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21
General Discussion / Re: Battletech-Mercenaries
« Last post by Daemonknight on September 13, 2015, 10:18:05 AM »
all units start at 'company' strength. I put that in quotes because the way it actually works is they give you 100million C-Bills to buy the startup equipment to outfit your unit, aswell as a custom Union dropper. It gives you enough to make a full company, but depending on what units you purchase, you could be slightly over that size, or even VERY undersized(a lance of 25mill omnis anyone? lol).

However yes I had planned on us being a combined arms unit to start with so that anyone who wanted to pick a specialty other than mechwarrior had room for their char. Its quite easy to make a tank, BA, ASF, Mech, PBI/SF force with the cash they give you.

I hadn't wanted to breakdown the unit origin too much myself. My character is from the LA, specificlly Skye. He got run out of the Rangers for not going along with the anti-Tharkad sentiment when he was 'required' too by the officers above him in the Rangers. So he split. He did do service in a joint LAAF-SLDF campaign against CJF that happens in the timeline, so I figured anyone who wants to come from another House would simply have served with a SLDF unit that he fought alongside.
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General Discussion / Re: Battletech-Mercenaries
« Last post by Parmenion on September 12, 2015, 08:32:14 PM »
Thanks mate.

So for the parameters, I take it we are looking at a combined arms unit then.  Which I for one, am more than happy with.  Any idea on size? 

And has any thought been gone into a background for it, because a lot of merc units do have an origin from one of the great Houses, even if that gets diluted with every passing year.  Cheers.

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General Discussion / Re: Battletech-Mercenaries
« Last post by Daemonknight on September 12, 2015, 01:06:35 PM »
Im around. Theres a problem with the site, I can't actually make the unit, something broken on their end. Haven't heard back from the admins, so not sure whats up. Hugin said he had the same problem when he tried to make it.

And you have one 'active' character in the unit(ie registered on the site), but you can certinly RP more than just that character within the game
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General Discussion / Re: Battletech-Mercenaries
« Last post by Parmenion on September 11, 2015, 07:27:30 PM »
I've got so many favourite type characters, I don't know which one to go with  :(

I think I'll refine my choice as we approach kick-off and see what everyone is coming up with.  Anyone heard from DK as it's his idea after all?

BTW... do we only have one character each, or can we have a couple.

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General Discussion / Re: Battletech-Mercenaries
« Last post by Altrak on September 09, 2015, 08:04:07 AM »
Sounds like a nice idea Hugin.

I am on the other hand thinking of recycling one of the multiple DC characters developed in the 3040 game (probably Yuuki Hadono) with an alteration towards a Ronin backround and more fitting for the timeline of the mercenary game of course.
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General Discussion / Re: Battletech-Mercenaries
« Last post by Fatebringer on September 03, 2015, 09:38:26 AM »
I'd have to think about it. Yesterday was the first good day at work in a long time and that's only because I wasn't distracted by game stuff. :P Anywho, don't feel restricted because of me is all I'm saying.
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General Discussion / Re: Battletech-Mercenaries
« Last post by Hugin on September 02, 2015, 02:43:58 AM »
I'd love to have you in Parm!

Let's talk characters!

I'd (if Fatebringer does not call dibs on it) play the ASF pilot (given the fact that we got two ASF on our Union).
If you want to do that, Fate, I'd be as happy with a BA trooper :)

And I'm considering to make the character a (former) clanner (Nova Cat that is)

thoughts?
28
General Discussion / Re: Battletech-Mercenaries
« Last post by Daemonknight on August 28, 2015, 04:55:43 AM »
Its an alternate timeline Parm. I think the year is like 3089 now? But its not the canon timeline. I believe it picks up right after the FedCom Civil War, but I'd have to go check. Theres a ton of backstory floating around from all the different units.

And no, its not all mechs. You create a merc force with whatever composition you want. I tried to do one before and it was a mix of PBI(well...Jump PBI), ASF, mechs and some APCs w/ BA. You can do whatever you want, and its all set out for you to create your dream force. As you gain cash you eventually can expand your unit and take on bigger/more contracts. At a certain Reputation level with an employer you can even get a landhold and have territory to defend, and it can be attacked and such. Its a very throuough game system they have.

It would allow all of us to excercise our RP without having to worry about one person trying to manage the headache of paperwork that FGCs require, much as I love these damn games. Someday I'll convince one of my programmer friends to take all the spreadsheets and math and rules and make a real client-based game of it.
29
General Discussion / Re: Battletech-Mercenaries
« Last post by Parmenion on August 27, 2015, 06:37:01 AM »
I'm sort of interested.  What time period is it set in do you know?  And is it all just about mechs, or would there be ASF, armour and PBI?

Any chance of getting GWA involved?  Even though he played a damn Marian in a previous FGC game, his RP was truly excellent.



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General Discussion / Re: Battletech-Mercenaries
« Last post by Altrak on August 27, 2015, 12:42:59 AM »
Daemonknight
Hugin
Valjean
Altrak


Four it is :)

=========

Thanks Fate that you appriciate the wordniness. Because it was sometimes quite hard to come up with more and more plots and stories from the DC the longer the game lasted (yet the most long term plotlines weren't able to fully develop :( )
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