end is worse than Ragnar's.

The game is starting in January of 3039. Wait, did I type 3039 in the dates for those ComStar RPs?*runs off to check*

crap. Those are supposed to be the end of 3038, as in just before the start of 3039. Thats a mental oversight on my part, sorry to make people wonder. We're starting the game January 1st, 3039.

I guess that means that Melissa will be in Liao maternity wear. On the bright side, the Suns still has its own Victor, Atlas, and Wolverine production facility plus the extra Marauder line : on the negative, the other Jagermech line still is in their possession. Plus, the Marduk Labor Unions will still have time to invest in tickets off planet if the planet is lost somewhere down the line.

For the Combine, they don't have Jagermech lines which to some is a blessing. It gets nothing for the Free Rasalhague Republic though, but for my former Combine Masters, I may have gotten three regiments out of the AFFS which in canon did absolutely nothing during the war. It's the thought that counts, right?
Title: Re: Fan Council OOC Thread
Post by: Fatebringer on May 09, 2012, 03:51:08 PM
I was more excited about being close to the 3040 mech releases :P Oh well.
Title: Re: Fan Council OOC Thread
Post by: Daemonknight on May 09, 2012, 04:13:14 PM
Sorry to disappoint you Fate. But you know how much I love monkeying with your master plans, right? ;)
Title: Re: Fan Council OOC Thread
Post by: Iron Mongoose on May 09, 2012, 04:37:55 PM
Nature vs Nurture :P I believe both helped develop her into what she became.

Oddly (or not, depending on your read on the matter) all the canon depicts Romano as a loving and devoted mother.  As for Kali, she was only very mildly crazy until after Sun Tsu had her tried for war crimes over the nerve gas incedent (something that wouldn't have been noteworthy few sucecssion wars ago), as near as I can tell.  She only seems to have gotten really, really rediculious after that.  Though I'm still haven't made my way to some of the newer material yet, so Masters and Minions might hint that that's not the case.
Title: Re: Fan Council OOC Thread
Post by: Parmenion on May 09, 2012, 05:30:52 PM
Sorry folks for not keeping up with the responses to my PMs, but I've been dealing with sick kids recently, including one with tonsillitis. I told him to eat a bag of cement and harden up.  For some reason, that didn't work  :-\

Title: Re: Fan Council OOC Thread
Post by: Fatebringer on May 09, 2012, 05:44:49 PM
Nature vs Nurture :P I believe both helped develop her into what she became.

Oddly (or not, depending on your read on the matter) all the canon depicts Romano as a loving and devoted mother.  As for Kali, she was only very mildly crazy until after Sun Tsu had her tried for war crimes over the nerve gas incedent (something that wouldn't have been noteworthy few sucecssion wars ago), as near as I can tell.  She only seems to have gotten really, really rediculious after that.  Though I'm still haven't made my way to some of the newer material yet, so Masters and Minions might hint that that's not the case.

Totally understood, the jokes here are not reflected in our posts, all of the CC IC posts so far really show that the kids are beloved and getting lots of attention from the parental units.

Say what you will about Romano, I think Thomas Marik put it best. [Let me be blunt here. Romano was an insane, murderous bitch. She compelled authority through terror and might’ve gutted her own population were it not for Tsen Shang. Such a tyrant was, perhaps, what the Confederation needed in this war. A more sane person might’ve realized her nation was doomed.] ~ Brush Wars, Pg 84.
Title: Re: Fan Council OOC Thread
Post by: Iron Mongoose on May 10, 2012, 09:51:33 AM
Oddly, I always felt that the war was one of her saner moments.  A 'crazy person' or 'mad women' can't really make the sort of very rational decisions needed to drive back an invader.  You don't really need to be paraoid during an invasion; its eminantly clear who your enemy is and what you need to do about it.  Its in peace time that her imagination was able to run a bit wild, and she had to start finding enemies where none existed.

That said, in as much as my parental instinct is pushing me to make the kids as normal as possible (just like Romano, I have a son and daughter two years appart, though they're three and one), I fully hope to try and explore Romano's 'madness' as much as possible.  I think it will be one of my greater RP challanges, and I look foward to trying to see where just-plain-crazy meets crazy-like-a-fox.
Title: Re: Fan Council OOC Thread
Post by: Marlin on May 11, 2012, 11:22:21 AM
FYI I will be absent for 3 Weeks, I hope that is ok.

Had not much contact with chaos yet, but afterwards I will likely need some distraction, so I will make my presence felt. :) I guess.

See ya then. And may the game prosper. \/
Title: Re: Fan Council OOC Thread
Post by: ThreeGees on May 13, 2012, 11:55:46 AM
Got my Turn Zero stuff done, though I think I malfed up one section of it. This was difficult for me as it is my first time leading a Faction, much less looking at an Order Sheet
Title: Re: Fan Council OOC Thread
Post by: Iron Mongoose on May 13, 2012, 11:59:41 AM
Well, there is a way we can help make things easier...
Title: Re: Fan Council OOC Thread
Post by: chaosxtreme on May 13, 2012, 08:08:08 PM
FWL First House to get theirs in! Woot!
Title: Re: Fan Council OOC Thread
Post by: Ian Sharpe on May 19, 2012, 03:07:48 AM
For those asking questions about 'where is Melissa?' I should think the RP about her being pregnant, and thus stuck on Liao right now handles that.  No spaceflight in the third trimester.  Hugin as Nondi can field the question as to why, unless I feel like giving a no questions statement as MSD. ;)
Title: Re: Fan Council OOC Thread
Post by: Hugin on May 19, 2012, 04:10:24 AM
I won't give away the position of the archon designate in a press conference :P :P

especially if you can assume that at least 2 of her chldren are with her


well at least unless I want to make an international spec ops meeting on Liao :P
Title: Re: Fan Council OOC Thread
Post by: Iron Mongoose on May 19, 2012, 10:53:25 AM
Quite.  I'm not sure if it is well understood where Mel is at any given moment.  She doesn't seem the type to be updating her Facebook with Melissa Steiner-Davion is... on Liao with the kids"

But, even if we knew where she was, we still don't know why she isn't at her mother's side, which a good Confician Liao reporter would want to know, Mel being Kat's only imediate family and all.
Title: Re: Fan Council OOC Thread
Post by: Ian Sharpe on May 19, 2012, 11:59:44 AM
Eh, its known she's somewhere in the Sarna March(she was on a goodwill tour), and pregnant(6 and half months, amd Melissa's a wee thing, so she'd show).
Title: Re: Fan Council OOC Thread
Post by: Lord Harlock on May 19, 2012, 10:38:25 PM
And the fact, she has that odd tattoo on her face kind of makes it easier to identify her. Though for hilarity, you could always say that Melissa gives birth to twins.
Title: Re: Fan Council OOC Thread
Post by: Parmenion on May 19, 2012, 10:58:58 PM
And the fact, she has that odd tattoo on her face kind of makes it easier to identify her. Though for hilarity, you could always say that Melissa gives birth to twins.

Instead, how about the 31st century Octomom??????

Hanse is running for the hills!!!!

Title: Re: Fan Council OOC Thread
Post by: Lord Harlock on May 20, 2012, 02:50:55 PM
Let's not be absurd; it takes a lot of fertility drugs to get to octomom levels. And Melissa is already proven fertile enough. Probably the only reason that there were not more Steiner-Davions was because Melissa was too often separated from Hanse after the abdication of Katrina due to running the Lyran Commonwealth.
Title: Re: Fan Council OOC Thread
Post by: Ian Sharpe on May 20, 2012, 04:17:42 PM
I figured more that Mel got her tubes tied or had Hanse get snipped after five kids.
Title: Re: Fan Council OOC Thread
Post by: chaosxtreme on May 20, 2012, 09:06:18 PM
So still kind of trapped. Less by protestor's more by overly shall we say vigilant police.

Just going to stay in tonight.
Title: Re: Fan Council OOC Thread
Post by: Daemonknight on May 20, 2012, 10:43:41 PM
hey Parm, since you and I seem to read all the same old books, does my new sig ring any bells :P
Title: Re: Fan Council OOC Thread
Post by: Crunch on May 21, 2012, 12:18:37 AM
That's Keith Laumer's Bolo. Great books.
Title: Re: Fan Council OOC Thread
Post by: Daemonknight on May 21, 2012, 01:10:37 AM
Close, but incorrect. It is ABOUT his Bolos, but it isn't actually from that book. It's Book 7, 'Honor of the Regiment'


on another note, don't be suprised if there are references to famous sci-fi units in the non-canon mercenary units I will be making :D
Title: Re: Fan Council OOC Thread
Post by: Parmenion on May 25, 2012, 09:31:07 AM
Red Devils.  The Parachute Regiment's display team.  British Army

Blue Angels.  USN's flight demonstration squadron.  Second oldest flight demonstration formation in history (second behind some French unit).

Title: Re: Fan Council OOC Thread
Post by: Daemonknight on May 25, 2012, 10:08:48 AM
damn, was hoping to slip the Red Devils past everyone xD

should've known it would be you Parm :P
Title: Re: Fan Council OOC Thread
Post by: Parmenion on May 25, 2012, 10:43:19 AM
damn, was hoping to slip the Red Devils past everyone xD

should've known it would be you Parm :P

Google, then wikipedia, is our friend  :)  Although I had an inkling in the back of my mind already in regards the Red Devils. 

Here's a few for you (all from different backgrounds):

Covenant Highlanders

Styphon's Own Guards

7th Descott Rangers

1st Virginia (Black Horse Cavalry), 1st North American Light Cavalry Brigade


Title: Re: Fan Council OOC Thread
Post by: ThreeGees on May 25, 2012, 11:02:13 AM
@Ian Sharpe: Hudson Leick, good choice, sir
Title: Re: Fan Council OOC Thread
Post by: Lord Harlock on May 25, 2012, 11:10:19 AM
Personally, I'm more concerned about the 1st & 2nd Steel Wolves that is either a throw out name, or we have the Wolf Delta Galaxy running around as mercs.

Well at least, it wasn't the Black Knights since I've seen their show which honestly was more impressive than the Blue Angel show at the Fort Worth Alliance Air Show in 2010. The Angels really lost a lot of their luster after the crash in 2007.
Title: Re: Fan Council OOC Thread
Post by: Daemonknight on May 25, 2012, 11:37:44 AM
damn, was hoping to slip the Red Devils past everyone xD

should've known it would be you Parm :P

Google, then wikipedia, is our friend  :)  Although I had an inkling in the back of my mind already in regards the Red Devils. 

Here's a few for you (all from different backgrounds):

Covenant Highlanders

Styphon's Own Guards

7th Descott Rangers

1st Virginia (Black Horse Cavalry), 1st North American Light Cavalry Brigade

Covenant Highlanders - CoDominium universe, Scottish elite infantry mercs

7th Descott Rangers - 5th Descott is cooler :P Raj! Raj! Raj!  have no fear, they WILL be showing up.

Styphon's Own - I prefer the Holy Order of the Zarthani Knights myself

I have not read the alt history(i had to look that one up), but it looks interesting. Love Sterling's work, though I have to so, Alois Hammer is my favorite commander, right up there with Raj Whitehall.
Title: Re: Fan Council OOC Thread
Post by: Daemonknight on May 25, 2012, 11:38:55 AM
Personally, I'm more concerned about the 1st & 2nd Steel Wolves that is either a throw out name, or we have the Wolf Delta Galaxy running around as mercs.

Well at least, it wasn't the Black Knights since I've seen their show which honestly was more impressive than the Blue Angel show at the Fort Worth Alliance Air Show in 2010. The Angels really lost a lot of their luster after the crash in 2007.

Who knows? anything is possible in the FGC
Title: Re: Fan Council OOC Thread
Post by: Lord Harlock on May 25, 2012, 11:54:18 AM
Personally, I'm more concerned about the 1st & 2nd Steel Wolves that is either a throw out name, or we have the Wolf Delta Galaxy running around as mercs.

Well at least, it wasn't the Black Knights since I've seen their show which honestly was more impressive than the Blue Angel show at the Fort Worth Alliance Air Show in 2010. The Angels really lost a lot of their luster after the crash in 2007.

Who knows? anything is possible in the FGC

So when do I get my messenger to the Hyperspace Monsters?
Title: Re: Fan Council OOC Thread
Post by: Daemonknight on May 25, 2012, 12:19:38 PM
anything normally associated with Battletech is possible
Title: Re: Fan Council OOC Thread
Post by: Ian Sharpe on May 25, 2012, 01:00:08 PM
@Ian Sharpe: Hudson Leick, good choice, sir

Thank you.  'Psycho barbie'/Callisto is an absolute favourite character to watch.  I'm still astonished that she never became a go to actress, at least for genre films.  I wonder if she got tired of it, or just felt she couldn't make it and decided to do the yoga thing full time. 
Title: Re: Fan Council OOC Thread
Post by: FoxxItal on May 28, 2012, 06:07:59 AM
Long live the potato!
Title: Re: Fan Council OOC Thread
Post by: Lord Harlock on May 28, 2012, 10:22:09 AM
You mean Pomme De (http://www.starblazers.com/images/aug10/images/47408.JPG) Terre, right?
Title: Re: Fan Council OOC Thread
Post by: Dave Baughman on May 28, 2012, 01:19:11 PM
So when do I get my messenger to the Hyperspace Monsters?

anything normally associated with Battletech is possible

Ah, if only I had the time to finish 3110 and unlease the delights of the JEHOEL system on the Inner Sphere...
Title: Re: Fan Council OOC Thread
Post by: Iron Mongoose on June 04, 2012, 02:29:28 PM
Not a booming start to this FGC, eh?  No all out assualts?  Not massed battle fleets pounding across the bourders?  Not even any raids?

I guess its up to the Cappies to get something started...
Title: Re: Fan Council OOC Thread
Post by: Hugin on June 04, 2012, 02:51:06 PM
IMHO the rules are set for all factions to sit back and start an arms race

This FGC has a very large chance to be a tactical economy simulation :)
Title: Re: Fan Council OOC Thread
Post by: Fatebringer on June 04, 2012, 03:23:43 PM
((Shrug)) IM is taking crazy pills. :P If there's an all out assualt coming. It's not coming from the smallest faction in the game. :P I learned my lesson from playing Risk :P Collect cards for turn ins!
Title: Re: Fan Council OOC Thread
Post by: Crunch on June 04, 2012, 03:24:05 PM
I think lack of intel was a big factor. I've seen too many hideously failed first turn assaults to not have been a voice for restraint.
Title: Re: Fan Council OOC Thread
Post by: Iron Mongoose on June 04, 2012, 03:58:48 PM
Like mine, I'll wager  ::)
Title: Re: Fan Council OOC Thread
Post by: Fatebringer on June 04, 2012, 05:01:05 PM
I think lack of intel was a big factor. I've seen too many hideously failed first turn assaults to not have been a voice for restraint.


Aaaah, so we should expect the onslaught NEXT turn. ;) Gotcha
Title: Re: Fan Council OOC Thread
Post by: Lord Harlock on June 04, 2012, 05:23:09 PM
((Shrug)) IM is taking crazy pills. :P If there's an all out assualt coming. It's not coming from the one of the smallest faction in the game. :P I learned my lesson from playing Risk :P Collect cards for turn ins!

I'm going to have to call shenanigans on that analysis, Chancellor. The St. Ives Compact is much smaller than both the FRR and Capellan Confederation. We both look like the FedSuns compared to that nation state. Plus, I'm pretty sure that you dwarf the St. Ives military as well, so it's probably largest to smallest the CC, FRR, and SIC.

Look at it this way, you are the biggest fish of the smaller factions.
Title: Re: Fan Council OOC Thread
Post by: Fatebringer on June 04, 2012, 05:27:11 PM
You mean Capella Heights? No my freind, we do not recognize you as a real faction, ;)
Title: Re: Fan Council OOC Thread
Post by: Parmenion on June 04, 2012, 05:27:32 PM
Like mine, I'll wager  ::)

That example is pinned to my battle wall at home!   :)  :)

j/k



Title: Re: Fan Council OOC Thread
Post by: Lord Harlock on June 04, 2012, 05:29:12 PM
Not a booming start to this FGC, eh?  No all out assualts?  Not massed battle fleets pounding across the bourders?  Not even any raids?

I guess its up to the Cappies to get something started...

Well we could go with assassinations and raiding, or we could have the Rasalhague Vänskap-Kawaii Spelsama! Personally, I'm pulling for the Rasalhague idea. It will probably lead to less Combine and Commonwealth plans deciding to get rid of the middle guy. . . . Probably.

Honestly, I could probably launch an all out of assault, but all it would do would be destroy my military after three turns of trying to get there. And that was my estimates for attacking Star's End. My estimates for a war with the Combine or Commonwealth basically amounts to a one state Ragnorok, and that state's name started with Free and had purple associated with it. Plus, they had Fafnir in their symbol, so it wasn't the FWL.

Yeah, I'm probably not the faction to look towards starting the Fifth Succession War.  ::) No, that would be the alliance of the Hanseatic League, Reverse Vampires, and the Wolf Dragoons.
Title: Re: Fan Council OOC Thread
Post by: Lord Harlock on June 04, 2012, 05:32:11 PM
You mean Capella Heights? No my freind, we do not recognize you as a real faction, ;)

Then we aren't sending you a polar bear for the Forbidden City Zoo. It's going to . . . Lothario. Or maybe Hunter's Paradise where the not T-Rex will love it and hug it plus call it George.
Title: Re: Fan Council OOC Thread
Post by: DisGruntled on June 04, 2012, 06:41:37 PM
I think lack of intel was a big factor. I've seen too many hideously failed first turn assaults to not have been a voice for restraint.


Aaaah, so we should expect the onslaught NEXT turn. ;) Gotcha

Hey I haven't picked my main character yet.  Killing Capellans or Dracs, it's such a hard choice. I'm not above taking bribes if you want to influence my choice ;)
Title: Re: Fan Council OOC Thread
Post by: Ian Sharpe on June 04, 2012, 09:33:32 PM
I think lack of intel was a big factor. I've seen too many hideously failed first turn assaults to not have been a voice for restraint.

Like Victoria 3010? :)
Title: Re: Fan Council OOC Thread
Post by: Crunch on June 04, 2012, 09:48:48 PM
Aye, and while it wasn't first turn it certainly lacked any appreciable intelligence, the Lyran attack on Somerset in the old FGC.
Title: Re: Fan Council OOC Thread
Post by: Iron Mongoose on June 04, 2012, 10:41:32 PM
I think lack of intel was a big factor. I've seen too many hideously failed first turn assaults to not have been a voice for restraint.

Like Victoria 3010? :)

Hey, the first turn was a huge success.  The second?  Perhaps less so.  Though that there was never a fifth, sixth or seventh turn for my plans to play out a bit is a great regret of mine; I still maintain I would have been vindicated (either by my own brilliance, or by finaly doing the job I failed so spectacularly at of faction leadership, getting my team organized and on the same page, and letting their brilliance and the FedSun's inate imensity pull me out of the jam I'd made for myself). 

And yes, I still stand by the FWL defence of 2007, and the Mandrill offensive of that year, and a number of other millitary blunders that have made "Iron Mongoose" synonomus with "Millitary Catastrophy" (and abysmal spelling, and so many other negitive things). 
Title: Re: Fan Council OOC Thread
Post by: Lord Harlock on June 05, 2012, 12:15:14 AM
Aye, and while it wasn't first turn it certainly lacked any appreciable intelligence, the Lyran attack on Somerset in the old FGC.


