; ?> allergic-dextral ; ?>

Author Topic: ROLL CALL!  (Read 14708 times)  Share 

Deathrider6

  • Guest
ROLL CALL!
« on: April 19, 2011, 07:46:09 PM »
I need to know who is still here and what factions you control (even though I know already) so we can get things set to continue.

GreyJaeger

  • Guest
Re: ROLL CALL!
« Reply #1 on: April 19, 2011, 07:50:38 PM »
GreyJaeger- Draconis Combine

Daemonknight

  • Imperium Magistratus
  • High Lord Admiral
  • *
  • Posts: 102179
  • Reputation: 3462
    • View Profile
    • Email
Re: ROLL CALL!
« Reply #2 on: April 19, 2011, 08:07:35 PM »
DK checking in for:

Lyran Alliance
Federated Suns
Wolf's Dragoons
Mercs/Dragoons Alpha Command
"My only regret is that I will not be alive in .03 seconds. I would have liked to watch the enemy attempt to vent an omnidirectional thermonuclear blast enveloping their outpost."
-Last thoughts of Maldon, Type XXX Bolo, 3rd Battalion, Dinochrome Brigade

chaosxtreme

  • Guest
Re: ROLL CALL!
« Reply #3 on: April 19, 2011, 11:37:39 PM »
chaosxtreme - Free Worlds League, Clan Steel Viper

Cannonshop

  • Guest
Re: ROLL CALL!
« Reply #4 on: April 20, 2011, 01:17:54 AM »
Cannonshop:

Union of Independent Worlds

Cappellan Confederation

GraeGor

  • Guest
Re: ROLL CALL!
« Reply #5 on: April 20, 2011, 03:47:54 AM »
GraeGor
 
Clan Star Adder/Star Adder Commonwealth States


no clue if Im alone or still have a partner

Parmenion

  • Guest
Re: ROLL CALL!
« Reply #6 on: April 20, 2011, 06:00:48 AM »

Parmenion.

Those cool felines from the Magistracy of Canopus

And the awesome dudes of the Hell's Alliance


Iron Mongoose

  • Guest
Re: ROLL CALL!
« Reply #7 on: April 20, 2011, 09:52:21 AM »
I still read the boards, for what that's worth.  But as far as it goes, as long as there's still some faint glimmer of hope that FGC VI may still take place, I've made my commitment to make that my priority.  But if it stalls (more than it has) or if it proves to be less work than anticapated, then I'd be happy to follow through with that this game started five years ago.

Jeyar

  • Guest
Re: ROLL CALL!
« Reply #8 on: April 21, 2011, 03:23:13 AM »
Jeyar - Taurian Concordat

Delayed reply due to nasty virus. :-[

Holt

  • Guest
Re: ROLL CALL!
« Reply #9 on: April 21, 2011, 01:09:35 PM »
Toss me the plans and status for the Sharks and Scorps, see how involved it will be; work has me by the cajones now.

Fatebringer

  • Guest
Re: ROLL CALL!
« Reply #10 on: April 23, 2011, 08:47:31 PM »
The New Dominion
Fatebringer - Faction Head
Dave Baughman
Jedibear
Elrad
« Last Edit: May 04, 2011, 03:38:14 PM by Fatebringer »

Fatebringer

  • Guest
Re: ROLL CALL!
« Reply #11 on: April 23, 2011, 08:48:55 PM »
And the awesome dudes of the Hell's Alliance

I like how we made you change the name :) When we first heard of the merger and you guys were trying to call it the "Horse Alliance." We were like....no.

Cannonshop

  • Guest
Re: ROLL CALL!
« Reply #12 on: April 24, 2011, 03:26:04 AM »
It's amusing, really-it almost looks to me like there are only two "Periphery Powers" whom are staunchly independent, and one of them is trying to maintain it by balancing outside influences against each other (the UIW) while the other is the Taurians.

and we're too far apart to be allies, alas...

Everyone else is either rushing to embrace their conquerors, or just being hammered flat.

it's going to be an interesting year.