I still remember when he asked me to get Welshman to loan him some more MP- I'm still glad we spent it on something else. I figure that Lao probably asked everyone for MP which pretty much tipped people off that he was about to do something.

I think lack of intel was a big factor. I've seen too many hideously failed first turn assaults to not have been a voice for restraint.

Like Victoria 3010? :)

And yes, I still stand by the FWL defence of 2007, and the Mandrill offensive of that year, and a number of other millitary blunders that have made "Iron Mongoose" synonomus with "Millitary Catastrophy" (and abysmal spelling, and so many other negitive things). 

Look at this way, you at least don't have my reputation after 3010. I'll never live that one down. And you didn't lose a Avalon Cruiser to a plan that your boss never fully explained to you, but you continue the plan for some odd reason because it was his plan and there was suppose to be support from the Combine. And then you lost not only your flagship but the first Fox as well. And anytime, I read Alexander Davion my hand smacks my forehead. I really should have ordered the KF drive implosion.
Title: Re: Fan Council OOC Thread
Post by: ThreeGees on June 05, 2012, 12:33:38 AM
((Shrug)) IM is taking crazy pills. :P If there's an all out assualt coming. It's not coming from the smallest faction in the game. :P I learned my lesson from playing Risk :P Collect cards for turn ins!
Ithe smallest faction and I have no plans to assault Mt. Everest much less the Draconis Combine ;)
Title: Re: Fan Council OOC Thread
Post by: Ian Sharpe on June 05, 2012, 01:29:29 AM
I think lack of intel was a big factor. I've seen too many hideously failed first turn assaults to not have been a voice for restraint.

Like Victoria 3010? :)

Hey, the first turn was a huge success.  The second?  Perhaps less so.  Though that there was never a fifth, sixth or seventh turn for my plans to play out a bit is a great regret of mine; I still maintain I would have been vindicated (either by my own brilliance, or by finaly doing the job I failed so spectacularly at of faction leadership, getting my team organized and on the same page, and letting their brilliance and the FedSun's inate imensity pull me out of the jam I'd made for myself). 

I think things were already shaping up to end badly for the FS, regardless of any FWL military intervention.  Esp as for several turns the CC had no real place to turn to for help, since its fine to kick off the game without a DC.  Several turns would probably have ended the FS ability to construct new formations and wage war, and frankly that would have been worth the loss of a great deal of the CC to the FWL.  You hit upon the way to beat the CC, which simply lacked the units to defend, by just invading lots of worlds.  That the DC immediately concluded a treaty with the LC left their rear secure and they just needed time to shift units.  I was even tryng to persuade the LC to come in against the FWL just to keep the playing field level for them; if the FWL took a huge chunk of the CC, that's production that would eventually see the LC front. 

Either way, seeing the FS off at Victoria and whatever the world(s) up towards Nanking were was more valuable for the CC in terms of forces destroyed, esp aerospace, than any loss of worlds in the south at the time.  There was just not enough CCAF to defend less valuable worlds. 
Title: Re: Fan Council OOC Thread
Post by: Iron Mongoose on June 05, 2012, 01:38:59 AM
((Shrug)) IM is taking crazy pills. :P If there's an all out assualt coming. It's not coming from the smallest faction in the game. :P I learned my lesson from playing Risk :P Collect cards for turn ins!
Ithe smallest faction and I have no plans to assault Mt. Everest much less the Draconis Combine ;)

Oh come on.  If 3010 showed us anything, is that the FedSuns are a bunch of push overs with poor planning skills who constantly over reach.  Yeah, that's it... So, really, you should be chomping at the bit for a crack at them.  We've got your back, really...
Title: Re: Fan Council OOC Thread
Post by: Daemonknight on June 05, 2012, 01:49:49 AM
The FWL was trying to get me(the DC) to go in against the LC. Said we'd carve up the Isle of Skye: DC gets Skye and area, plus Tamar if we hit it, and the FWL gets Hes2
Title: Re: Fan Council OOC Thread
Post by: FoxxItal on June 05, 2012, 12:29:07 PM
The first prince of the FRR now sits on a throne of pure ivory in the shape of a dragon. Sure we dont have a scary military.....but our throne kicks yours!!
Title: Re: Fan Council OOC Thread
Post by: Lord Harlock on June 05, 2012, 04:22:34 PM
We talked about the throne. It's not in the shape of a dragon; it's in the shape of Fafnir who is a dragon. ;D There is a difference. 
Title: Re: Fan Council OOC Thread
Post by: Iron Mongoose on June 05, 2012, 05:53:26 PM
Just be sure you're not making your weapons and armor out of ivory, too  ;)
Title: Re: Fan Council OOC Thread
Post by: Lord Harlock on June 05, 2012, 06:36:51 PM
No, those are the weapons that we export to other nations that's names start with a C.  ;)
Title: Re: Fan Council OOC Thread
Post by: Iron Mongoose on June 06, 2012, 01:02:10 AM
Compact, Combine, Confederation, Commonwealth, Concordat... quite a few options there, actualy...
Title: Re: Fan Council OOC Thread
Post by: Daemonknight on June 06, 2012, 02:10:21 AM
he said begins...

St Ives Compact, Draconis Combine, Capellan Confederation, Lyran Commonwealth, Taurian Concordat.
Title: Re: Fan Council OOC Thread
Post by: Iron Mongoose on June 06, 2012, 09:05:03 AM
True, but that has less alleteration than a cheesy 60s cartoon.  My version had more, which as we know is always better.
Title: Re: Fan Council OOC Thread
Post by: Fatebringer on June 06, 2012, 09:32:02 AM
<<Mask agents drag IM way>> You will not dishonor me again! XD j/k
Title: Re: Fan Council OOC Thread
Post by: FoxxItal on June 06, 2012, 12:17:19 PM
Speaking of cheesy 60 cartoons. The new spokesmen for the Rasalhague military is Peppy la pu. His motto,"I'm gona do to you what i did to that unsuspecting cat twenty minutes ago"
Title: Re: Fan Council OOC Thread
Post by: Iron Mongoose on June 06, 2012, 01:30:14 PM
Chase her around and never catch her?
Title: Re: Fan Council OOC Thread
Post by: Fatebringer on June 06, 2012, 01:41:00 PM
So I know what their prefered Assault Mech is. ;) A Stalker!
Title: Re: Fan Council OOC Thread
Post by: Lord Harlock on June 06, 2012, 05:36:18 PM
Wouldn't he need jump jets on that Stalker?
Title: Re: Fan Council OOC Thread
Post by: FoxxItal on June 06, 2012, 06:35:17 PM
We prefur the....Pouncer ^__^
Title: Re: Fan Council OOC Thread
Post by: Iron Mongoose on June 07, 2012, 01:07:36 AM
I have the immage of a Goliath going around like that, bouncing on its toes, now.
Title: Re: Fan Council OOC Thread
Post by: FoxxItal on July 22, 2012, 03:06:33 PM
SO!!! I hear the Carver V conference is so Han's can announce his divorce with Melisssa. He plans to marry Romano so he can be reunited with his...Sun  :o  ;D
Title: Re: Fan Council OOC Thread
Post by: Daemonknight on July 22, 2012, 03:10:35 PM
Yeeeeeeeeeeeeeeeeeeeeah!


Sorry, i just felt like Foxx was slowly putting his shades on as he had that little pause...
Title: Re: Fan Council OOC Thread
Post by: FoxxItal on July 22, 2012, 03:27:01 PM
 8)
Title: Re: Fan Council OOC Thread
Post by: Lord Harlock on July 22, 2012, 03:43:58 PM
SO!!! I hear the Carver V conference is so Han's can announce his divorce with Melisssa. He plans to marry Romano so he can be reunited with his...Sun  :o  ;D

Are we talking about the one Comstar and the Roman Catholic Church created with his sperm and Katrina's DNA, or the one that the Capellans created with Hanse's Genetic Material taken during Sword and Dagger plus Romano's madness? Or did NAIS using genetic engineering recreate Hanse's first love, Dana Stephenson?

Anyway, I hope Hanse gets the good kids and leaves the duds with Melissa.
Title: Re: Fan Council OOC Thread
Post by: FoxxItal on July 23, 2012, 12:46:47 AM
I was more referencing the Capellan. Restless -groaned- when i told him the same joke...I was very much happy to hear the groans across the board.
Title: Re: Fan Council OOC Thread
Post by: Lord Harlock on July 23, 2012, 11:32:39 AM
That's the problem with me; my special talent seems to be remembering ultimately pointless bits of information. Though I figured that you meant Sun-Tzu, I just felt like mentioning the one known Hanse "bastard"* and string it together with the woman that Hanse wanted to marry before she got killed by Takashi Kurita.

*Honestly, was the "Gauntlet" that obscure?
Title: Re: Fan Council OOC Thread
Post by: Mekorig on July 23, 2012, 11:03:11 PM
Main Gott, doing the FWL spreadsheet is like doing your taxes for the next decades...my head hurts. XD
Title: Re: Fan Council OOC Thread
Post by: FoxxItal on July 23, 2012, 11:20:54 PM
 ;D I'm spoiled. Harlock deals with that headache while i get to whimsicaly bounce horrible ideas at him.
Title: Re: Fan Council OOC Thread
Post by: Lord Harlock on July 24, 2012, 12:09:18 AM
What can I say, I like doing spreadsheets. Though if I ever see Apple Numbers again, I will scream.
Title: Re: Fan Council OOC Thread
Post by: Iron Mongoose on July 24, 2012, 09:11:02 AM
...
"We shall deliver a baby, shall we?"

30 minutes later

The cries of a newborn baby were filling the room while the sweating mother fell back into the bed
...

30 Minutes?  If all her delivers were so easy, its no wonder Melissa had so many kids.  :o
Title: Re: Fan Council OOC Thread
Post by: Mekorig on July 24, 2012, 10:46:16 AM
*Meko read about how quick was Yvonne birth and have a bad image in his mind*  ;D
Title: Re: Fan Council OOC Thread
Post by: Lord Harlock on July 24, 2012, 11:36:10 AM
...
"We shall deliver a baby, shall we?"

30 minutes later

The cries of a newborn baby were filling the room while the sweating mother fell back into the bed
...


30 Minutes?  If all her delivers were so easy, its no wonder Melissa had so many kids.  :o

Nah, Davions tend to have a lot of kids once they get married. Champion Yvonne Davion had seven kids while serving in the AFFS. Matthew Davion created a whole cadet line on Beaumont. Hanse had probably the average of five with Melissa. The unusual aspect of Hanse's father was that he was a philander. If First Prince Melissa Davion had married she probably would have had as many children as Empress Theresa of Austria though she'd probably have given birth half the time from her 'Mech leading her new model army. 

My whole point is that I find it odd that Yvonne Steiner-Davion only had Harrison to our knowledge. I guess Tancred lost it on Arc Royal.



*Meko read about how quick was Yvonne birth and have a bad image in his mind*  ;D

Melissa's delivery doesn't sound unusual for a woman who's dilated probably at 10 cm and is arriving late to the hospital. No, the unusual aspect is that the birth was described as her fourth child. That says to me that one of the Steiner-Davions is missing/dead since Arthur was the fourth.  Oh well, February 1st is probably better than the Ides of March.
Title: Re: Fan Council OOC Thread
Post by: Arkansas Warrior on July 24, 2012, 01:02:22 PM
...
"We shall deliver a baby, shall we?"

30 minutes later

The cries of a newborn baby were filling the room while the sweating mother fell back into the bed
...


30 Minutes?  If all her delivers were so easy, its no wonder Melissa had so many kids.  :o

Nah, Davions tend to have a lot of kids once they get married. Champion Yvonne Davion had seven kids while serving in the AFFS. Matthew Davion created a whole cadet line on Beaumont. Hanse had probably the average of five with Melissa. The unusual aspect of Hanse's father was that he was a philander. If First Prince Melissa Davion had married she probably would have had as many children as Empress Theresa of Austria though she'd probably have given birth half the time from her 'Mech leading her new model army. 
Melissa was too busy being awesome and redesigning the army to have kids.  Though I almost got an article in the Goshen review suggesting that the War College was founded by her secret love child.  Unfortunately The Review sputtered before that issue would have come out.


Quote
*Meko read about how quick was Yvonne birth and have a bad image in his mind*  ;D

Melissa's delivery doesn't sound unusual for a woman who's dilated probably at 10 cm and is arriving late to the hospital. No, the unusual aspect is that the birth was described as her fourth child. That says to me that one of the Steiner-Davions is missing/dead since Arthur was the fourth.  Oh well, February 1st is probably better than the Ides of March.
Maybe she disowned Katherine and dumped her in an alley somewhere.  Or just lost count in the excitement and gave the doctor bad information.  OOC, I honestly thought Arthur was younger than Yvonne though, so it's not a huge surprise someone else might.  Heck, I'm still trying to figure out how old Quintus is beyond "younger than the rest of the family"
Title: Re: Fan Council OOC Thread
Post by: Lord Harlock on July 24, 2012, 01:44:21 PM
Melissa was too busy being awesome and redesigning the army to have kids.  Though I almost got an article in the Goshen review suggesting that the War College was founded by her secret love child.  Unfortunately The Review sputtered before that issue would have come out.

I suggest that you rewrite the story into a tale for Battlecorps.



Quote
Maybe she disowned Katherine and dumped her in an alley somewhere.  Or just lost count in the excitement.  I honestly thought Arthur was younger than Yvonne though, so it's not a huge surprise someone else might.  Heck, I'm still trying to figure out how old Quintus is beyond "younger than the rest of the family"

You are while aware of the fact that we have no idea how old the kids other than how old Kai is from the Allard-Liao. We also know Cassandra and Kuan-Yin are twins, and I'd figure that they are about the same age as Kali. Quintus Allard-Liao is a big question in age; I'd argue that he'd be about the same age as Arthur who was born in 3037.

The odd thing to me about Yvonne is that of all of the Steiner-Davion children she doesn't have a middle name. It's weird to me that's all.

And I don't mind the idea of Katherine having an unfortunate accident: I just didn't want to be the one to suggest it. 
Title: Re: Fan Council OOC Thread
Post by: Daemonknight on July 24, 2012, 01:59:21 PM
If by 'accident' you mean she was 'accidently' duct taped across the barrel of a gauss rifle which then 'accidently' discharged...yes, I'd be cool with an accident taking her out. What? You know you were thinking about it.
Title: Re: Fan Council OOC Thread
Post by: Mekorig on July 24, 2012, 10:16:42 PM
At last! I finished that dammed sheet!  :P
Title: Re: Fan Council OOC Thread
Post by: Parmenion on July 24, 2012, 10:27:45 PM
At last! I finished that dammed sheet!  :P

You could have always given it to me, Mekorig.  I'd have filled it out for you  :)

Title: Re: Fan Council OOC Thread
Post by: Mekorig on July 24, 2012, 11:28:24 PM
At last! I finished that dammed sheet!  :P

You could have always given it to me, Mekorig.  I'd have filled it out for you  :)

And i always thought that the ones who likes to do accounting were the Lyrans...  ;D
Title: Re: Fan Council OOC Thread
Post by: Hugin on July 25, 2012, 02:07:28 AM
...
"We shall deliver a baby, shall we?"

30 minutes later

The cries of a newborn baby were filling the room while the sweating mother fell back into the bed
...

30 Minutes?  If all her delivers were so easy, its no wonder Melissa had so many kids.  :o

Actually I just used the birth of my 1st Son as example - my wife was rushed to hospital at short after 4 and 30 minutes later he was born :)

Title: Re: Fan Council OOC Thread
Post by: Hugin on July 25, 2012, 02:08:12 AM
At last! I finished that dammed sheet!  :P

You could have always given it to me, Mekorig.  I'd have filled it out for you  :)

And i always thought that the ones who likes to do accounting were the Lyrans...  ;D

Always!

send it to

willsurelynotspyonyourordersanddosomethingstupid@loki.lc

thanks
Title: Re: Fan Council OOC Thread
Post by: Iron Mongoose on July 25, 2012, 10:23:06 AM
...
"We shall deliver a baby, shall we?"

30 minutes later

The cries of a newborn baby were filling the room while the sweating mother fell back into the bed
...

30 Minutes?  If all her delivers were so easy, its no wonder Melissa had so many kids.  :o

Actually I just used the birth of my 1st Son as example - my wife was rushed to hospital at short after 4 and 30 minutes later he was born :)

Lucky so and sos.  For my son, we rushed to the hospital at two in the morning, and he was born promptly at six... PM.
Title: Re: Fan Council OOC Thread
Post by: Mekorig on July 25, 2012, 10:27:00 AM
At last! I finished that dammed sheet!  :P

You could have always given it to me, Mekorig.  I'd have filled it out for you  :)

And i always thought that the ones who likes to do accounting were the Lyrans...  ;D

Always!

send it to

willsurelynotspyonyourordersanddosomethingstupid@loki.lc

thanks

 Sure, sure. You will get a mail from wearenotfromsafereally@safe.gov.fwl
Title: Re: Fan Council OOC Thread
Post by: FoxxItal on July 25, 2012, 01:51:20 PM
...
"We shall deliver a baby, shall we?"

30 minutes later

The cries of a newborn baby were filling the room while the sweating mother fell back into the bed
...

30 Minutes?  If all her delivers were so easy, its no wonder Melissa had so many kids.  :o

Actually I just used the birth of my 1st Son as example - my wife was rushed to hospital at short after 4 and 30 minutes later he was born :)

Lucky so and sos.  For my son, we rushed to the hospital at two in the morning, and he was born promptly at six... PM.

 If your gonna do something right, your gonna take your time  ;)
Title: Re: Fan Council OOC Thread
Post by: Hugin on July 25, 2012, 04:37:47 PM
...
"We shall deliver a baby, shall we?"

30 minutes later

The cries of a newborn baby were filling the room while the sweating mother fell back into the bed
...

30 Minutes?  If all her delivers were so easy, its no wonder Melissa had so many kids.  :o

Actually I just used the birth of my 1st Son as example - my wife was rushed to hospital at short after 4 and 30 minutes later he was born :)

Lucky so and sos.  For my son, we rushed to the hospital at two in the morning, and he was born promptly at six... PM.

 If your gonna do something right, your gonna take your time  ;)

We have a Proverb in austria that is:

"Ned hudln vom hudln kumman d'kinda"
(and even if you know german - I guess you'll have a hard time reading THIS!! :) )

which translates to

"Don't rush it - from rushing it, children are born"

 ;D
Title: Re: Fan Council OOC Thread
Post by: Iron Mongoose on July 26, 2012, 01:00:14 AM
There are people out there like that.  I have a friend who has four children, and for none of them was she in labor for more than about 45 minutes.  The first few, the father didn't get to see, because he was still parking the car.  The last one, he just double parked it and when someone said something, he replied "I'll be back in a minute, I just want to see my son born" and he was.

My poor mother by contrast was over a day for me.  So read what you want into that.
Title: Re: Fan Council OOC Thread
Post by: Parmenion on July 26, 2012, 01:09:09 AM
Three boys for us:

Nr 1 was a tad over two hours.
Nr 2 was four hours.
Nr 3 was an hour and a half.

There are a number of mothers we know who we're quite jealous at my wife.   Then again, at times like this, I've always though that for us guys, they only thing we are truly responsible for, is the cigars after the event.  :)

Title: Re: Fan Council OOC Thread
Post by: Arkansas Warrior on July 26, 2012, 01:52:41 AM
Mom had C Sections for me and my little sister.  She always responded to discussions about labor with something like "Labor?  What's that?  Never tried it."
Title: Re: Fan Council OOC Thread
Post by: FoxxItal on July 26, 2012, 01:50:55 PM
 I remember at 5 making the mistake of peeking into the delivery room for my little brother being born.  :-\
Title: Re: Fan Council OOC Thread
Post by: Mekorig on July 26, 2012, 02:08:02 PM
I remember at 5 making the mistake of peeking into the delivery room for my little brother being born.  :-\


(http://data.whicdn.com/images/22280361/mother-of-god-meme_large.jpg)

Yourreaction? XD
Title: Re: Fan Council OOC Thread
Post by: FoxxItal on July 26, 2012, 02:49:09 PM
Yeah, i got there in time for the umbilical cord   :o
Title: Re: Fan Council OOC Thread
Post by: FoxxItal on July 31, 2012, 03:29:41 PM
 ;D  ;D  ;D  ;D  ;D

 omg bahahaha. Tri vid frank!! .....thanks harlock now i'm gona spend a few hours before bed watching MST3000.
Title: Re: Fan Council OOC Thread
Post by: Mekorig on August 02, 2012, 12:49:20 PM
*Mekorig press play and the ride of the valkyries began to play. He sit, relax, and hopes for the best*

Muajaja?

 ;) ;D
Title: Re: Fan Council OOC Thread
Post by: FoxxItal on August 02, 2012, 02:04:05 PM
awww see, somewhere, someone IS getting bombed ^_^ and you guys thought this turn was gonna be boring jibber and hugging  ;D
Title: Re: Fan Council OOC Thread
Post by: Arkansas Warrior on August 03, 2012, 04:19:17 PM
Just so y'all know, I'm available to proxy for anybody but the CC.  Not that I wouldn't, it's just probably not quite right for me to proxy my #1 (and basically only) foe.
Title: Re: Fan Council OOC Thread
Post by: Fatebringer on August 03, 2012, 06:36:25 PM
He he he, that and we have players ;) Likewise if anyone needs a fake Leaguer or Andurien Rebel. ;) I'm here for ya.
Title: Re: Fan Council OOC Thread
Post by: FoxxItal on August 03, 2012, 06:49:13 PM
iv been getting back into using aerospace in ground maps so if anyone wants to take a few hours to get frustrated let me know and i'll help you out  :)
Title: Re: Fan Council OOC Thread
Post by: Mekorig on August 04, 2012, 10:01:40 AM
Preety low for the Andurians to take whole planets hostage.  >:(
Title: Re: Fan Council OOC Thread
Post by: Bergie on August 04, 2012, 11:05:25 AM
Especially their own citizens. . .

Well, I wonder if the locals know just how far their "Defenders" (pun intentended) are willing to go?
Title: Re: Fan Council OOC Thread
Post by: Marlin on August 04, 2012, 01:20:20 PM
Especially their own citizens. . .

Well, I wonder if the locals know just how far their "Defenders" (pun intentended) are willing to go?

Agreed. A broadcast first planetwide then over the IS would shift all sympathies to the FWL, I guess. Perhaps the Blakies are alredy there!! :D
Title: Re: Fan Council OOC Thread
Post by: Bergie on August 04, 2012, 01:32:23 PM
Well, the Illician Lancers are employed by Comstar, and are fighting AGAINST the Anduriens.  This suggests that Comstar knows and opposes it.  It SHOULDN'T be beyond belief that they have already sent out a "wtf!" message.
Title: Re: Fan Council OOC Thread
Post by: Daemonknight on August 04, 2012, 05:15:04 PM
just a friendly reminder people;

whenever 2 factions are having official(or unofficial or OOC) discussions, the GM(me) needs to be kept in the loop. So please, please make sure to CC the GM account. Also, when I say 'GM account', I don't mean my private forum account...that is for non-GM uses only. There is a GM PM account which Dave B set up for the game. When messages are sent there, it feeds to a thread in the GM section, making going through the various PMs so much easier(especially because I can organize them later, an extremely useful ability). So please, don't send questions and such to my personal forum name anymore, please use the GM account.

The account name is 3039GM for those who didn't already know.

Thanks guys!
Title: Re: Fan Council OOC Thread
Post by: Iron Mongoose on August 05, 2012, 01:48:44 PM
Just so y'all know, I'm available to proxy for anybody but the CC.  Not that I wouldn't, it's just probably not quite right for me to proxy my #1 (and basically only) foe.

Darn, and here I was looking for someone for a game I have against St Ives...  ::)
Title: Re: Fan Council OOC Thread
Post by: Arkansas Warrior on August 05, 2012, 02:06:53 PM
I meant that for the future more generally, not just this turn.  Though I could probably have worded it better....
Title: Re: Fan Council OOC Thread
Post by: Iron Mongoose on August 05, 2012, 02:09:46 PM
Eh, in the future, we'll still have you.  I'd rather a turncoat Cappy fighting for us who knows how to fight than some loyal Elsie or FedRat that doesn't, eh?
Title: Re: Fan Council OOC Thread
Post by: Arkansas Warrior on August 05, 2012, 02:39:30 PM
Will you have me, or will I have you?   ;)
Title: Re: Fan Council OOC Thread
Post by: FoxxItal on August 05, 2012, 03:43:21 PM
"love is a battlefield"
Title: Re: Fan Council OOC Thread
Post by: Parmenion on August 05, 2012, 11:45:27 PM
Eh, in the future, we'll still have you.  I'd rather a turncoat Cappy fighting for us who knows how to fight than some loyal Elsie or FedRat that doesn't, eh?

Since I believe you have the same show in the States as us...

"Big Brother is watching!"

 :-*



Title: Re: Fan Council OOC Thread
Post by: Iron Mongoose on August 06, 2012, 08:58:25 AM
We get a remake, which I don't watch (unless you're actualy talking about the real 1984) but given how things generaly go in that regard, I'd speculate that its probably garbage.

Now we just need some wedding so that Romano and Candace can give one another a piece of their minds, after the last St Ives RP (and nearly all the CC ones!).
Title: Re: Fan Council OOC Thread
Post by: FoxxItal on August 06, 2012, 11:26:57 AM
When i see CC i think "closed captions"
Title: Re: Fan Council OOC Thread
Post by: Iron Mongoose on August 06, 2012, 05:08:15 PM
Well, you would need them for Capellans.  Or else a commicly poor dubbing...
Title: Re: Fan Council OOC Thread
Post by: Daemonknight on August 06, 2012, 05:53:47 PM
All your Atlas are belong to us?
Title: Re: Fan Council OOC Thread
Post by: FoxxItal on August 06, 2012, 06:42:59 PM
<Davions> Oh no, the capellans, they set us up, da bomb
Title: Re: Fan Council OOC Thread
Post by: Daemonknight on August 06, 2012, 09:24:18 PM
no no no, THIS is the Davions:

"You have no chance to survive, make your time"
Title: Re: Fan Council OOC Thread
Post by: Iron Mongoose on August 07, 2012, 12:37:03 AM
Well, if each of our nations follows the proper cultural steriotype, that would be the Dracs.

We'd be more along the lines of Bruce Lee  8)
Title: Re: Fan Council OOC Thread
Post by: Daemonknight on August 07, 2012, 12:44:23 AM
I was referencing the Davions being the impending threat to the Cappies :P
Title: Re: Fan Council OOC Thread
Post by: Iron Mongoose on August 07, 2012, 12:47:51 AM
Well, they are... in the same way Chuck Noris was a threat to Bruce Lee  8)
Title: Re: Fan Council OOC Thread
Post by: FoxxItal on August 07, 2012, 02:08:49 AM
Chuck norris doesn't battle, he just allows you to lose.
Title: Re: Fan Council OOC Thread
Post by: Daemonknight on August 07, 2012, 02:25:33 AM
You know, I think Bruce Lee is immune to the Chuck Norris jokes, seeing as how Bruce trained Chuck. I know a few people who say they train in Jeet, but the philosopy never really seemed the type of thing you were 'taught' in the traditional sense. Certainly I knew people in my dojo who were interested in it, and while my sensei never told anyone NOT to persue that course, he always said that the type of people who excel at Jeet, are usually not people who excel at more traditional styles, because it requires a very different method of learning, and is more about fusing multiple techniques than learning a codified system.
Title: Re: Fan Council OOC Thread
Post by: Iron Mongoose on August 07, 2012, 10:57:01 AM
Yeah, Chuck Noris is mostly the subject of these jokes because they're rather overblown.  Bruce Lee isn't the subject of thouse sort of jokes because they just hit a little too close to home.  Much like Bruce Lee's fists.
Title: Re: Fan Council OOC Thread
Post by: Parmenion on September 05, 2012, 07:24:00 AM
Well, since things are a tad slow around here at the moment, does anyone feel like swapping turn sheets for the old FGC 3063 game?  I've got the Magistracy of Canopus (of course), as well as the Hell's Alliance (CHH and OWA).  Might even have one or two others to dig up.  I've interested in what others had done, so let me know if your interested.  cheers.

Title: Re: Fan Council OOC Thread
Post by: Fatebringer on September 05, 2012, 09:26:45 AM
I get to show off the Dominion Armada   ::)

PM me your email.
Title: Re: Fan Council OOC Thread
Post by: Iron Mongoose on September 05, 2012, 10:09:36 AM
I still have FWL from my time, and Mandrills, a few of the Adders, and even a turn or two of Terra's orders from when my terran council cherictor got elected director general.
Title: Re: Fan Council OOC Thread
Post by: Marlin on September 05, 2012, 11:02:20 AM
You could do it in public too. I mean the boasting and stuff. :)
Title: Re: Fan Council OOC Thread
Post by: Fatebringer on September 05, 2012, 12:45:24 PM
Keeping in mind the new Dominion was a Mega-Faction with 3 members, we did okay for ourselves.

When I first pushed for it's creation, Clan Snow Raven was already on the rise, nearly double it's size with strength and holdings from what it started with. For several turns, I was just barely hanging in there while I learned the game. But with the relaunching of the Star League fleet and a renewed invasion, people were trading me Binaries of Faction Specific designs for MP allowing me to create units without spending anything. Then came the battles vs the TH where we took the Raven's share of all salvage. There were few contestations to our claims because the other clans wanted us strong, they wanted us out front to face off against the TH fleet.

Clan Ghost Bear and the Rasalhague Republic were on their second incarnation, the Rasalhague Dominion and on the verge of being attacked by the Grand Council, but with secret alliances and deep plots that kept them confident that only a fool would weaken themselves against the middlemen in a time of war. Of course I wasn't completely up to date on the depths of all the plots and was going off of GM guidance.

The Ravens needed a solid roost in the IS (after the Hell's Horse formed the "Horse Alliance.") We started out politically courting each other and after some RP, the New Dominion was born. When the Wolf imploded, we pounced on the opportunity to finish the one goal of the New Dominion, the reunification of all worlds that were once held by the FRR under the New Dominion Banner. After some serious negotions with the factions that absorbed the remains of the short lived Clan Camel, we finally achieved that goal and then some. Each member of the faction had a protectorate of about the same size with 2 regional capital worlds.

There was a very detailed description of our political, economic and military systems that I didn't send parm, but here is the breakdown of what we had without differentiating the 750 FP or so we lost contact with in the homeworlds at the end there.

Faction: The New Dominion
Members: Clan Ghost Bear, Clan Snow Raven, Free Rasalhauge Republic
Capitol World: 1, Tamar
Regional Capitols: 6 (2 per Member)
Control Worlds: 100
Member Worlds: 35
 
Military Strength
Aero: 1300.25 FP (60 Clusters)
Ground: 1931 FP (196 Clusters*)
Naval: 2267.25 (90 Vessels**)
 
* Some of the Ground Clusters are BA Clusters or Keshiks that are very small hence the low value for so many ground line items.

** Naval FP includes warships and escorts, all Jumpship listings are under Aero Clusters.
Title: Re: Fan Council OOC Thread
Post by: FoxxItal on September 05, 2012, 09:35:07 PM
A naval star with Leviathan II's and Thera + nightlord  ;D
Title: Re: Fan Council OOC Thread
Post by: Iron Mongoose on September 06, 2012, 10:09:52 AM
Is that for the twenty year reset, or for the 3070s?

At the time the Terrans jumped the bourder, the FWL had about 800 FP of fleet assets, and a token bit more of air units assigned to ground units.  A bit part of that was a building freeze that we'd had put on us when we raced to that figure by about turn ten or so.  Another factor was Dan trying to be too clever (may he rest in peace); he built a lot of smaller flotillas, rather than a few huge ones to bulk up the over all size of the navy.  Maybe he thought that we'd surely be the big kid on the block and we needed flexability more than over all strenth.  I never really had a chance to get into it with him.  But, I did have about 250 FP banked for naval construction once we got aproval, with a target of 320 to build four super-flotillas, which would have added 160 FP in two week battle groups to our navy (one a stealth one, assigned to VINH and kept off the offical books).

Anyway, when the Terrans invaded in turn 20 or when ever it was, the assualt on Irian had something like 750 FP, which would have been enough to take nearly the entire FWLN, and they still had enough left over to achive naval superiority at Romita and Circinus, send a fleet to lose at Orestes (against my Mandrills) on the very same turn, and send a seperate task force to lose at Ulan Bator the next turn.  So I think we managed to do pretty well for our selves to have three Theras left after the war.  Though despite the fact it would have likely wrecked our chances at Ulan Bator (which as it was was come from behind underdog win) I do regret that the FedSuns backed down when faced with our Irian fleet and not just the Cappies over Necromo.

A big thing that hurt us, that I alternately complained about too much and too little was damage resolution in thouse turns.  I knew I was going to be the test for the new rules, and I was ok with it, but had the version of the damage resolution and salvage rules that came into being after the war been in place, it would have likely softened the blow, and also enabled the FWL and CC to expand their fleets.  The Terrans probably could have salvaged the two Theras lost at Romita, but maybe not if they didn't have a yard ship, but the FWL and CC could have picked up a few Luxors from Ulan Bator, to say nothing of replacing our own losses.  So while wins in battles like Alshain and Summerset and the Falcon world often left the victors better off rather than worse off, the FWL's wins were harsher (more ships totaly distroyed and some totaly undamaged) and with no salvage oppertunity, and even our losses were worse than they could have been.

The one thing I will say, that I never said enough at the time, was that as much as the GMs (mainly Olive, who was my chief oppoent) didn't get off to a good start, and they never fixed things, they did learn fast.  After something proved unreasonable, they imediatly abandoned it and tried something else, and so they fairly quickly got to where we remained for several turns as a resualt of that experiance, and I think they did a good job of comming up with a fix.  I just wish they could have turned around and applied it retroactively.

Title: Re: Fan Council OOC Thread
Post by: Iron Mongoose on September 06, 2012, 10:15:29 AM
At its hight, the Mandrill's IS side had about 250 naval FP and 400 ground FP, though 50 of that was garison forces that never went out to attack.  The Homeworlds side had some too, but it was never really something I had access to or controll over, and I've largely lost track.

Problem is, we bought it all at the old prices, so with a super flotilla 1FP of LFB warship cost just 2FP, and not 10.  So when we lost our McKenna at Orestes, we never managed to get it replace, though I was able to churn out a few smaller ships to suplement the fleet, and a captured Lyran something (Aegis?) helped a bit from Somerset. 

After I left though, the Mandrills either had some rotten luck (half the fleet was left behind when the Clan side escaped!) or else just GM fiat to ware down the playerless faction, or whatever, so by the time we became the Camels, we'd lost nearly half what we had had.
Title: Re: Fan Council OOC Thread
Post by: Fatebringer on September 06, 2012, 01:29:28 PM
I sent out the last orders I had wich was after the jump forward. It was only a difference of about 10 naval vessels for us because we a well rounded update.

New Dominion - Repaired Ground Units
New Dominion - Repaired Naval Units
Completed Escorts KF
Completed Escorts LF
New Dominion -Reconstituted Ground Units
New Dominion -Reconstituted Naval Units, Naval inluces Warship & Escorts
New Dominion - Warship Conversion
New Dominion - Warship Designs
New Dominion - Creating New Ground Units
New Dominion - Creating New Naval Units
New Dominion - Creating New Ground Units for Non Dominion Factions
New Dominion - Creating New Naval Units for Non Dominion Factions
New Dominion - Warship Conversion  for Non Dominion Factions
New Dominion - Naval Acquisition from Non Dominion Factions
New Dominion - Ground Units - Training
New Dominion - Naval Units - Training
New Dominion - Intel Spends
New Dominion - Infrastructure Costs
New Dominion - Member World to Control World

The last one was one of my favorites as we upgraded 20 of our 55 Member Worlds to Controls. :) Make the people happy, make it harder for other people to take you over. ;)
Title: Re: Fan Council OOC Thread
Post by: Marlin on September 06, 2012, 01:50:27 PM
Yes, the Mandrills were hurt badly by their split, which is natural. But still, IM, you managed to get them into the thick of things when you led them. :) The shutdown and loss of players with their natural tendency to fight intra Clan doomed them. Still, they single-handedly showed all the farce of the Pasig accords. :D

Not a small feat considering their small size and the force of those they encountered. Oh, and they also were responsible for showing all that the Terrans were made of Wolverines. Instrumental to stir things up further.
Title: Re: Fan Council OOC Thread
Post by: Iron Mongoose on September 06, 2012, 02:12:33 PM
Yeah, we put enough scare in the IS that the Terrans, Dracs, Lyrans, FedRats, Bears and Wolves all felt they had to try and stop us.  I'm fairly happy to have in effect kicked off the next round of Clan vs IS wars, since the renunciation of the Pisag Accords set the stage for the joint attack on that SL base were we missed out because of orders snaffus, the combined defense of Somerset from the Lyrans, and the combined counter attack, and all of everything that came when the Terrans and the FS and the Star League

Had I not been trying for a knock out blow, we might have even put a worse hurt on the Cats at Orestes, too.  I thought that we could get our second wave in before anyone could react; the hope was that debate in the Star League and on going tensions across the IS would keep anyone from really getting a big force out there for an extra turn.  I hoped that taking three of the four FRR hexes, leaving only Tukayyid, which as a multinational base world I couldn't attack, would offer the IS a fiat acompli, in which the FRR basicly went away, and there was effecitively no one to rescue, and no war to fight.  When the Terrans were able to get out there on no notice with a fleet and army, the whole thing was undone anyway.  Clearly, I'd like to have won, and its intresting to think what would have been the case if we'd been able to scrape it out.  Probably worse for us, since the Terrans and Co would have never accepted our take over, and we'd have bled ourselves dry fighting.  But, maybe dieing on our feet like that would have been better than what eventualy came.
Title: Re: Fan Council OOC Thread
Post by: Marlin on September 06, 2012, 02:24:28 PM
Well, the loss of players was the reason the game halted and Factions died. The Mandrills could have been around for much longer, just think about all the Society stuff. As no player Clan, the HW Mandrills were one of the prime candidates for destruction.

Its the same problem now. We have huge factions and so few players to RP stuff. The size of Cannonshop's land was almost too big, but he is a good enough storyteller to fill it up with life. They rapidly had to expand, though. (From very small, admittedly.)

The Mandrills and Camels downfall was not set in stone.
Title: Re: Fan Council OOC Thread
Post by: Fatebringer on September 07, 2012, 08:08:58 AM
Having achieved our main objective, I think the one thing that disappointed me when it ended was that we only got to have one Niflsmeet. :P We had good participation in that and I wanted that to be a yearly event. So we could do it twice a year in real life. ;)

Title: Re: Fan Council OOC Thread
Post by: Fatebringer on September 07, 2012, 12:05:59 PM
One of the things that made me sad was the end game Star Adder decline due to lack of player involvement. :( The Falcon Flip-Flop was a big political contention.