Parmenion

  • Guest
Re: ROLL CALL!
« Reply #13 on: April 24, 2011, 04:07:59 AM »
I don't find it all that amusing CS.  After all, the Archon was a royal wanker to the Magistrix back at the Star League Conference on Tharkad.  Then chucked a hissy fit at the Canopians.  The Terrans had the ol' Marian Hegemony doing the reach around on them at the same time, which went down a real treat on Canopus IV.  The Star Adders have always treated the Magistracy above board, and while the Royal Palace is only too well aware that Addergrad wants to turn the Magistracy into 'CSA Inc', we are still an independent nation.   But owing a far few chits (then again, some owe us as well).

The OWA/CHH merge came about for a number of reasons.  A couple off the top of my head is that it hopefully annoys the heck out of the Draconis Combine.  Second reason is that the GMs at the time wanted it.  You've been a GM in a previous reincarnation of this game I recall (coz I also played in that game).  And while I don't say 'how high' when I GM tells me to jump, I at least listen to them, before I pull out my get out of jail free card ('Sorry, I'm Australian.  You want me to do what exactly?')

I'd like to see a number of independent periphery powers because all too often the IS realms are a bit pedestrian, but what has occured was more so due to past GMs helping their besties.





Cannonshop

  • Guest
Re: ROLL CALL!
« Reply #14 on: April 24, 2011, 05:51:32 AM »
I don't find it all that amusing CS.  After all, the Archon was a royal wanker to the Magistrix back at the Star League Conference on Tharkad.  Then chucked a hissy fit at the Canopians.  The Terrans had the ol' Marian Hegemony doing the reach around on them at the same time, which went down a real treat on Canopus IV.  The Star Adders have always treated the Magistracy above board, and while the Royal Palace is only too well aware that Addergrad wants to turn the Magistracy into 'CSA Inc', we are still an independent nation.   But owing a far few chits (then again, some owe us as well).

The OWA/CHH merge came about for a number of reasons.  A couple off the top of my head is that it hopefully annoys the heck out of the Draconis Combine.  Second reason is that the GMs at the time wanted it.  You've been a GM in a previous reincarnation of this game I recall (coz I also played in that game).  And while I don't say 'how high' when I GM tells me to jump, I at least listen to them, before I pull out my get out of jail free card ('Sorry, I'm Australian.  You want me to do what exactly?')

I'd like to see a number of independent periphery powers because all too often the IS realms are a bit pedestrian, but what has occured was more so due to past GMs helping their besties.






I was commenting on the in-character politics.  Notably, a Magistracy troop might make the same comment about the UIW, given that the Independents are letting a Clan run their main public comms hubs, and a Great House is dumping investment capital into their industrial infrastructure while using their troops as mercenary proxies.  Hell, a Canopian might even dig up slurs about that last bit, since the Independents have also fought as proxy troops for yet another Great House, presumably for some financial gain or another, and come out of THAT conflict with accusations of war-crimes and excessive force (* used against CLP elements on Arc Royal) and rumours of grisly "Trophy taking"  (New Capetown).

The political dynamic is what I was referring to-as in the in-character dynamic.  The MoC hasn't exactly been seen as resisting CSA domination, the OWA has become a wholly-owned subsidiary realm, the MH and NIOPS? Gone, replaced by the Spirit Cats, with Canopian help, Randis as an independent is extinct...The Great Houses and the Clans are ascendant.

From an outside perspective, the only Periph realm that isn't a client/colony to SOMEBODY is the Taurians, how long THAT lasts could be part of what makes this year interesting.

Parmenion

  • Guest
Re: ROLL CALL!
« Reply #15 on: April 24, 2011, 08:30:08 AM »
And the awesome dudes of the Hell's Alliance

I like how we made you change the name :) When we first heard of the merger and you guys were trying to call it the "Horse Alliance." We were like....no.