If I ever played another Clan game I would want clear and defined rules about Zellbrigen, bidding and the consequences for overbids and honor violations. Maybe create a new Codex Rating (CR) stat that describe the level of honor a unit or individual has. :P Kinda like a Credit Rating ;)

CR 850 - Warrior is completely honorable and has never broken the code
CR 750 - There is one or two questionable trials, but for the most part the warrior is honorable.
CR 650 - The Warrior is opportunistic and will break zell if there is a clear advantage to win.
CR 550 - Warrior is dishonorable and nearly every trial has a major Zell violations on their codex.
Title: Re: Fan Council OOC Thread
Post by: Iron Mongoose on September 08, 2012, 01:16:06 AM
Maybe.  But, that only works so long as the warrior needs access to credit, or honor, or whatever.  If they don't feel they need it, its still the wild west.  Might work in a 3050s or 2900s era Clan setting, where access to honor is paramount, but in the 3060s?  Its not just the players, its the setting itself that works against honorable combat.  Sure, two players who have made the choice to play honorable Clanners can find common ground, but a player who chouses to play a dishonorable Clanner is hardly out of cherictor.

As for the Adder end game... I think it just got to the point where it wasn't fun, truely.  Not, not fun because we were losing, which many people accused us of.  I was very hurt by thouse accusations, directed at the guy who presided over some of the worst defeats in the game in the FWL and Mandrills, and directed at my friend, who is a very honorable guy and deserves better than that.  No, what wasn't fun was the constant trials, the constant war, and the constant call down bids.  It wasn't really a competitive game on a tactical level, or on an RP level.  Sure, strategicly, we could probably have made a game out of it, but stratigy is not my strong point, or my colligue's strong suit; Dis mostly handled it for the Adders when we had three. 

We saw a lot of promice in that game to spell out what our ploygot faction had become.  Cobras, Mandrills, Adders, Burrocks, all under the same roof!  It was a wealth of RP possibilities.  We'd managed to find a way to keep Amy Lynn on, and Stan N'Buta, and other long time cherictors, and we were really exicted to explore that through diplomacy, through RP, though the odd trial or raid, or even a small scale bourder war.  Being forced into a full scale war, and one that had so much going on that it demanded our full attention, totaly side tracked everything we wanted to accomplish in the game.  We had no real oppertunity to get what we wanted from it, in as much as we didn't have the time or oppertunity to RP or do anything but just track down combat threads.  And, for the sake of completness, I will admit that there were some personality conflicts, and some clashes in that area, that were factors.

I'm sad that that had to be the end of the game.  I'd have liked to explore that era, having pushed long and hard for a time jump reset for years prior to its actual occurance.  Worst of all, its still not clear even to me what the Adders had really become, because we never really got to finish that bit of work, and its not fully clear what many other factions became, because RP was inconsistant from faction to faction.  How the Falcons absorbed the Lyrans and Wolves in Exile is a bit of a mistery to me, for example, though its possible that it came out after I stopped paying attention.  I'm also a bit curious what became of some of my FWL cherictors, and I'd have liked to be able to revist some of them (Kimmy Cha would have been about 60, which isn't too old by BT standards). 
Title: Re: Fan Council OOC Thread
Post by: DisGruntled on September 08, 2012, 09:02:27 AM
As for the Adder end game... I think it just got to the point where it wasn't fun, truely.  Not, not fun because we were losing, which many people accused us of.  I was very hurt by thouse accusations, directed at the guy who presided over some of the worst defeats in the game in the FWL and Mandrills, and directed at my friend, who is a very honorable guy and deserves better than that.  No, what wasn't fun was the constant trials, the constant war, and the constant call down bids.  It wasn't really a competitive game on a tactical level, or on an RP level.  Sure, strategicly, we could probably have made a game out of it, but stratigy is not my strong point, or my colligue's strong suit; Dis mostly handled it for the Adders when we had three. 

I've never been happy with the situation you guys were stuck in when I left that game.  I'm even more so now that I see you guys and especially Grae got flak while he was trying to learn how to do the paperwork / fiddly bits.  We'd managed to extract most of the fleet and all the ground forces from Coventry (still not sure how all those blockades around it got ignored) and were getting ready to take back Albion.  I just had too much going on irl and needed a break from what was becoming a second job and the added stress. 

The Adders got hit hard by all of the faction turnover losing 2 or 3 close allies right as we were attacked by IS powers.  I'm still not sure what the reasoning behind the Diamond Shark actions in the HWs, but if the society started showing up that could explain it in hindsight.  I'm also not sure how the DCMS built up is super flotillas or where the Lyrans got their rebuilding.  The CPS super power was a rude surprise that I wouldn't mind seeing the progression of that ruined a lot of our time / planning (though we still had a galaxy and a few factories down that way).  We weren't the aggressor most of the time,  but I feel we did a good job responding to everyone's attacks and counterattacking.  I did enjoy seeing our IS holdings grow and the faction adapt into what it had become by the end.

As for order sheets, I've got all the Adder ones from turn 6 or so until just after Coventry as well as a post Somerset Lyran one via intel ops.  If anyone cares to see them just let me know.
Title: Re: Fan Council OOC Thread
Post by: Lord Harlock on September 09, 2012, 09:29:17 PM
Sigh, I honestly always feel bad thinking about my exit from 3062. That's not to say that I disliked what Fatebringer and Daemonknight did with the Suns, but let's face it they were overloaded at that point in the game's life. No, the bigger problem was I left to do something that I really didn't want to do, but a certain CBT GM/Writer is incredibly persuasive.

So let's say that I was a lousy Head GM who was obsessed with his "El Dorado", the automated excel sheet. And it would have worked too if everyone had a working copy of Microsoft Excel.  Apple's iWork will forever be on my hate list because of that. Except for a couple of moments, 3010 was a not pleasant experience for me.

With that elephant out of the way, I miss FGC 3062 Federated Suns Team. There was Welshman (And yes, I know there are people who don't like him) our leader who seemed to be able to find some way of keeping us in line. FltAdm, the mind behind our naval forces and most of their victories, had an odd fascination for straight shout out naming of admirals after Gundam Seed characters which I joked about with my character, Ray Lee Creseut. Billy Boy cast a great shadow over everything as Paul Ryan-Bowman in the Terran Corridor. Arivanna did great RP too. And there were others like Primus and Generalstoner, and then there was me.

I was the one who was looking over odd angles to explore. In the Tikonov War, I explored it by creating a aerospace pilot  attached to the FSS Brest who was originally suppose to die in combat in the space over Tikonov. Ray Lee Creseut survived mostly because other units got ravaged instead of the Brest such as the Lucien Davion or "Lucy D" as Flt nicknamed it and most of the attached aerospace of units on world.  Welsh named the Lucy D's skipper I think which is why it was captained by Adam West.

Welsh sometimes forgot to clear up some of his vague ideas or some of his odder plans with the rest of us like the Rabid Fox were all suppose to use color coded names. (The biggest one of his schemes that none of us knew about that he attempted till it happened was the time that the Rabid Foxes tried to get Phelan Kell's kid from the Exiles.) As for the colors, I just thought that he liked referencing "Reservoir Dogs", so when I codenamed characters for the Rabid Fox team that I ordered to protect Khan Cameron Kabriniski when Welshman left me in charge for one of his vacations, I used Transformer names. So Hot Rod and Arcee were there when Apollyon went on his merry little slaughter trying to keep Cameron out of harm's way. When Cameron was extracted to the Suns by the Foxes, Welsh highlighted that by having Lockdown joke about usually going by Mr. Pink.

In all honesty, that is something that I miss more than anything just the group working on ideas together.

When the AFFS had its High Command secret forum where we discussed things(It died along with the website that hosted it: today it's a Japanese Author's website.), we had plans and discussion for a lot of things. We never did prepare for a 25 Warship and 4 Galaxy force arriving in our Periphery Boarder. We prepared for a 10 warship fleet at the most with maybe two galaxies of troops. However hindsight is one of those things that annoys everyone.

One of the things that Billy and I wanted to do after the end of the Second Star League was that we'd get Victor and maybe the 1st Royal Battlemech Regiment to come back to the Suns. I was all prepared for taking over Victor which is something that I never got to do at any period that I was in a FGC. And then the Star League Defense Force became independent for awhile. That forced me to find another Davion to use for running the Crucis March which is why I pulled Conrad Davion out of the Davion Handbook.

My greatest triumph honestly was the Tikonov Ball. God, it was such a silly concept, but at the same time, it made so much sense. Nobles have balls, and Yvonne was unmarried with few people to get additional heirs from from the Hanse line of Davions. Thus the Suns needed to at some point get the First Prince pregnant and not in her battlearmor trying to be a Warrior Princess.

Then again, the ball also allowed me to start to explore other things like Corporate Heads of FedSuns companies and older characters like Quintus Allard. Ah, my joke about the Hellspawn will probably never get old for me at the least. It was because of FGC 3062 and my role in the Fed Suns that I have an almost insane amount knowledge about the business sector of the Federated Suns such as the Crimson Sun Permanent Assurance Company, the only named Insurance Company in Battletech. It was one of my goals now to get a story published about a CSPA rep trying to investigate health insurance fraud with a Mercenary Unit. It will probably go over as well as my attempt to get a musical scene into a Battlecorp story.



However as much good as there was, I have to eventually go back to the place where I left in Turn 39. And as much as I'd like to avoid it, I have to talk about the Dark. Honestly, the Dark annoys me.

The initial idea from Turn 3 in FGC 3062 was fine. Former Jaguars raiding the Suns boarder and proclaiming that they would burn Avalon even though they got squat. That was fine because it eventually lead to an end to that storyline where the Dark found two warships. One became the FSS Havok, our first Congress Class Frigate, and the other who knows happened to it. It also lead to the conquest of the Tortuga Domains by the Suns because we thought that the pirates knew where the Dark was. We found nothing of course.
 
And then the Jaguars came back as a distraction for the Suns away from the Clans. Let's face it the AFFS sent about six warships and six RCTs to find the Dark after they reappeared and pillaged the Tortuga Territories. They never did find the raiders.

Eventually, they did reappear, and it was curb stomp basically wherever they appeared. The real reason is it takes forever to really move troops around the Suns. It can take four to five turns to get one group of troops to another boarder. Fatebringer can attest to it as well. You can spend you entire MP plus the emergency fund just doing common troop transfer.

And the worst aspect is that the Planetary Defense Forces that Welshman created for bulwarks on invasion on our Periphery boarder (In fact, they are basically Light Combat Teams in prototype form: their failure in FGC 3062 has never filled me with joy for the concept.) did nothing to curb the onslaught. Then again, 7.5 RP versus about sometimes a Galaxy of a 100 FP was probably a losing situation anyway. (When the rest of the faction  initially asked Welshman what the PDFs were, we thought it was based on the Adder's earlier idea of Citizen Militias, and that might be true. We never got a straight answer. Billy and I were going to combine them into new Boarders units because of their dismal performance stopping the Dark though till he left.) Though the FSS Robinson did have one minor miracle, it took down a Farragut with only a near escort fleet for help. That little Fox was awesome.

On the other side of the Suns, I defused a war between the Suns and the Capellan Empire by giving up St. Ives for Warlock, Teng, and Texlos. Though I always wondered if our guest shipyard still made us money. Troops still were on the Capellan March boarder. Most of the spare units that I set up to go to the boarder came from the Draconis and Tikonov Marches, I intended to bring home the warships and units on the Clan front to get the boarders back to the national normal as well as reinforce New Avalon.

And the last real thing, I did was defuse tensions with the Taurians stirred by the Dark by giving them worlds that I couldn't defend at the time. Okay, I also lost the FSS Alexander Davion & FSS Fox to the Snow Ravens. And there was nothing that I could do about it because 1)I was reluctant to end one of Welshman's ideas at the time, & 2) HunterADA told me that he was sending some forces to harass the Clans at the Homeworlds as well. Well, I guess the Alexander Davion survived in the Rasalhague Dominion.

Darnit!

Anyway, I don't have all the sheets, but I have a couple. I'll release Turn 11 & 38 sheets.

As for Turn 38 AFFS:

      
   Ground      3062.50 FP-16 Regiments plus support, 43 RCTs, 29 March Militias, 16 Training Cadres, 10 Planetary Defense Forces
   Aerospace      434 FP
   Navy              622.75 FP- 26 Warships, 16 Near Escort Fleets, 4 Independent Fleets
   Mercenary     862.25 FP- 33 Regiments & A Warship
   Total              4981.50 FP
 
Top 5 Regrets-
1)Disappointing Welshman and losing touch with the rest of Team AFFS.
2)Never Posting "Tea With Apollyon".
3)Never figuring out a way to get back Quentin.
4)Disappointing people with 3010.
5)Never finishing my storyline with the New Avalon Catholic Church.
Title: Re: Fan Council OOC Thread
Post by: Fatebringer on September 10, 2012, 08:20:30 AM
As for the Adder end game... I think it just got to the point where it wasn't fun, truely.  Not, not fun because we were losing, which many people accused us of.  I was very hurt by thouse accusations, directed at the guy who presided over some of the worst defeats in the game in the FWL and Mandrills, and directed at my friend, who is a very honorable guy and deserves better than that.  No, what wasn't fun was the constant trials, the constant war, and the constant call down bids.  It wasn't really a competitive game on a tactical level, or on an RP level.  Sure, strategicly, we could probably have made a game out of it, but stratigy is not my strong point, or my colligue's strong suit; Dis mostly handled it for the Adders when we had three. 

I've never been happy with the situation you guys were stuck in when I left that game.  I'm even more so now that I see you guys and especially Grae got flak while he was trying to learn how to do the paperwork / fiddly bits.  We'd managed to extract most of the fleet and all the ground forces from Coventry (still not sure how all those blockades around it got ignored) and were getting ready to take back Albion.  I just had too much going on irl and needed a break from what was becoming a second job and the added stress. 

The Adders got hit hard by all of the faction turnover losing 2 or 3 close allies right as we were attacked by IS powers.  I'm still not sure what the reasoning behind the Diamond Shark actions in the HWs, but if the society started showing up that could explain it in hindsight.  I'm also not sure how the DCMS built up is super flotillas or where the Lyrans got their rebuilding.  The CPS super power was a rude surprise that I wouldn't mind seeing the progression of that ruined a lot of our time / planning (though we still had a galaxy and a few factories down that way).  We weren't the aggressor most of the time,  but I feel we did a good job responding to everyone's attacks and counterattacking.  I did enjoy seeing our IS holdings grow and the faction adapt into what it had become by the end.

As for order sheets, I've got all the Adder ones from turn 6 or so until just after Coventry as well as a post Somerset Lyran one via intel ops.  If anyone cares to see them just let me know.

Don't forget, your factions dissapearance also affected the Hellions who threw everything they had to assist you only to have the Falcons go,"Well, we don'thave to worry about the Adders attacking us now ... lets go annihilate the Hellions!"

While the New Dominion wouldn't have supported the Adders, we were supporting the Hellions. I always had the dream of the "Arctic Alliance" (FRR, CGB, CIH, CSR) being formed one day, but by the time the Hellions were quasi-interested, they didn't have the pull we were looking for anymore. I think the Hellions were one of the great success storied of the game. They had to do everything my Ravens had to do, but by themselves and even when they started facting the Faclons attempts to annhilate them, they fought back with everything they had and won a LOT of those fights while being at a serious disadvantage.
Title: Re: Fan Council OOC Thread
Post by: Fatebringer on September 10, 2012, 09:13:45 AM
Quote
When the AFFS had its High Command secret forum where we discussed things(It died along with the website that hosted it: today it's a Japanese Author's website.), we had plans and discussion for a lot of things. We never did prepare for a 25 Warship and 4 Galaxy force arriving in our Periphery Boarder. We prepared for a 10 warship fleet at the most with maybe two galaxies of troops. However hindsight is one of those things that annoys everyone.


Yes, and my horrible rolling didn't help. It took me forever just to get those Guerilla's off of Flitvelt even though we had them outnumbered 500 to 1. :P And me chasing false intel didn't help.

As far as the Alexander Davion went. At the end of the game, it and the Intrepid were part of the fleet protecting the 2 Clan Space stations Stations New Hope Station (CDS) & Transfer Station P9 (ND) which bordered the Homeworld zone where were we were doing the investigations on what was going on in the homeworlds and working on BioAgent Antidotes. Your admiral was at the forefront assisting Star Admiral Asif Cole with releif efforts and planning.

At the end of Turn 45

Ground      2426.25 FP -8 Regiments plus support, 37 RCTs, 26 March Militias, 15 Training Cadres, 6 Resupply Depots, 12 Planetary Defense Forces
Aerospace      378.25 FP
Navy              409.75 FP- 13 Warships (3 Avalon, 9 Fox, 1 Congress), 12 Near Escort Fleets, 5 Independent Wings
Mercenary     681.25 FP- 23 Regiments & A Warship
Total              3895.5 FP

I know the Outback Air Corps (5 x Independant Wings) I created to patrol the periphery were dismantles in favor of adding more foxes for MP after I handed over the sheets. I though having some firepower in case the Dark came back was more important than the MP as you wouldn't need to send the Air Corps far, they were stationed there.

The first thing that happened even before I got the sheet to help manage the FedSuns was the big recalc. There was an audit of the Fed Suns assets in which they went thru and counted the number of Member / Control worlds on the board and reduced the Fed Suns income to about 100 RP a turn. After paying out mercs, there was only about 80 RP left a turn which I'm sure is much less than what the Fed Suns were working with perviously and the MP Pool was very small compared to the militaries size. I dropped some Merc Units just so I had more money to spend and sent a good chunk of the rest to the Clan Front to earn their paycheck.

One of the broken things in the game were IC's. The clanners would invest 12 RP and get 2 FP a turn in revenue and once the clanners had money, it was a whole new ballgame and wouldn't be until the Falcons entered the Lyran agreement and the FWL kicked out their providers that the IS got to benefit from that. No one else really did. By the time the game ended, the New Dominion was getting 70 RP just from their communications network and the Lyran-Falcons were getting probably 3 times that much as Comstar wasn't in the position to do anything about it. The SLDF and Terran forces had been beaten back by the combines Clan Force.

The Lyran turn around on the Clans was unexpected and if they supported the SLDF would have made things interesting, however the FWL didn't like them either so there was a lot stacked against them. I'm sure we would have stopped attacking them at some point, but until they were less of a threat, the beatings would have continued.
Title: Re: Fan Council OOC Thread
Post by: Iron Mongoose on September 10, 2012, 10:23:33 AM
Speaking of the Hellions and Ravens and Periphery and everything else, one of the things I liked about 3062 was a lot of socal mobility for factions. 

The Mandrills under my controll began life as three Kindraa out of seven, only one under my direct controll.  After Kern left the Sainze in a lurch, we merged them with the Mattila-Carrol.  The fact that the Sainze had lost three Kindraa Leaders and the Mattila Carrols only one was a factor in that, IC, but the OOC player pressure was also key.  Thouse two managed to build up to four galaxies and three or four naval fleets.  Allying with, and eventualy absorbing, the Mick-Kreese Kindraa, gave us five galaxies and another strong fleet.  And that's less than half the Clan.  When I look back on a time when my per turn income was 5.5 RP, it really starts to look like something from nothing when New Caledonia and Star's End each made as much on their own.

The Hellions we've also talked about at bit, comming from a fairly obscure home world Clan, being an Invading Clan for a few turns, being evicted just intime to not make the cut when we cut out the Homeworld Clans.  After spending time as a Mandrill (time well spend in my book) Marlin was able to go back, turn his Hellions back around, and lead them triumphantly back to the IS.

The Adders managed to carve out quite the empire for themselves, how ever ill fated it may have proved.

At the same time, look how the mighty fall.  The Lyrans are the poster child for that, of course, but look at the Wolves, look at the DC losing its fleet over Alshain, look at the FWL getting roughed up by the Terrans (only to roar back stronger than ever under my successors).  And the invincable Terrans becoming mortal shows that, as well, in that even the biggest boy on the block can still bite off more than he can chew.

Yes, some factions were always more or less where they were, and seemed pretty resiliant.  The FedSuns is a good example of that, or the MoC, which always did well but never had the super success that the other Periphery states had through their trade deals.  But, it made the game a lot more dynamic that any faction could always take off, and any faction could be smashed.
Title: Re: Fan Council OOC Thread
Post by: Marlin on September 10, 2012, 11:02:02 AM
Thanks for the sheets, Harlock.
You know, just going by the MP pool, until I read your summary I was thinking: whao, rather puny for such a big faction, but then I read the real numbers and had to roll back. Yes, the logistics for you were the stumbling block but you surely had a great (and big) team to play with. I never saw the Suns (most of the IS) as IC interest, other than a whetstone mountain to throw my forces at. I was involved in the FWL for a time, well, that had potential with many more players but it was not to be in the long run.

(I was involved with so many Clans, thats not really funny :P ) Anyway, the Suns were one of my main enemy, even though we had a few direct encounters. No doubt, the Jaguars never threatened you in your core. It was just timing and moving troops around.

But the awesome victory at Morges over 2 RCTs of yours is a nice memory. Despite outnumbering you (by a bit, not by tables), the saKhan did the only right thing in killing them immediately. Any other throw than a 12 would have hurt much more. I guess.

IM, I am also memorizing our short path as Mandrills. That was a good time. I think any faction with players able to do good RP is great. Start of the Ice Hellions for example, the Mandrills and some time the CIH inter Clan. Especially the bits with Cannonshop.

Ah yes, the memory.  :)

Oh, and one more thing: at the end the CIH had almost as much Navy than the Fed Suns here in T 45.
(Without the ground support.)

Their development was good. The Time jump skewed things of, started by the seemingly arbitrary money the factions got. I know we should not talk about that. But the game is gone anyway, right?

And you know, I certainly said it before: my first pick were the Star Adders, I got the Ice Hellions and I loved them.  :-* Only through the FGC.
Title: Re: Fan Council OOC Thread
Post by: Iron Mongoose on September 10, 2012, 11:33:20 AM
It was the same for me.  I got the FWL as my first pick in the IS, but I didn't get any of my first three picks in the Clans (I want to say Bears and Ravens and Falcons, but its been like six or seven years).  I got the Vipers, but I don't like them and I didn't know anyone, so I asked for the Mandrills because I knew some people there and they also needed players, and I got that.

The rest is history.  Oddly, Maddy and Kern didn't end up sticking around, or Olive who was a Mandrill on paper too.  But, between Eric and August and Marlin and Tassa and the whole crew, it was the best team I ever had the pleasure to work with (though not by a land slide, since I have worked with some good crews). 
Title: Re: Fan Council OOC Thread
Post by: Fatebringer on September 10, 2012, 01:02:08 PM
Quote
The Hellions we've also talked about at bit, comming from a fairly obscure home world Clan, being an Invading Clan for a few turns, being evicted just intime to not make the cut when we cut out the Homeworld Clans.  After spending time as a Mandrill (time well spend in my book) Marlin was able to go back, turn his Hellions back around, and lead them triumphantly back to the IS.

Don't forget your success in the Niflsmeet ;) First and only winner. :D

I remember being a new player under Ian Sharpe when I first tried to play the FGC. I got my copy of the orders as back up and then they closed the Clan Homeworlds. I looked at my order and was like ... half our forces in the Clan Wolf Invasion corridor and weren't allowed to play "How come we're getting shut out? We have a huge fleet on Ridderkerk headed to support our Ghost Bear allies! :(" Since our forces were already on the way to Alshain before the shut down I for one didn't feel bad about how that played out. And we finally got back into the game after that :)

I was supposed to be back up again when I resigned up, but right off the bat, I got a copy of our orders and my Faction Head dissapeared. But with all the stuff going on it didn't take me long to be assigned Faction Head. I came in about the same time the Homeworlds got the news from the Spirit Cats about the Terrans.
Title: Re: Fan Council OOC Thread
Post by: FoxxItal on September 10, 2012, 02:46:12 PM
One of my favorite moments was evicting Comstar with an entire cluster of elementals in Megamek.....  ;D
Title: Re: Fan Council OOC Thread
Post by: Fatebringer on September 10, 2012, 04:35:48 PM
And by Elementals... you mean Ewoks?
Title: Re: Fan Council OOC Thread
Post by: Lord Harlock on September 10, 2012, 10:16:24 PM
Thanks for the sheets, Harlock.
You know, just going by the MP pool, until I read your summary I was thinking: whao, rather puny for such a big faction, but then I read the real numbers and had to roll back. Yes, the logistics for you were the stumbling block but you surely had a great (and big) team to play with. I never saw the Suns (most of the IS) as IC interest, other than a whetstone mountain to throw my forces at. I was involved in the FWL for a time, well, that had potential with many more players but it was not to be in the long run.

. . . Anyway, the Suns were one of my main enemy, even though we had a few direct encounters. No doubt, the Jaguars never threatened you in your core. It was just timing and moving troops around.

It's nice to have the forces, but the big problem is logistics. And let's face it, I'd probably would have tried to avenge the 42nd Avalon Hussars and 6th Crucis Lancers if I had troops to spare and been still in control of the faction. Honestly, I just couldn't support the Star League forces at that point when you attacked Morges. "Honey Bunches of Oats" and her saKhan had to ruffed up at some point for killing General Edwin May. The big question was where I was going to get the forces to do it since I honestly had wanted to pull everything in the Lyran Commonwealth back to the Suns to reinforce the Combine and Capellan boarder.

Though sending a Rabid Fox team probably would have ended up with a failure considering the other time that the Suns tried to use a Rabid Fox team against the Clans. That darn Baby! Anyhow, the best use for the Rabid Foxes was to protect people anyhow.

One of the things that you realize when planning defenses for the Suns with mech forces and warship is that the AFFS leaves a lot of ground under-defended by front line and second line units in the interior of the Crucis March such as Point Barrow Combat Region and Remagen Combat Region. The primary reason is that for the most part there is no reason to place troops there since pirates are stopped at the Periphery Boarder. Though I'd figure that by the time of 3130, the Suns had more troops there in case the Raven Alliance decided to march into the Suns. Otherwise, the worlds in interior probably are defended by independent infantry, independent armor, maybe a couple of independent aerospace naval units, planetary militias, and possible a couple of noble mech guard units.

So if the Suns isn't fighting the Clans, where are the mech forces? They are on the Capellan, Taurian, and Combine boarders, and after 3085, the Raven and Filtvelt boarders are added. Typically, there are two RCTs on New Avalon usually for parade and guarding the federal government, but they are probably not going to face any actual combat on New Avalon.

As for the Dark, their stated goal when they originally arrived in Turn 3 was that they were going to burn New Avalon. And by Turn 41, they were within six hexes of New Avalon. I'm glad that I reinforced New Avalon with Operation Nero. The real problem with the Dark is that they were erratic with where they attacked. They skipped Broken Wheel in the initial Turn 38 invasion, and unlike Filtvelt, they skipped it from then on. The 3rd Davion Guards, Broken Wheel Crucis March Militia, 1st Albion Training Cadre, Hanse Davion Battlegroup, Melissa Davion Battlegroup, & Simon Davion Battlegroup at (128.5 FP Ground, 128 FP naval +20 Fp of marines) would have been a better battle than the Monehagan Planetary Defense Force against the typical 100 FP galaxy plus five warships.

Then again, it allowed me to form Operation Full Frontal over Broken Wheel from all the forces that I had basically defending Tortuga. As for why, I named it Full Frontal was because I love Gundam Unicorn (I own all five Blu-Rays that have been released. Yes, I will pay forty dollars for sixty minutes of high definition animation. It had a Zaku I Sniper, and it was beautiful.) The other bigger reason was that I felt naked after the Dark got into the Suns interior.

Honestly, the Dark made three mistakes if their goal was to destroy New Avalon. The major one was dividing their forces between the Suns, Taurian Concordat, and Randis IV. It meant that if they got bogged down; the Suns would probably be able to reinforce beleaguered defending forces. Fatebringer got that in two cases:  Filtvelt and Panpour. Fatebringer once had a discussion with me over the length of the Suns' boarders. Thus he basically moved defense to certain points as opposed to the standard defend as many points as possible that everyone else practices. So on Panpour, he basically was able to throw troops and a lot of mercenaries from New Syrtis and the Full Frontal Task Force to just bog down the Dark. Though the last mistake of the Dark was that they left nothing behind to defend anything that they took in the Suns.

I've never come to a conclusion on whether the Dark using the false flag attacks on the Taurian Concordat was a good idea or not. As I demonstrated, I was willing to give up worlds that I couldn't defend to the Concordat to prove to them that I wasn't attacking them with the 3rd Davion Guard.
Title: Re: Fan Council OOC Thread
Post by: Arkansas Warrior on September 10, 2012, 11:11:20 PM
All you oldtimers and your reminiscences.  I joined '62 after the Homeworlds were closed (minor FedSuns player, and GB Loremaster/Spreadsheets guy) promptly got my GBPC and Ragnar Magnusson killed by the Terrans in the evens surrounding the Rasalhague Unification, then jumped ship for the Cloud Cobras when the Homeworlds reopened.  An then left the game not terribly long after when the game migrated here from the big boards.  Would've been the Hasek family in FGC '10, but we all know how that went.  So here I am.  Unfortunately I deleted my old sheets months ago.



I really do wish we could get a post-Reavings Homeworlds/Deep Periphery game going, I miss playing Clan.
Title: Re: Fan Council OOC Thread
Post by: Lord Harlock on September 11, 2012, 12:37:17 AM


Yes, and my horrible rolling didn't help. It took me forever just to get those Guerilla's off of Flitvelt even though we had them outnumbered 500 to 1. :P And me chasing false intel didn't help.
I wouldn't say that your rolling was the worst. Other than the Robinson which ship's motto should be, "Doing the Impossible!", I pretty much always somehow got 2 points on average lower than my opponent when I needed it. If the force was a militia, I'd magically get a 12 only for the 1FP to be facing a full galaxy. Those guys were the best militiamen ever.

Quote
As far as the Alexander Davion went. At the end of the game, it and the Intrepid were part of the fleet protecting the 2 Clan Space stations Stations New Hope Station (CDS) & Transfer Station P9 (ND) which bordered the Homeworld zone where were we were doing the investigations on what was going on in the homeworlds and working on BioAgent Antidotes. Your admiral was at the forefront assisting Star Admiral Asif Cole with releif efforts and planning.
Ah, the Alexander Davion, I think I'll bang my head some more. At least, Daemonknight built a Alexander Davion II which I should have probably suggested that Alexander Davion II be the First Prince after Yvonne. I really should have put my foot down when Welshman set the precedent of building Avalon Cruisers like the Lucien Davion II. For crying out loud, we could have at the least done a Morgan Hasek-Davion as oppose to the Congress that Fatebringer I think captured. Sigh. 

Quote
At the end of Turn 45

Ground      2426.25 FP -8 Regiments plus support, 37 RCTs, 26 March Militias, 15 Training Cadres, 6 Resupply Depots, 12 Planetary Defense Forces
Aerospace      378.25 FP
Navy              409.75 FP- 13 Warships (3 Avalon, 9 Fox, 1 Congress), 12 Near Escort Fleets, 5 Independent Wings
Mercenary     681.25 FP- 23 Regiments & A Warship
Total              3895.5 FP

I know the Outback Air Corps (5 x Independant Wings) I created to patrol the periphery were dismantles in favor of adding more foxes for MP after I handed over the sheets. I though having some firepower in case the Dark came back was more important than the MP as you wouldn't need to send the Air Corps far, they were stationed there.

The first thing that happened even before I got the sheet to help manage the FedSuns was the big recalc. There was an audit of the Fed Suns assets in which they went thru and counted the number of Member / Control worlds on the board and reduced the Fed Suns income to about 100 RP a turn. After paying out mercs, there was only about 80 RP left a turn which I'm sure is much less than what the Fed Suns were working with perviously and the MP Pool was very small compared to the militaries size. I dropped some Merc Units just so I had more money to spend and sent a good chunk of the rest to the Clan Front to earn their paycheck.

Yeah, the Dark and Clan Resurgence ate into all aspects of the AFFS, but honestly, it could have been worse. Though what happened to Arden Sortek after he left Arc Royal? And what happened to the FSS Federation?

And the one thing that I'd probably would have added to the Air Corps was an assigned Odyssey Class Jumpship with four Vengeance Class Dropship since I think the guest shipyard with the Wolves in Exile/SLDF at Kathil should have been still in effect.

As for the income, I think Daemonknight after the leap forward put the finances back in order. Sure, the fleet hadn't been reborn to its former glory, but from what I understand, the balance sheets on the Suns were way in the black. We could have pumped out a Avalon a turn.

All you oldtimers and your reminiscences.  I joined '62 after the Homeworlds were closed (minor FedSuns player, and GB Loremaster/Spreadsheets guy) promptly got my GBPC and Ragnar Magnusson killed by the Terrans in the evens surrounding the Rasalhague Unification, then jumped ship for the Cloud Cobras when the Homeworlds reopened.  An then left the game not terribly long after when the game migrated here from the big boards.  Would've been the Hasek family in FGC '10, but we all know how that went.  So here I am.  Unfortunately I deleted my old sheets months ago.

I really do wish we could get a post-Reavings Homeworlds/Deep Periphery game going, I miss playing Clan.

I was wondering what you were planning with the Cloud Cobras. Oh well.
Title: Re: Fan Council OOC Thread
Post by: Iron Mongoose on September 11, 2012, 01:07:39 AM
Would've been the Hasek family in FGC '10, but we all know how that went.  So here I am.

Yeah, I still feel a bit bad about my role in that  :'(

Title: Re: Fan Council OOC Thread
Post by: FoxxItal on September 11, 2012, 02:24:37 AM
And by Elementals... you mean Ewoks?

 It was more like watching an entire cluster of clint eastwoods go,"Get off my lawn" One of the Comstar mechs exploded so badly they thought we used WMD's ^__^.

 Tho that hardly can compair to the Snow raven Ninja naval star which included a LevII that apparently remained hidden in the void around alshain only to throw a smoke bomb during the Combine naval incursion.  Up till that time apparently I was told it was the largest naval battle in the FC  ;D

 I still feel guilty about wrangling in the WiE navy through a rock paper siscors game.  :-[
Title: Re: Fan Council OOC Thread
Post by: Fatebringer on September 11, 2012, 08:26:07 AM
Quote
Though what happened to Arden Sortek after he left Arc Royal? And what happened to the FSS Federation?


The FSS Federation was on Coventry Turn 43 (http://intelser.org/forums/index.php/topic,1536.msg17149.html#msg17149)  :(
Title: Re: Fan Council OOC Thread
Post by: Marlin on September 11, 2012, 10:42:20 AM
Yeah, I thought quite some time about all this.

Problems really began in the beginning of the game. Butler needed a scapegoat and the poor Coyotes had to pay for it. That would not bode well for anything. Those players were very good people, albeit rather weak MMers. We had one of our big successes against them on Londerholm. :) They took it like real men. And then most left, understandably, as their Clan (The Coyotes, some of the most isolationist Clan) informed the IS about the Clan fleets.. seriously..

Oh, like the Lyrans, the Wolves were in a steady turnover of players. When Alby beat back the Bears in a great MM (I think he repeated that) I thought they could be in better waters then, and they could have done a bounce, but it was not to be. Rather sad. When you think of it, one of their players in the beginning wanted to sell them out to the IS. And later their oldenemy became Lyran. Quite ironic.

There is so much to talk about and discuss. Missing much of the IS RP out, that is even more.

Gonna get some numbers for my little Clan some time for you.
Title: Re: Fan Council OOC Thread
Post by: Iron Mongoose on September 11, 2012, 10:49:15 AM
Well, Butler probably held (and maybe holds) the record for most ships present, but because it was broken down into so many smaller battles in which only portions of each side fought, its hard to say exactly how big it was.  The Mandrills I know had 450k BV there, which would equate to 40 FP, though it was on average veteran skill units, so 50ish (though skill was not counted the same at the time, which lead to skilled units being undervalued in that system).  Of that, only 25 FP (30 modified for skill) actualy fought.   The Spirits I think had just 75k BV (5FP equivlant) and I think it was regular.  The FWL had... more.  A full Thera group after we recalculated came to be 126FP, so I assume that's what we had, but as I was the primary Mandrill player and only a secondary FWLer, I proposly ignored the FWL side to remain objective (despite having to fight myown self, in the Mandrills vs FWL in that battle, which I still have issues with). 

Anyone else remember what their faction had?
Title: Re: Fan Council OOC Thread
Post by: Iron Mongoose on September 11, 2012, 10:54:40 AM
As for player turn over... yeah, it hurts a lot.  There's a reason why the Mandrills and Hellions and Marians and Canopans and a few others did way better than expectations, and the Lyrans and Wolves, and eventualy the Mandrills and Adders, colapsed.

I'm still a little curious about the Coyote thing, too, as far as the exact timing of all that, and exactly how much GM pressure was put on them (my understanding upto now had been that it was total pressure, that they were quite reluctant and played along only under orders).  I do know that in order to make the climactic battle, the FWL and Marian fleets were magicly poofed across the map to be there at Butler, since we had sent no naval assets to the front innitaly and the GMs wanted us to be there after all.  Turned a five or ten turn trip into a one turn trip.  That's always lead me to belive that the Coyotes were a last second thing, and not something really ongoing, but I've got no real information on that.  The Mandrill in me, who lost his Kindraa's only warship and 80% of his total kindraa naval forces, was not happy about that.
Title: Re: Fan Council OOC Thread
Post by: Marlin on September 11, 2012, 11:54:41 AM
Amen to that, brother.

The CIH had their Flagship and I think the Taney there. one large and one 150k I think.

Only the Aegis saw action and annihilated a newly Dragoon made SovSoy of the Marians.  8)

Also, by that time, WOlves and CIH controlled Dark Nebula, which was kinda cool.

At one time I defended it in low G and vacuum and a Howler instakilled a Bane. :P Yeah, we won that fight but we lost all gains shortly after.