The a reason for everything...

a.  wanted to see if anyone noticed,
b.  early onset of alzheimers,
c.  just plan forgot which name due to inactivity,
d.  it's only the Hell's Alliance for those living in the Suns or Combine, or
e.  all of the above.



GreyJaeger

  • Guest
Re: ROLL CALL!
« Reply #16 on: April 24, 2011, 09:16:43 AM »
I kinda like it.

I take it though that the Clanners had to have top billing? Otherwise you would have Outworlds Horses.

Marlin

  • Guest
Re: ROLL CALL!
« Reply #17 on: April 25, 2011, 01:24:14 PM »
On Topic:

Marlin

Spirit Cats
Ice Hellions

And now of olde tales by an olde fella:

There once was a time that the mighty GMs were approached and begged to let Horses and Hellions take over the Outworlds Alliance, but it was not to be.

Harrumph, you there, get off my lawn!!!

 :)

I had nice easter days. Very appreciated.

Fatebringer

  • Guest
Re: ROLL CALL!
« Reply #18 on: April 25, 2011, 04:25:41 PM »
Well, no matter how the Ravens got left out of that pickle. I'd say mostly from a decided lack of knowledge of what led the Ravens to that corner of the universe in the first place, I'm a little bit dissapointed, but considering our status in the New Dominion, I really can't complain at all.

The main reason I still wonder if we should have fought harder for that was a line in one of the JHS books that said there was a promise made to the Ravens regarding Quatre Bell, if I recall correctly, by the founder. In cannon, that place was a heap of space debris and needed more resources and know how to operate an extravagant space center then the OA had to dish out, but in this game it looks like the OA had that project working before the Horses came along. That's a differnce in game system vs cannon and nothing bad against anyone ;)

chaosxtreme

  • Guest
Re: ROLL CALL!
« Reply #19 on: April 25, 2011, 07:29:09 PM »
How come everyone keeps forgetting the FWL when they talk about the Magistracy.

- We made the SL Stop the CoP's War.

- We made the SL make the Terrans release the Magestrix.

- We have had the Battlegroup of Warships there for 10-15 turns over Canopus making the CoP's blink.

Just because our leader isn't bedding one doesn't mean we aren't trying to slowly co-opt their indepdence and turn them into a client state/new Duchy.

Have we been too sneaky?

Parmenion

  • Guest
Re: ROLL CALL!
« Reply #20 on: April 25, 2011, 09:13:37 PM »

- We have had the Battlegroup of Warships there for 10-15 turns over Canopus making the CoP's blink.


I was wondering why we couldn't see the sun over Crimson City  :)



Fatebringer

  • Guest
Re: ROLL CALL!
« Reply #21 on: April 26, 2011, 07:45:10 PM »
He he he, ;)

Deathrider6

  • Guest
Re: ROLL CALL!
« Reply #22 on: May 02, 2011, 09:46:48 AM »
Okay Folks data for the next turn got delayed a bit but here's the deal...Your time jump RP data will be going out this week (early) what your fation gets is NOT tradeable in any way shape or form. The package will be based off of your t46 assets. It will contain the following:

X:Resource points
10 design picks (5 from 3075 and 5 from 3085) these must be faction appropriate.
5 Tokens good for hex improvements


The RP totals will be given via PM and are NOT to be discussed among players. I would have had these out yesterday but real life intervened once again. If you have questions regarding your design picks plese PM your choices to me for assistance.

Parmenion

  • Guest
Re: ROLL CALL!
« Reply #23 on: May 02, 2011, 06:34:54 PM »

DR6,

a.  For some of the smaller factions (ie... the Magistracy and probably the Concordant) their won't be 10 exclusive factional designs available.  Previously when stuff like this has happened, we have been allowed to draw off old Terran Hegemony/SLDF designs and the like (ie...  which is why the Magistracy can build the Royal Ironsides ASF).    Will this be allowed for the jump?   Or could we be allowed to obtain a design off another nationas via a licence?  ie... the Magistracy received a licence from the Federated Suns to build the LGN-2D Legionnaire.  Via GM agreeance of course.

b.  does this 10 designs include dropships and Warships?