Only found Turn 8 here, which is the ground portion of Butler, somewhere was the archive with Butler too. At least parts thereof.

unmht://fc62.intelser.org/http.5/Archives/Clan%20Turn-based%20Threads/Turn%2008/Butler%20Ground%20Battle%20%28RP-MM%29.mht/


And here are some fun chatterweb thingys:

of later days, though.
unmht://fc62.intelser.org/http.5/Archives/Clan%20Turn-based%20Threads/Clan%20Chatterweb.mht/

Can you read those? If not You might need some umMHT add ons.
Title: Re: Fan Council OOC Thread
Post by: Arkansas Warrior on September 11, 2012, 12:56:11 PM

I was wondering what you were planning with the Cloud Cobras. Oh well.
Partly just building up strength like everyone else.  But I was definitely planning on moving a sizable force to the IS, because that's half the fun.  In a way you could say I was looking to make the Cobras more like the Mandrills, but split along Cloister lines rather than genetics.  With the Crusade-minded cloisters providing most (if not all) on the strength in the IS, and the Warden-minded ones staying home.  But more than anything I was trying to flesh out some more cloisters (primarily along Judeo-Christian lines, since that's what I'm familiar with).  One of my 'Crusader' clusters was a literal neo-Crusader military order whose leaders spoke of the IS as "Outremer" and the "Holy Land".  And whose priests had a habit of dressing in the sort of armor period military orders wore (albeit newly-manufactured modernized versions, not actual relic suits.

Title: Re: Fan Council OOC Thread
Post by: Iron Mongoose on September 11, 2012, 12:59:25 PM
Amen to that, brother.

The CIH had their Flagship and I think the Taney there. one large and one 150k I think.

Only the Aegis saw action and annihilated a newly Dragoon made SovSoy of the Marians.  8)

Also, by that time, WOlves and CIH controlled Dark Nebula, which was kinda cool.

At one time I defended it in low G and vacuum and a Howler instakilled a Bane. :P Yeah, we won that fight but we lost all gains shortly after.

Only found Turn 8 here, which is the ground portion of Butler, somewhere was the archive with Butler too. At least parts thereof.

unmht://fc62.intelser.org/http.5/Archives/Clan%20Turn-based%20Threads/Turn%2008/Butler%20Ground%20Battle%20%28RP-MM%29.mht/


And here are some fun chatterweb thingys:

of later days, though.
unmht://fc62.intelser.org/http.5/Archives/Clan%20Turn-based%20Threads/Clan%20Chatterweb.mht/

Can you read those? If not You might need some umMHT add ons.

I remember the ground portion.  Since our losses were pretty grevious, the Mandrills had the 'honor' of getting two clusters down, so we should have been able to fight the ground trials, but I was on vacation and I had to turn bidding over to Eric, who very reasonably didn't want to take too many risks with my clusters and my honor (how would it be to lose the biggest trial of the war for the Clans?).  I think he made the right call, since the Vipers and Falcons bid very boldly (I think it was them) but there's always a part of me that's the monday morning quarterback that thinks I might have been able to take one and win it.
Title: Re: Fan Council OOC Thread
Post by: Iron Mongoose on September 11, 2012, 01:01:34 PM

I was wondering what you were planning with the Cloud Cobras. Oh well.
Partly just building up strength like everyone else.  But I was definitely planning on moving a sizable force to the IS, because that's half the fun.  In a way you could say I was looking to make the Cobras more like the Mandrills, but split along Cloister lines rather than genetics.  With the Crusade-minded cloisters providing most (if not all) on the strength in the IS, and the Warden-minded ones staying home.  But more than anything I was trying to flesh out some more cloisters (primarily along Judeo-Christian lines, since that's what I'm familiar with).  One of my 'Crusader' clusters was a literal neo-Crusader military order whose leaders spoke of the IS as "Outremer" and the "Holy Land".  And whose priests had a habit of dressing in the sort of armor period military orders wore (albeit newly-manufactured modernized versions, not actual relic suits.

Well, since the Cobras got split up fairly well to two or three Clans, you sort of got your wish...

As I said, I'd have liked to have been able to really explore the fate of the Cobras and how they changed the Adders.  Would Burrock or Mandrill warriors join existing Cloisters, or form their own?  Would Adders, and the whole amalgamated Clan become cloisterized?  Or Kindraaised? 
Title: Re: Fan Council OOC Thread
Post by: Arkansas Warrior on September 11, 2012, 01:10:57 PM
And by Elementals... you mean Ewoks?

 It was more like watching an entire cluster of clint eastwoods go,"Get off my lawn" One of the Comstar mechs exploded so badly they thought we used WMD's ^__^.

 Tho that hardly can compair to the Snow raven Ninja naval star which included a LevII that apparently remained hidden in the void around alshain only to throw a smoke bomb during the Combine naval incursion.  Up till that time apparently I was told it was the largest naval battle in the FC  ;D

 I still feel guilty about wrangling in the WiE navy through a rock paper siscors game.  :-[
Yeah, I felt a little guilty about that, but like I told the WiE player at the time(whose name I can't for the life of me remember): it was them or us.  We kinda screwed their relations with much of the IS, but that was how it had to be for us to survive and not get brutalized by the Terrans.

Yeah, I thought quite some time about all this.

Problems really began in the beginning of the game. Butler needed a scapegoat and the poor Coyotes had to pay for it. That would not bode well for anything. Those players were very good people, albeit rather weak MMers. We had one of our big successes against them on Londerholm. :) They took it like real men. And then most left, understandably, as their Clan (The Coyotes, some of the most isolationist Clan) informed the IS about the Clan fleets.. seriously..

Oh, like the Lyrans, the Wolves were in a steady turnover of players. When Alby beat back the Bears in a great MM (I think he repeated that) I thought they could be in better waters then, and they could have done a bounce, but it was not to be. Rather sad. When you think of it, one of their players in the beginning wanted to sell them out to the IS. And later their oldenemy became Lyran. Quite ironic.

There is so much to talk about and discuss. Missing much of the IS RP out, that is even more.

Gonna get some numbers for my little Clan some time for you.
Don't know if it's the MM you're thinking of or not, but he definitely handed me my ass the first time I did any MMing in the FGC.  What's worse is I was still figuring my way around the FP system, and had bid significantly more than he was using.


Figured I should split my post, since I didn't finish adding to it until others had posted.
Title: Re: Fan Council OOC Thread
Post by: Fatebringer on September 11, 2012, 01:27:32 PM
The largest Naval Battle I participated in was Sudeten III which had the following.

Clan Fleet: 33,791,250 BV
Inner Sphere: 32, 647, 500 BV

I'll see if the Turning Points Sheet will fit on this post...
Title: Re: Fan Council OOC Thread
Post by: Fatebringer on September 11, 2012, 01:27:48 PM
Woot, :) It fit!
Title: Re: Fan Council OOC Thread
Post by: Fatebringer on September 11, 2012, 01:34:40 PM
Quote
Well, Butler probably held (and maybe holds) the record for most ships present, but because it was broken down into so many smaller battles in which only portions of each side fought, its hard to say exactly how big it was.  The Mandrills I know had 450k BV there, which would equate to 40 FP, though it was on average veteran skill units, so 50ish (though skill was not counted the same at the time, which lead to skilled units being undervalued in that system).  Of that, only 25 FP (30 modified for skill) actualy fought.   The Spirits I think had just 75k BV (5FP equivlant) and I think it was regular.  The FWL had... more.  A full Thera group after we recalculated came to be 126FP, so I assume that's what we had, but as I was the primary Mandrill player and only a secondary FWLer, I proposly ignored the FWL side to remain objective (despite having to fight myown self, in the Mandrills vs FWL in that battle, which I still have issues with). 

Anyone else remember what their faction had?

I wasn't there for the battle of Butler. :( Always heard about it and wondered what happened to the Yotes. After reading the War or Reaving and applying it to this game, I figured the Yotes were society and coerced the Scorps into helping them. I left a good chunck of FP in the homeworlds and if it weren't for the funky tech that they used to take out ships, I would be confident in my ability to defend Lum at the very least. At the end of the game, we had 350 ground and over 400 naval trapped with another 250 more at Transfer Station P9. Not to mention that the CSRS Mountbatten (Texas) at Lum was sporting 5 Nukes with orders to annihilate anyone who didn't present a challenge before approaching Lum. ;)

Homeworld Defenders: Lum Garrison Fleet + Storm Crow Naval Pursuit Star

Lum
Montbatten (Texas), E/F, 36.25 FP ***** - VIP: Star Admiral Lydia Sukhonov
Eden Rose (Potemkin), E/F, 108.25 FP
Raven's Nest (Thera), R/F, 50 FP
Soul Reaper (Conqueror), V/F, 44.25 FP
Morning Violence (Aegis, E/F, 32.75 FP
Avalanche (Sovietskii Soyuz), E/F, 23 FP
White Cloud (Sovietskii Soyuz), V/F, 19 FP
Eternity (Essex), E/F, 11 FP
Bloody Talon (Lola III), E/F, 10.5 FP
Hunnin, (Vincent Mk. 42), E/F, 6 FP
Munnin, (Vincent Mk. 42), E/F, 6 FP

Transfer Station P9   
Scabbard (Aegis) E/F, 32.75 FP - Star Admiral Asif Cole
Bonaventure (Potemkin), E/F, 108.25 FP
White Terror (Aegis), E/F, 32.75 FP
Alexander Davion (Avalon), E/Q, 31.5 FP
Corvidae (York), E/F, 29.25 FP
Intrepid (Fox), E/Q, 13.25 FP
Title: Re: Fan Council OOC Thread
Post by: Iron Mongoose on September 11, 2012, 06:43:19 PM
So, now that we're all talking again... maybe we might see if we can't get a game going, weather its this one or something else.  Could be fun  ::)
Title: Re: Fan Council OOC Thread
Post by: Fatebringer on September 12, 2012, 08:35:11 AM
An impromptu Martial Olympiad? :) Post your unit of preference.

Solo Matches - Individual - 1 - Any mech / Pilot skill based on highest unit BV and tapered to match.
Lance Matches - Best BN - 4 - Faction Specific / BV Limit
Company Matches - Best Regiment - 12 - Faction Specific / BV Limit

Best ASF Flight - Race.  Set mandatory manuevers that must be performed like an over / under or a triple barrel roll. Bonus points for succesful side by side manuevers.

Best Hover Crew - Race. Either pavement or open terrain with trees, or a mix, all good obstacles. No KANGAS!
Best Tank Crew - Each Team (Tank) is lined up on the south end of an open board with grass and a few obsticles. We give a Bot about 20 low end vehicles varying in speed and armor, but with no weapons and asign points. The one who gets the most points wins.

Best Warship - Set a BV Limit and make this faction specific and not allow certain designs. This should be something that anyone can win so no Mjolnir / Levi II's. Ships should be in the Cruiser / Frigate range.
Title: Re: Fan Council OOC Thread
Post by: Iron Mongoose on September 12, 2012, 09:11:19 AM
Could be good.  Would we set it in one of our many FGC universes? 
Title: Re: Fan Council OOC Thread
Post by: FoxxItal on September 12, 2012, 10:42:45 AM
Rasalhague is setting up for the friendship games!, Cmon you know you wana rumble on Tuk before the clan invasion ^_^.


And by Elementals... you mean Ewoks?

 It was more like watching an entire cluster of clint eastwoods go,"Get off my lawn" One of the Comstar mechs exploded so badly they thought we used WMD's ^__^.

 Tho that hardly can compair to the Snow raven Ninja naval star which included a LevII that apparently remained hidden in the void around alshain only to throw a smoke bomb during the Combine naval incursion.  Up till that time apparently I was told it was the largest naval battle in the FC  ;D

 I still feel guilty about wrangling in the WiE navy through a rock paper siscors game.  :-[
Yeah, I felt a little guilty about that, but like I told the WiE player at the time(whose name I can't for the life of me remember): it was them or us.  We kinda screwed their relations with much of the IS, but that was how it had to be for us to survive and not get brutalized by the Terrans.

Yeah, I thought quite some time about all this.

Problems really began in the beginning of the game. Butler needed a scapegoat and the poor Coyotes had to pay for it. That would not bode well for anything. Those players were very good people, albeit rather weak MMers. We had one of our big successes against them on Londerholm. :) They took it like real men. And then most left, understandably, as their Clan (The Coyotes, some of the most isolationist Clan) informed the IS about the Clan fleets.. seriously..

Oh, like the Lyrans, the Wolves were in a steady turnover of players. When Alby beat back the Bears in a great MM (I think he repeated that) I thought they could be in better waters then, and they could have done a bounce, but it was not to be. Rather sad. When you think of it, one of their players in the beginning wanted to sell them out to the IS. And later their oldenemy became Lyran. Quite ironic.

There is so much to talk about and discuss. Missing much of the IS RP out, that is even more.

Gonna get some numbers for my little Clan some time for you.
Don't know if it's the MM you're thinking of or not, but he definitely handed me my ass the first time I did any MMing in the FGC.  What's worse is I was still figuring my way around the FP system, and had bid significantly more than he was using.


Figured I should split my post, since I didn't finish adding to it until others had posted.

Ragnar dying actually gave way for Hanssen Magnusson and alot of great roleplaying, That battle also strangly enough IMPROVED relations between the bears and the wolves. Which makes about as much sense at 5 clans signing a accord together inside of a noodle house  ;D
Title: Re: Fan Council OOC Thread
Post by: Marlin on September 12, 2012, 11:54:36 AM
AW: Not sure if you were it, quite sure the Bears had a very good player for Tamar. It was a very important battle. Well, if it was you, then I am wrong. The very much overbid was definitely there.

I remember our Blood Name Tournament. That was some nice RP-Action. I would vote for this. :)
Title: Re: Fan Council OOC Thread
Post by: Fatebringer on September 12, 2012, 12:53:04 PM
Grumble... Tamar had some of my worst rolling when I went I there but also led to good RP.

My bad saves against those nukes lost me 2 Potemkins, a Texas and a Nightlord.

But the salvage roll for my Nightlord and saKhan led to the creation of "The Void." :)
Title: Re: Fan Council OOC Thread
Post by: Arkansas Warrior on September 12, 2012, 02:10:32 PM
AW: Not sure if you were it, quite sure the Bears had a very good player for Tamar. It was a very important battle. Well, if it was you, then I am wrong. The very much overbid was definitely there.

I remember our Blood Name Tournament. That was some nice RP-Action. I would vote for this. :)
No, I'm thinking of a botched attempt to claim Rasalhague.


The Bloodname tourney was quite a lot of fun, as I recall, though I have no idea how it turned out.  I'd happily participate in a new one.
Title: Re: Fan Council OOC Thread
Post by: Marlin on September 12, 2012, 02:53:48 PM
True, it would have been Rasalhague, perhaps. Sheesh, its been so long. ;)

Title: Re: Fan Council OOC Thread
Post by: FoxxItal on September 12, 2012, 04:08:12 PM
AW: Not sure if you were it, quite sure the Bears had a very good player for Tamar. It was a very important battle. Well, if it was you, then I am wrong. The very much overbid was definitely there.

I remember our Blood Name Tournament. That was some nice RP-Action. I would vote for this. :)
No, I'm thinking of a botched attempt to claim Rasalhague.


The Bloodname tourney was quite a lot of fun, as I recall, though I have no idea how it turned out.  I'd happily participate in a new one.

Don't think of it as botched, Think of it as a glancing blow  ;D
Title: Re: Fan Council OOC Thread
Post by: Fatebringer on September 12, 2012, 04:09:18 PM
Your reminiscing has no details :P I haz no idea what you speak of  :'(
Title: Re: Fan Council OOC Thread
Post by: Parmenion on September 14, 2012, 08:42:22 AM

Horse Alliance - Leadership and Politics
 
The leader was of course, the Khan who at the end of the game was Khan Cameron Dudzinsky.  Piloting bloodline of course, given the Outworlds focus on all things not walking or on trackpads.
 
Breakdown was:
Khan:        Cameron Dudzinsky (Clan Homeworlds)
saKhan:    Tanya DeLaurel (Outworlds region)
Outworlds: Mitchell Avellar (Alpheratz)
 
In theory the saKhan is the second in command of the Clan, and the position is still in fact for purely Clan matters, but Mitchell Avellar was running the show in the Outworlds region from the political perspective, with the saKhan his second.  So the saKhan was second in command to two different people, but to also add a twist, in things military, the saKhan outranked Mitchell Avellar within the Outworlds zone. 

The Khan assumed the position via standard Horses practise, however I always envisioned that with the joining of the Outworlds and the Horses as one, the Outworlds would have a bit of a role in the whole process through Mitchell Avellar (and his successors).  I never really nutted down what the 'role' would be, but it could have been an additional 10% bloc of voting power for the Khan position to represent the Outworlds.
 
As to the heavy hand of Clan occupation within the Outworlds regions, that really wasn't an issue.  With the exception of the Onverwacht Province (specifically recolonised as a Clan run province), all the other provinces would be only lightly affected by Clan presence.  There are exceptions of course, such as Alpheratz itself and places such as Ramora (where the factories were Clan standard), but by and large large swathes of the populous could go months or even years without seeing a clan warrior.  Clan merchants they would see on occasion.
 
As mentioned Onverwacht Province was re-colonised to be a Clan province, and the Horses shipped millions of it's lower castes from the Clan Homeworlds to resettle here.  I even tracked the movement of our Potemkins going to and from these two locations prior to the 20 year jump.  Of note is that New Tamaron was specifically named and specifically re-colonised by lower caste personnel from Tamaron.  One of my long term goals was to have a secure place for Clan Coyote if they ever came back, with the intent also to offer them a place within the Alliance.  We even had listed down on our orders sheet that we took a pack of wolves from Tranquil in order to safeguard one of our old allies traditions. 
 
As for our traditional allies and enemies, we had the Wolves and the Coyotes for a while.  We obtained most of Tamaron when the Coyotes were Abjured and it was funny to see the Yotes use those Cloud Cobra warships that tried to interfere with the Yote exodus over Tamaron, as speedbumps.  What happened to the Wolves pretty much mirrored what occured with the Lyrans.  Strong leaders at the start, but then with a revolving door of new players, the Clan just went south.  But when Albatross put the big smackdown on the Bears when the Bears trialled for Rasalhague, that was for me not just the high point of Clan Wolf in the game, but epitomised how I saw Clan Wolf under Ulric Kerensky.  The end result of that trial was that the Bears were unable to trial Clan Wolf for Rasalhague for twenty years.  It's a pity the Ghost Bear stooped so low as to make a backroom deal with the Combine to obtain the place by default.  And that the Grand Council was too broken to do anything about it.
 
For our enemies, we continued our apathy towards the Fire Mandrills.  And cheered on their demise.  Not really sure what happened to the Kindraa Payne though.  As for the Ghost Bears, we had a period after the end of their initial attack on us (back around turn 5 or 6) when they killed Malavai Fletcher in a cowardly attack (thus instead of being the fruitcake nutter in canon, he ended up being a true Clan hero) of ignoring each other.  A change of player leadership brought a new beginning of peace between both Clans and even led to the Bears asking for our assistance to fend off a Combine attack and leasing us a holding the size of Tasmania on one of their worlds.  But then another player leadership changes brought things undone, and then came the Combine/Ghost Bears sham of Rasalhague.  It wasn't until Fate became leader of the Dominion that things thawed again.
 
As for all the other clans.  We had what I would call a business relationship with the Falcons.  Straight up and down.  We developed very good relations with the Star Adders from around turn 8 and continued this until the end.  With the Hellions, while we were not true allies, we had a good relationship with them.  Cobras were bleh.  The Sharks were up and down with the changing of leaders and the Vipers were the same, depending who was in charge of them.  We worked with them trying to regain their Homeworld territories though.  And it wasn't until the Ravens arrived enmasse in the IS that we started to associate with them.
 
As for the Inner Sphere... whilst we would have loved to see the Combine receive a royal smackdown, we acknowledged that the Terrans were the enemy.  We didn't believe it was truely necessary to annihilate them, but there was the need to destroy their combat potential.  We had a reasonable yet distant relationship with the Lyrans irrespective of what happened at Somerset.
 
Our focus though changed, once the Mandrills crossed the Tukkayid line and then the Mandrills and Falcons annihilated those Davion forces on that Lyran world.  To us, it stopped being a matter of defeating the Terrans and returning the Inner Sphere to the teachings of Keresnky, but instead we saw it as our forces being used to carve out bigger IS holdings for those two Clans.  So while we retained some forces within the region (never again committing numbers above the initial quantity required by a previous ilKhan), we started to accelerate our movement to the Outworlds region.  Which of course led to the Horse Alliance.
 
Focus of the HA was the defence of the Outworlds region, re-colonisation of abandoned planets and playing the ship building game like everyone else.  We initiated a 20 year non-aggression pact with the Federated Suns and held to it, and although not asked, sent forces to fight the Dark when they invaded the Suns.  I remember Fate coming across IC as quite skeptical when the Horses sent a message to the Davions on this.  Obviously one of our motives was to present the Horse Alliance as a good neighbour, however we also saw the Dark as being just that.  Either bandit caste who needed to be exterminated or the remnants of the Smoke Jaguars who hadn't had the decency to kill themselves.
 
Recaptured around a handful of Dark held worlds and returned them immediately to Federated Suns control.  Was setting up a force to retake Randis when the pause went into effect (and we then had the 20 year leap).  But it took a while to bring sufficient forces 'down' from the Outworlds region.  Copy of Dark forces on Randis was:
 
Cycle 44  5138  Randis IV  Planetary Garrison Posting +3  4 
The Dark Ocelot Galaxy Blue Keshik Transported Veteran Fanatical 9
The Dark Ocelot Galaxy 401 Volunteer Cluster Transported Veteran Fanatical 13.25
The Dark Ocelot Galaxy 401 Garrison Wing Transported Regular Fanatical 7
The Dark Ocelot Galaxy 402 Volunteer Cluster Transported Regular Fanatical 13.5
The Dark Ocelot Galaxy 402 Garrison Wing Transported Green Fanatical 3
The Dark Ocelot Galaxy 403 Volunteer Cluster Transported Green Fanatical 13
The Dark Ocelot Galaxy 403 Garrison Wing Transported Regular Fanatical 12
The Dark Ocelot Galaxy 404 Volunteer Cluster Transported Veteran Fanatical 10.5
The Dark Ocelot Galaxy 404 Garrison Wing Transported Regular Fanatical 6
The Dark Ocelot Galaxy 405 Volunteer Cluster Transported Elite Fanatical 17.75
The Dark Ocelot Galaxy 405 Garrison Wing Transported Regular Fanatical 18
The Dark Ocelot Galaxy 406 Volunteer Cluster Transported Regular Fanatical 6
The Dark Ocelot Galaxy 406 Garrison Wing Transported Regular Fanatical 3
The Dark Dark Galaxy 503 Aero Cluster Transported Regular Fanatical 21
C Naval Star Weakness Davion (Block II) Mobile Regular Fanatical 12.75
C Naval Star Interdictor Wagon Wheel Mobile Regular Fanatical 9
C Naval Star Nova Hawk Dart Mobile Regular Fanatical 23.25
C Naval Star Jaeger Aegis (2372) Mobile Regular Fanatical 20.25
C Naval Star Alexander Avatar Mobile Green Fanatical 9.25
 
 
Horse Alliance - Military
The Clan Homeworld Touman component was exclusively Clan, although you would have seen individuals of Outworlds origin on places such as Tamaron or Niles, both of which were 100% exclusively owned by the Horses. 

The forces stationed in the Outworlds region was rather a mix.  You had Clan forces predominately in the Onverwacht Province, since that province was a dedicated Clan zone.  But you also had a number of clusters on or near Alphard.  Of interest was that the clusters stationed on New Tamaron were design adapt to Clan Coyote tactics and would have had a majority percentage of freebirth of Coyote origin.
 
Ramora Province was garrisoned by a Outworlds force totally equipped with Clan equipment and formed as standard Hell's Horse clusters (less protomechs).  Cerberus Province was the bailiwick of the Kell Hounds, and their forces were in the overwhelming majority there.  Mostly Inner Sphere stuff with a smattering of Clan equipment. 

Regular Outworlds units (all IS level 2 and some Clan eqpt) garrisoned the more important worlds, and the Outworlds Border Command had responsibility garrison the border worlds, predominately against pirate incursion.
 
There was also a Horse Alliance element stationed in Clan Star Adder territory, assisting their Touman in tank training.  This force increased in size once the Adders were attacked, and by the end three ground clusters and two aerospace clusters were enroute towards the Clan Homeworlds.
 
The Horses had a small amount of transportable ASF at the start of the game, but built up 16 ASF clusters (30FP per cluster of 150 ASF) by the end of the game (including the two aerospace clusters mentioned above).  Most of these were stationed in the Outworlds region.  Given their leanings, the Outworlds also had considerable numbers of ASF, as did the Kell Hounds, and these were stationed in and around the Outworlds region.
 

Horse Alliance -Naval
This is where I think the naval clans/nations had a distinct advantage throughout the game.  With warships costs so prohibitive, especially after the change to build values, if you were able to come into the game with a sizeable fleet, then you were well on the way.  If you had to build from scratch or a low base, then it was a continuous struggle, especially early on when you had to get approval from the GMs to build warships.  I got very frustrated when my PMs requesting to be allowed to build Warships flotillas were ignored.
 
Leaving aside Potemkins for a moment, the largest warship the Horses had was a Cameron, and we only had one of those.  For the Potemkins, the decision was made at the start of the game by the Horses leadership that the Potemkins would not be involved in combat, but because of their ability to generate MP, would be used solely for that.  I can see why the Ravens used their Potemkins as the core elements of mobile fighter swarms, but we just did not have the BV/FP to do this. 

The following is the starting points for the Hell's Horses at turn 0
 
Warships                  1,890,000BV  (equivalent of 126FP)
Jumpship                  390,000BV  (equivalent of 26FP)
Transportable ASF     720,000BV (equivalent of 48FP)
 
So the entire Horses warship force was less than 20% more than a single Snow Raven elite Potemkin.
 
By the end of the game, the Horse Alliance naval force had grown considerably, and we had 41 Warships (including 7 Potemkins).  We had 5 capital warships (McKenna's Nightlord or Black Lion).  We obtained the specs for the McKenna back around cycle 20 in trade with the Star Adders.  I really wanted to put fluffy dice on the bow of our McKenna's and call them Harrington class superdreadnoughts, but couldn't get away with it.   In saying that though, we had some crap warships, mainly from the Outworlds such as Barons, but within the context of the game, they could still be useful.
 
The Horse Alliance also had significant numbers of Mobile naval units, courtesy of those OWA air wings.  They were nasty!!  And them, along with the transportable ASF were the backbone of our naval strength for the majority of the game.  As it was only with the twenty year leap that gave us the timeframe to build McKenna's and a number of York class destroyers.
 
 
 
 
Title: Re: Fan Council OOC Thread
Post by: FoxxItal on September 14, 2012, 12:53:43 PM
*laughs* omg i remember Rasalhague Part 2, I'd have felt guilty about that, if during the combine steam rolling you guys actually HELPED, instead it was a "oh thanks for the planet, we're gonna use this to train some Out world alliance forces, let us know how the combine treated you."

 Also to make up for that, We built you guys a leviathan Transport to help you guys move everything from the homeworlds, but then the forum swap happened and it got lost in translation.

 ...you never did give that planet back  ;D
Title: Re: Fan Council OOC Thread
Post by: Fatebringer on September 14, 2012, 03:07:57 PM
In the end, we got all the planets back ;)
Title: Re: Fan Council OOC Thread
Post by: Fatebringer on September 14, 2012, 03:31:00 PM
Quote
By the end of the game, the Horse Alliance naval force had grown considerably, and we had 41 Warships (including 7 Potemkins).  We had 5 capital warships (McKenna's Nightlord or Black Lion).  We obtained the specs for the McKenna back around cycle 20 in trade with the Star Adders.  I really wanted to put fluffy dice on the bow of our McKenna's and call them Harrington class superdreadnoughts, but couldn't get away with it.   In saying that though, we had some crap warships, mainly from the Outworlds such as Barons, but within the context of the game, they could still be useful.
 
The Horse Alliance also had significant numbers of Mobile naval units, courtesy of those OWA air wings.  They were nasty!!  And them, along with the transportable ASF were the backbone of our naval strength for the majority of the game.  As it was only with the twenty year leap that gave us the timeframe to build McKenna's and a number of York class destroyers.

Woooow, you did have a nice navy! :) We made minimal ships with our jump forward money because we already had sich a big navy. Our "cheap" IS Ship were the Quixotes we picked up from the Falcons before the Lyrans flipped them on us. Unlike the Baron though, these are great little ships. Good Armor, Low Price and lots of Missles.

We started making large Air Wings out of the displaced Naval Escorts. We lost a lot of ships over the game and those Escorts had no where to park so eventually we started giving them their own formations while keeping their old Tactical Air Wing #'s. So for instance, the Gunzberg Eagles are formed from the 1st, 3rd, 24th, 50th and 62nd Tactical Air Wings. They came off of...

CSRS Snow Raven - Destroyed at Tamar (Later Salvaged)
CSRS Wild Swan - Destroyed at Tamar (Later Salvaged)
CSRS Kerensky's Hope - Destroyed at Planting
CSRS Drake - Destroyed at Sudeten
CSRS TreacheryDestroyed at Tamar

Tamar left me with a lot of displaced fighters when I lost 2 Potemkins. It's pretty much what started the reformation into their own Clusters. The recreation of the Gunzburg Eagles as an Elite 5 Cluster formation was Mr. JibberJab's idea. It was followed by Lum's Flying Tigers and Stephen's Starslayers. With so much space to cover and enemies all over the place, we created The Morrigan's Star, Nemain's Fury and Lugh's Langoleers as scout forces. While not large, they were small enough to use for Raids and Naval Recon. ;) The Flying Drakøns & Flying Kavalleri were made from the displaced RasDom forces. Still, we had 40 Aero Clusters (10 LF, 20 KF, 10 Transported) ready to react to the DCMS who was always an enigma. Never knew where they'd show up.
Title: Re: Fan Council OOC Thread
Post by: Fatebringer on September 14, 2012, 03:38:12 PM
LOL, after reading the old PM's from Mr. Jibberjab, I forgot he actually wanted to name us the Dominion Alliance instead of the New Dominion. :P Would have been one step closer to my Arctic Alliance ;)

Either way I had the New Dominion Flag all worked out. It would be the Triangle with the Celtic Knotwork but at the center would be an Ouroboros with the Rasalhague Wyvern on the Bottom Left side of the trianlge, The Ghost Bear head that was in the middle on the bottom right right and perched above on the north side would be the Raven.
Title: Re: Fan Council OOC Thread
Post by: Crunch on September 14, 2012, 10:44:05 PM
One of these days I'll get to play in a FGC that keeps going without crushing my soul...

How would y'all feel about something smaller scale if we're calling the main game paused?

Solaris VII (either during the Jihad or just games), post fracture FWL, Pentagon Campaign, Nueva Castille versus Ummayad Caliphate or even bandit kings on Astrokhazy would all have fewer factions to deal with and concentrate the player base...

Or a merc game of some kind...
Title: Re: Fan Council OOC Thread
Post by: Arkansas Warrior on September 14, 2012, 10:54:16 PM
I've said before and I'll say again that I think a post-Reaving Homeworlds campaign (probably also including the Imperio and Hansa) would be awesome.  Wouldn't need but 6 factions, most small enough they could be run with 1 player.  I also like the idea of a post-breakup FWL campaign.  I'll like the idea even more if it could include the MH and MoC.  They're small enough it shouldn't majorly upset the balance of power.
Title: Re: Fan Council OOC Thread
Post by: Marlin on September 15, 2012, 03:28:22 AM
Thats what I am saying the whole time. ;)

Even one Planet like Strana Mechty with one Cluster of each surviving Clan would be great. Trial too often and your Cluster shrinks.

Or just start with the Bloodname tournament or any of your proposals. If that goes down well.. hm.. who knows.

Problem is, I have not played MM in.. years.
Title: Re: Fan Council OOC Thread
Post by: Iron Mongoose on September 16, 2012, 10:02:35 AM
One of these days I'll get to play in a FGC that keeps going without crushing my soul...

How would y'all feel about something smaller scale if we're calling the main game paused?

Solaris VII (either during the Jihad or just games), post fracture FWL, Pentagon Campaign, Nueva Castille versus Ummayad Caliphate or even bandit kings on Astrokhazy would all have fewer factions to deal with and concentrate the player base...

Or a merc game of some kind...

I'd be in.  The Astrokhazy kings thing could actualy be excelent.  With each faction literaly having only a company of mechs, we could MM everything directly away and track damage down to the ML lost.  Which could be a huge pain in the ass, but no abstract dice rolling BS, and with no hard data for anything other than when the Avanti's Angels were in town, we can make up as many or as few factions, as ballanced or as unballanced as we like.

But, yeah, a smaller game, with less book keeping and more game playing with fewer factions, that would be the best, and I'd be all in.
Title: Re: Fan Council OOC Thread
Post by: Crunch on September 17, 2012, 02:38:42 AM
One of these days I'll get to play in a FGC that keeps going without crushing my soul...

How would y'all feel about something smaller scale if we're calling the main game paused?

Solaris VII (either during the Jihad or just games), post fracture FWL, Pentagon Campaign, Nueva Castille versus Ummayad Caliphate or even bandit kings on Astrokhazy would all have fewer factions to deal with and concentrate the player base...

Or a merc game of some kind...

I'd be in.  The Astrokhazy kings thing could actualy be excelent.  With each faction literaly having only a company of mechs, we could MM everything directly away and track damage down to the ML lost.  Which could be a huge pain in the ass, but no abstract dice rolling BS, and with no hard data for anything other than when the Avanti's Angels were in town, we can make up as many or as few factions, as ballanced or as unballanced as we like.

But, yeah, a smaller game, with less book keeping and more game playing with fewer factions, that would be the best, and I'd be all in.

Actually for a company ish sized game MekHQ does an excellent job of handling repairs...
Title: Re: Fan Council OOC Thread
Post by: Bergie on September 17, 2012, 02:33:09 PM
I'm the strange one who actually likes BIGGER games rather than small ones :-P.  That isn't to say I wouldn't want to see a smallish game (ie: Battle for X planet), but I love the epic ness of full IS games. 
Title: Re: Fan Council OOC Thread
Post by: Arkansas Warrior on September 17, 2012, 04:07:46 PM
So do I, but we don't seem to be able to get the involvement to make it work.
Title: Re: Fan Council OOC Thread
Post by: Iron Mongoose on September 18, 2012, 11:49:25 AM
For me, I'd like to see density over anything else.  Yes, the best times were the 3067 game, or in the early part of the 62 game, when every faction was just crawling with people.  The Bears at one point had 12 people, and the 48 Jags the same, and that was fun because there was a lot of interaction (12 may be too many, but 3-5 is nice).  Thouse factions make the most RP, and can have inter faction and intra faction RP.  You need both, and that takes a high density of players. 

But, if you only have a dozen players and you want several per faction, you need you limit yourself to 3-4 factions.  Which is tricky.  Or, we could do a dozen factions and give each one, but then what?  Who do they RP with?  Espcealy in the last two games, with no SL or GC, there's not a really good internation RP forum.  3039 made a few up, which was inportant, but better either to have a set one, or not to need it.
Title: Re: Fan Council OOC Thread
Post by: Fatebringer on September 18, 2012, 12:33:11 PM
As a faction head, I've had several people under me. But it hardly ever lasted. The only game where my team stayed together what the recent FGC 3010 game, but the rest of the game crumbled. :P I really wanted to see how that would turn out.

The CC had been nearly cut in half, our enemies were confident. When we lost the worlds, we lost between 1 to 20 FP on about a dozen worlds for less than 100 FP loss. However, on Victoria, the Big MAC straight up killed about 200 FP of invaders in a counter assault. Logistically, we were kicking butt.

The turn the game ended we were poised to make a huge counter-invasion. We had a plan to recover every world that was taken before they flipped. A point of order that was unique to the FGC 3010 setting was the pacification of a world. You can take a world in turn 1, but you had to spend 3 turns and spend RP to pacify the worlds.

Our plan? To let them spend the RP for 2 turns and then snag the worlds back at the last second. People were like. Oh, the FS is so much bigger than you... but I was like... yeah, but they're down 200 FP on the border and unless they had some secret deal with the DC, they've got most of their forces on that border because they don't consider us as much of a threat.

Had our plan succeeded. The FS would have wasted resources on pacification, lost three times the troops we did and would be vulnerable for raiding until we decided where we wanted to really hit.... which of course is always Kathil ;) I just love to mess with their production there. :)

Anywho, we had several players to start that off, but dwindled down to only 3. Still, it was a solid 3 and we were posting and doing our RP. ;) I'm still using the sigbar for that :) It's why I wasplaying Capellan for 3039. I usually like to play Drac, but the Cappies have grown on me. :)
Title: Re: Fan Council OOC Thread
Post by: Iron Mongoose on September 18, 2012, 02:53:55 PM
Too bad we wern't pacifying.  We were taking the worlds to limit stretegic mobility for you, but it was understood that untill we defeated the big MAC, they wouldn't be safe, so I didn't spend a dime on that.  And even if I had, we had money comming out our ears.  Our forces near Victoria actualy still outnumbered the MAC by a few hundred FP, but since we couldn't attack and defend at the same time, I was reluctant to force the issue on Victoria, lest we pass in the night as you hit into the FS.  The hope was to streatch a line across the CC, to isolate the troops in the south from the north, and then when you tried to break through, counter attack there.  In the north, yes, we were falling back, but we had reserves in place, and I was prepaired to trade worlds for time.

One problem was the context.  The DC was the main assualt, with about 1500 FP with Ian Davion's assualt group.  The whole Capellan march only got a bit less than that.  The Terran Thumb had about as much as well.  And, in classice Iron Mongoose style, the rest was defended by huge gaps.  As ever, I was ready to take some risks.  But, the CC assualt was not meant to be a killing blow, and for several reasons.  One, the DC was target one.  Two, I genuinely feered taking the CC out too early with a crushing drive on Sian (it would have been easy enough to assign it 2000 FP and still be at ease with my DC defences).  Because of the shape of the CC, between the FS and FWL we could have taken every important world in two turns, and I don't suspect you could have stopped it.

But, what fun would that have been?

We wanted a massive assualt that would impress, and distract, but that didn't cripple the CC, because we didn't want to break the game too baddly.  That was truely the plan, OOC though it was.  To me, it was a sort of good meta gaming.  The decision not to attack the playerless DC was also a sort of good metagaming, and it hurt the CC move. 

Of course, the really key problem was that I had hoped to deligate most of that attack to other people, but then through my bad comunication I failed to keep thouse people informed enough to make the right decisions, and so I ended up making them all myself at the last moment.  Despite having been Hasek in the, AW will probably read this and it will be new news to him, which is my fualt and something I take responcability for and feel bad about.  And, more than anything, that hurt us a lot.

But, I think that our baddly made, thrown together plan was working, and would have worked.  And we would have crushed the DC, too.

For about three more turns, untill we ran out of MPs.  I was burning through our reserve pool about 1000 a turn, hoping for knock outs early against opponents who wouldn't belive anyone could be so rash, and not commit the nessissary MPs to respond.  I figure the CC guessed about how many MP and FP we had, and when I was prepaired to use twice as many, I hoped to make a supprise win.  I was going to drop about 1200 FP on the one DC world with the PF on it, with only a 600 point MP pool, and again the thought was that the DC would never see it comming, put 500 or 600 FP there and think themselves to have pulled their own ambush because I'd teligraphed my intentions so clearly.



Title: Re: Fan Council OOC Thread
Post by: Fatebringer on September 18, 2012, 03:53:51 PM
It is a foregone conclusion that if the FedCom wanted to Roll on us, there's not much we could do... But... oh wait, you weren't playing the FedCom! You were playing the Federated Suns pre-IS Level II :) People don't seem to understand that we had over 3K FP ... :P Yes, we have a small realm but that helps in defense. The second you try a "Stack of Doom" approach, you we go into Defensive Grinder mode while we converge to defend that and the fact that Capellans make superior mechs ;) ALL FEAR THE LOCUST!!!
Title: Re: Fan Council OOC Thread
Post by: Fatebringer on September 18, 2012, 04:34:47 PM
Quote
hoping for knock outs early against opponents who wouldn't belive anyone could be so rash, and not commit the nessissary MPs to respond.  I figure the CC guessed about how many MP and FP we had, and when I was prepaired to use twice as many, I hoped to make a supprise win.


The way my strategy usually works, I, like you, Create stronghold leaving some worlds with Militia, and others with only raid defense forces. That is why we lost so many worlds, but so little in forces.  I was being economical with my MP. Not to mention the broken nature of Salvage in that game. One good early roll and the odds can flip in a heartbeat.
Title: Re: Fan Council OOC Thread
Post by: Iron Mongoose on September 18, 2012, 11:38:50 PM
Yeah, Victora was not too lop sided going in, but your good roll in the first round really clinched a big win.

And I think we guessed you at closer to 2.5k, but we had 6.5k.  Had we gone whole hog for Sian, what could you have done?  Conversely, New Avalon is burried deep inside the Suns, as deeply as any other national capitol.  We were probably the most defensable house, with the fewest exposed resorce sites and key worlds.

I think had we had two or three more turns, we would have each done our thing for a turn or two.  We might have gotten some reserves shifted up to the New Argon thrust to blunt that, or we may not have.  We might have tried to hit Victoria, but unlikely.  Probably, we'd have tried to get the FWL to come back into play (I think they saw the big DC attack and thought we didn't have the heart to still fight you, though we were ready to do both) and take that line of worlds across your relm.

I'd have really liked for someone else to have run that show, to be honest, as I mentioned, but I still think that we'd have come out ahead in the end, or at least we'd have broken even and the FWL would have come out ahead, which would have been a win for us.
Title: Re: Fan Council OOC Thread
Post by: Fatebringer on September 19, 2012, 09:11:17 AM
That and you had Free World help. But conversely. I can imagine the DC having a sizable military as well. Bigger than ours for sure and Attrition makes a difference. We had a plan initially where we were pretty much willing to sacrafice the lower half of your worlds to make a push on your coreward worlds and meet up with the DC border. Yes, the DC and CC were talking ;) Before they lost players.

Anywho, we were down about 30 FP going into Victoria and by the end of round 1, we were up by about 80. The large salvage pools and their immediate reintroduction to the unit after the round of combat were a definate factor.
Title: Re: Fan Council OOC Thread
Post by: Iron Mongoose on September 19, 2012, 11:41:19 AM
Anyway...

I think we both think we could have unfolded out plans the way we each wanted to, and there's no real way to test it.  Oddly, both of our plans alowed for the other simply doing their own thing for several turns; our Terran corradore forces would have made life hell on earth if you wanted to break through there, but if you struck further east you would have found vast tracts of nothing, because it would have taken three or four turns to bust through, and I was content I could do what I wanted to do in that amount of time.  You were content to let us have the south and link up with the FWL, because that area was mostly a waste land anyway (which, as I mentioned, was why it was our target).

But, unless well all pull our sheets out and get Harlock back and find a player for the DC, we'll never know, and that's not the end of the world.

So, the follow up question might be, what else do we not know?  And what do we want to find out?
Title: Re: Fan Council OOC Thread
Post by: Fatebringer on September 19, 2012, 01:28:05 PM
One thing I did like were the signature PC units. Although they were way too small to be affective overall. :P
Title: Re: Fan Council OOC Thread
Post by: Iron Mongoose on September 21, 2012, 12:47:02 AM
Yeah, I had a lot of fun with units like the Dark Shadows and Romita Avengers in the previous game (the whole Mandrill Clan was my personal unit, but Tassa's Blood-whatever cluster and Marlin's Fire Ants were shining Clan examples).
Title: Re: Fan Council OOC Thread
Post by: Parmenion on September 21, 2012, 06:14:14 AM
One thing I did like were the signature PC units. Although they were way too small to be affective overall. :P

I'd agree with that.  From memory, they were only a battalion strength unit, and so not really useful for anything other than in a support role for a larger force.  Yeah you could have used them in raids, but I'd be going 'ouch' if I sent my green unit on a raid and came up against the DAG or Dai Dai Chi.   You need something like a regiment to absorb the losses one would expect to occur. 

But an interesting idea all the same, and one the Federated Suns in this game has picked up on.  We are fitting out a unit at the moment for one of our players, and when one that is completed, will be starting on the next one.  Just trying to find a way for my own unit to have 5 mech lances with a short battalion of tanks.  I think Natasha was stomping Marik heads around this time wasn't she, with the Black Widows.  Might use them for my inspiration.  ;)



Title: Re: Fan Council OOC Thread
Post by: Fatebringer on September 21, 2012, 08:53:14 AM
Inspiration comes from many places. :) My Tank BN for the 3010 game was supported by 1 Mech Lance. I like Tanks in the early years because they were cheap.

My first introduction of Orwell's Oilmen was in a Merc game where we had to keep track of our money. We had access to Level II at the time and could get scavanged Clan parts in game. But we only started with one Lance. I spent my money on a Brutus, Von Luckner and an Crusader. We had starting points for different bonuses so I used a good chunk of my starting points to get a Star league Starslayer. At the end I had good skills for the slayer, but horrible skills for my Von Luckner.

The tanks were my baby's though. I thought I was done for in my first match, but my 5/6 Von Luckner was the luckiest SOB ever. 3 Kills in the first game. One from the Big AC20 Head Shot, another from the SRM crit barrage, but the last one was the killing blow on an Awesome as the tank was trying to get distance so the Awesome didn't kill him. Shooting off it's rear LRM 10, it killed the Awesome needing 11. :P "The Lucky" ended the game at 3/5 with 12 kills.

I took my money and sold the mechs to buy a six Hovertanks immediately doubling my size and combat affectiveness. I had money left over for more crews and techs so I got to upgrade there too. :) I lost a lot of tanks, but having those techs really helped me stay in the game.

The first time I ran into Clanners, I beat them using saturation fire and luck. Yup. Lucky struck again with at least 2 headcaps in that game. When the first Executioner went down I felt a lot better than I did to start that game. It was a bloodbath, but when it was done I had a horde of Clantech scrap. I stripped the weapons pods off the useless ones and sold the rest for scrap. I got really good money for Clan Ferro Fibrous and Endo Steel scrap as some of the frames were still intact. I also sold a few of the mechs whole because I didn't really need them.

I bought me a full company of Tanks for 2 mechs and the scrap and by this time I had a rep and could get better contracts and tank crews. People knew I took care of them and didn't just abandon people out there. Plus, I wasn't picky about people's pasts. ;) Yeah, we were that kind of merc crew.

By the time I was done playing, I had a full mech company and two companies of solid Vehicles. Ten of the Mechs were Clan and the two IS designs were Clan upgraded. The CMD (Starslayer) and XO (Archer).  The RP for that game was awesome, but of course the game ended due to lack of players. We started off with about 6 players and near then end the GM had me playing the bot because there were no other players and he didn't have the time to play, that's when I knew it was over for me. A shame really.
Title: Re: Fan Council OOC Thread
Post by: Arkansas Warrior on September 21, 2012, 09:00:59 AM
Yeah, the PC units were fun.  Mine never got to see combat, but was going to see Michael Hasek-Davion at the head of a Zeta BN-inspired unit of heavy and assault mechs that drew inspiration from the Warrior Houses, Knights of the IS, and historic Warrior Orders like the Templar or Hospitallers.  If successful, I'd probably have built more 'copycat' units, as a sort of FedSuns answer to the Warrior Houses.  But probably with some conventional/ASF support that the PC unit was lacking.
Title: Re: Fan Council OOC Thread
Post by: Fatebringer on September 21, 2012, 09:32:55 AM
I'm definately going to keep the Oilmen on the side for future use.
Title: Re: Fan Council OOC Thread
Post by: Parmenion on September 24, 2012, 04:42:13 AM
I'm the strange one who actually likes BIGGER games rather than small ones :-P.  That isn't to say I wouldn't want to see a smallish game (ie: Battle for X planet), but I love the epic ness of full IS games.

I'm with you on this one, Bergie.  I love our grand strategy games, and have especially loved building up my ground and naval forces.  And not just for the Magistracy and the Horses.  When I worked with Welshman with the SLDF, I think we did a lot of positive things for the Force and for the member states.  It was just a pity that more member states didn't put aside their own positions for the benefit of the SLDF to give them some true muscle, especially before the turn 20/21 pause.  If the SLDF had been able to obtain a dozen warships under the old naval rules (when warships were a lot cheaper), and more ASF, then they could have been a true force to combat the Clans. 

Title: Re: Fan Council OOC Thread
Post by: Iron Mongoose on September 24, 2012, 10:34:35 AM
In the FWL's defense, Victor's schanigans after the Terrans invaded us largely justified our decision to be comperitively unenthusaistic.  Though it was a crowning achivment of mine that the Star League was at war with Terra for half an hour or so.  And if not for some rules mixups, we would have obliterated the SLDF on Blackjack in our little raid; the Mandrill (and the FWLer) in my would have liked to see the SLDF stand and fight and have a chance to show their stuff then.
Title: Re: Fan Council OOC Thread
Post by: Marlin on September 25, 2012, 11:20:21 AM
Was thinking today: Taiwan trying to annoy the Japanese over the Senkaku Islands.

It reminded me of the size of the Ice Hellions in relation to most bigger factions in the game and still trying to make the cut. :D

Combine that with my non-will to go all-out like IM and you have a much longer road to go to get some success.
Title: Re: Fan Council OOC Thread
Post by: Iron Mongoose on September 25, 2012, 01:52:52 PM
And yet who absorbed who in the end?  I think your plan is probably the best, if less spectacular.
Title: Re: Fan Council OOC Thread
Post by: Marlin on September 25, 2012, 02:07:20 PM
Bah, if you had continued playing, the Mandrills/Camels would have been a thorn in many sides still.

All for lack of players and with an even worse starting point for them.

But less spectacular, I agree. :)


Damn, I miss your play. :(
Title: Re: Fan Council OOC Thread
Post by: Marlin on October 03, 2012, 09:36:54 AM
Ok, as promised, here are some numbers. Last turn before the time jump, which was a sad decision, why was it done in the first place?, thing were looking not bad for the CIH without the bigger picture of Falcons being Steiner lackeys: We had absorbed a big part of the Mandrill Camels thats why you see Nagas there. Those odd machines like Monsoons were the ones from the Naval Trials back then in the HW, which we both won (10 damn ships for almost free!!) Only the Blood Spirits managed to copy that feat. And to think that all went for optimized binaries and I had to exchange 2 Assaults for one Battle (because CIH dont use them..) of course I got lucky there. No doubt about that. But still. those Fleets were 491 FP, with the Chaos Sailor being dead. Remember, all those Trackers had FPs of .25, they were good for scouting, though.

The ground had 768,75 FP, with 111 FP being damage to repair. Due to recent fights. So, more would have been good. Still, the CIH built only about 200 ground FP new at the jump. To have them survive, I should have built 1k, I guess. But well. Enjoy the names I gave my Trackers. :D (right, the McKenna as old Flagship was already destroyed long ago over Sudeten. :( A great ship. Took 4 enemies with it.) All those * are nukes.  >:(

Alpha Naval Star   Eisfluch   Texas (Clan)
Alpha Naval Star   Chaos Sailor   (Blank)
Alpha Naval Star   Pack Leader   York
Alpha Naval Star   Pack Leader Support   Odyssey
Alpha Naval Star   Moore's Honor   Essex (Clan)
Alpha Naval Star   Radiant   Lola III (Clan)
Beta Naval Star   Vigilant Spirit   Mjolnir
Beta Naval Star   Taney   Aegis (Clan)
Beta Naval Star   Sōryū   Samarkand (Block I)
Beta Naval Star   Cold Hunter II   Lola III (Clan)
Beta Naval Star   Impaler   Lola III (Clan)
Gamma Naval Star   Thunderer ****   Monsoon (LFB)
Gamma Naval Star   Thunderer Support   Odyssey
Gamma Naval Star   Álvaro de Bazán   Quixote
Gamma Naval Star   Ryūhō   Samarkand (Block I)
Gamma Naval Star   Ikazuchi **   Lola III (SLDF)
Gamma Naval Star   Ikazuchi Support   Tramp (LFB)
Gamma Naval Star   Rising Star   Baron
Gamma Naval Star   Rising StarSupport   Comitatus
Delta Naval Star   Monsoon *****   Monsoon (LFB)
Delta Naval Star   Monsoon Support   Odyssey
Frost Bite Naval Star   Hellion's Pride (Fredasa Corvette)   Fredasa
Frost Bite Naval Star   Swift Bait (Fredasa Corvette)   Fredasa
Frost Bite Naval Star   Whelp (Fredasa Corvette)   Fredasa
Frost Bite Naval Star   Lightning Bolt (Fredasa)   Fredasa
Frost Bite Naval Star   Instigator   Fredasa
Independent Warships   Oaxaca (Nightwing Corvette)   Nightwing
Independent Warships   Oaxaca Support   Star Lord
Independent Warships   Star of India (Tracker)   Tracker
Transport Assets   Coeterie (Potemkin Troop Carrier)   Potemkin (Clan)
Transport Assets   Maker (Carrack Transport)   Carrack (Military)
Transport Assets   Benevolance (Newgrange Yardship)   Newgrange
Transport Assets   Oxfordshire (Robinson I Transport)   Robinson (Block I)
Traitor Reconnaissance Star   Benedict Arnold (Tracker)**   Tracker
Traitor Reconnaissance Star   Quisling (Tracker)**   Tracker
Traitor Reconnaissance Star   Mir Jafar (Tracker)**   Tracker
Traitor Reconnaissance Star   Ephialtes (Tracker)**   Tracker
Traitor Reconnaissance Star   Brutus (Tracker)**   Tracker
Marlin Reconnaissance Star   Black Marlin   Tracker
Marlin Reconnaissance Star   White Marlin   Tracker
Marlin Reconnaissance Star   Blue Marlin   Tracker
Marlin Reconnaissance Star   Striped Marlin   Tracker
Marlin Reconnaissance Star   Swordfish   Tracker
Ambassador Reconnaissance Star   Diplomat*   Tracker
Ambassador Reconnaissance Star   Ambassador   Tracker
Ambassador Reconnaissance Star   Messenger   Tracker
Ambassador Reconnaissance Star   Envoy*   Tracker
Ambassador Reconnaissance Star   Summoner*   Tracker
Independent Warships   Revenge   Monsoon (LFB)
Elements Reconnaissance Star   Fire   Tracker
Elements Reconnaissance Star   Water   Tracker
Elements Reconnaissance Star   Wind   Tracker
Elements Reconnaissance Star   Earth   Tracker
Elements Reconnaissance Star   Tilt   Tracker
Hunting Wolf Naval Star   Thomas Marik    Naga
Hunting Wolf Naval Star   Conrad Toyama    Naga
Hunting Wolf Naval Star   William Blaine     Naga
Hunting Wolf Naval Star   Demona Aziz     Naga
Aerospace Reserve Fleet   3rd Asteroid Wing   Monolith
Aerospace Reserve Fleet   4th Aerospace Cadre   Independent Wing
Aerospace Reserve Fleet   4rd Asteroid Wing   Independent Wing
Administrator Reconnaissance Star   Administrator   Tracker
Administrator Reconnaissance Star   Benefactor   Tracker
Administrator Reconnaissance Star   Coordinator   Tracker
Administrator Reconnaissance Star   Director   Tracker
Administrator Reconnaissance Star   Executor   Tracker
Title: Re: Fan Council OOC Thread
Post by: GraeGor on October 03, 2012, 09:51:03 AM
just thought Id poke my head in here and give a big howdy to everyone, so....


HOWDY
Title: Re: Fan Council OOC Thread
Post by: Marlin on October 04, 2012, 11:01:50 AM
Howdy, Grae. :)
Title: Re: Fan Council OOC Thread
Post by: Fatebringer on October 05, 2012, 12:26:33 PM
Howdy :)
Title: Re: Fan Council OOC Thread
Post by: Fatebringer on October 05, 2012, 12:28:30 PM
As long as you ca track that beast. You're okay Marlin ;)

I remember we gave you that captured Mjolnir due to the loss of your McKenna. I think you made out. ;) And of course, you love your Fredasa's wich make great escorts to the trackers. You should have probably broke off into 5 Stars of 1 Fredasa / 4 Trackers. Would have made good sense.
Title: Re: Fan Council OOC Thread
Post by: Marlin on October 05, 2012, 03:14:47 PM
What beast do you mean? I cant follow you there.

Yes, but Id rather have kept the McKenna Elite Battleshit, tbh. Later I made a good deal with the FWL for a Black Lion, a Zech II and another new ship, which screwed chaos over because he already had the plans for Mjols, which he only knew later. But it would not hurt the FWL much in terms of money.

And yes, Fredasas are the shit. However, making them lead ships would have only made sense later when I built Trackers as 7,5 FP flotillas. Leading .25 ships would make no sense to me as Trackers like this were more for the worst crews in the Fleet.
Title: Re: Fan Council OOC Thread
Post by: Fatebringer on October 18, 2012, 10:55:35 AM
Oh, give me a home where the Ice Hellions roam
Where the Wolves and the Faclons play;
Where seldom is heard of a refusing word,
And the ammo is not empty all day.
Title: Re: Fan Council OOC Thread
Post by: Fatebringer on October 18, 2012, 08:14:04 PM
Oh, give me a home where the Ice Hellions roam
Where the Wolves and the Faclons play;
Where seldom is heard of a refusing word,
And the ammo is not empty all day.

This is so weird posting from my phone.
Title: Re: Fan Council OOC Thread
Post by: Marlin on October 19, 2012, 10:07:13 AM
As the Ice Hellions were mentioned at first place, I was content. :D
Title: Re: Fan Council OOC Thread
Post by: Fatebringer on October 23, 2012, 08:41:48 AM
Anyone hear about the new ilClan thingy they're talking about on CBT? All I know is that I came on after a weekend off, like I usually am :P, and they were all speculating who the new ilClan would be...
Title: Re: Fan Council OOC Thread
Post by: Crunch on November 11, 2012, 02:30:21 PM
So... is this place just abandoned to spam bots now?
Title: Re: Fan Council OOC Thread
Post by: Bergie on November 14, 2012, 04:52:37 PM
I've basically given up on the game, to be honest. :(