Okay Folks data for the next turn got delayed a bit but here's the deal...Your time jump RP data will be going out this week (early) what your fation gets is NOT tradeable in any way shape or form. The package will be based off of your t46 assets. It will contain the following:

X:Resource points
10 design picks (5 from 3075 and 5 from 3085) these must be faction appropriate.
5 Tokens good for hex improvements


The RP totals will be given via PM and are NOT to be discussed among players. I would have had these out yesterday but real life intervened once again. If you have questions regarding your design picks plese PM your choices to me for assistance.

Fatebringer

  • Guest
Re: ROLL CALL!
« Reply #24 on: May 03, 2011, 08:33:23 AM »
b.  does this 10 designs include dropships and Warships?

Yeah, and would the Aesir / Vanir count as 1 design? ;) It's kinda like an omni dropper :P

Fatebringer

  • Guest
Re: ROLL CALL!
« Reply #25 on: May 03, 2011, 09:02:53 AM »
When does the 3090 book come out, anyone know? I remember from the battlechat notes that is supposed to be the last major update in the line before the Dark Ages.

"The next print TRO is slated to have close to 100 designs in it, all in production by or in 3090."

Should even have Protos. ;)
« Last Edit: May 03, 2011, 09:14:53 AM by Fatebringer »

Deathrider6

  • Guest
Re: ROLL CALL!
« Reply #26 on: May 03, 2011, 12:05:57 PM »
Just a couple of notes to clairify the designs and what a hex improvement is.

Hex improvement includes upgrading from a MW to CW ONLY you must pay for an RCW or NCW all other hex elements are also included (MF,SW,IC,RS,PF etc.).

Variants of current designs are considered to take a slot of your "free" selections. New technologies will be approved/denied on a case by case basis. WARSHIPS are not allowed to be chosen. If a variant of a new design is selected you must select the base design. Variants of older designs may be selected stand alone on a case by case basis.

Deathrider6

  • Guest
Re: ROLL CALL!
« Reply #27 on: May 03, 2011, 12:15:57 PM »
Okay now for the really important part. To recieve you RP package for the 20 year jump please send me a PM with the subject line "20 year RP Package-prestart (faction Name Here)". This must be done for EACH faction you control. I will respond with the RP total you get to spend pre turn.

  You will be submitting 2 (two) orders sheets this turn one is a prestart to show where all your package points and  the 5 tokens went and then you will submit a regular sheet as per normal. NO exceptions. the prestart sheets will be due May 15th and the regular turn sheets will be due May 22nd. The turn will run through June 30th so we can get back on the standard schedule. The Combat Phase of the turn will last until June 12th the extra time will be for role play and clean up.

The 3091 boards will be open for posting as of May 7th for Pre-start RP.

 

Deathrider6

  • Guest
Re: ROLL CALL!
« Reply #28 on: May 03, 2011, 12:18:32 PM »
Warships no. Droppers yes. As for SLDF/TH designs of older vintage They will be approved/denied on a case by case basis.

DR6,

a.  For some of the smaller factions (ie... the Magistracy and probably the Concordant) their won't be 10 exclusive factional designs available.  Previously when stuff like this has happened, we have been allowed to draw off old Terran Hegemony/SLDF designs and the like (ie...  which is why the Magistracy can build the Royal Ironsides ASF).    Will this be allowed for the jump?   Or could we be allowed to obtain a design off another nationas via a licence?  ie... the Magistracy received a licence from the Federated Suns to build the LGN-2D Legionnaire.  Via GM agreeance of course.

b.  does this 10 designs include dropships and Warships?



Okay Folks data for the next turn got delayed a bit but here's the deal...Your time jump RP data will be going out this week (early) what your fation gets is NOT tradeable in any way shape or form. The package will be based off of your t46 assets. It will contain the following:

X:Resource points
10 design picks (5 from 3075 and 5 from 3085) these must be faction appropriate.
5 Tokens good for hex improvements


The RP totals will be given via PM and are NOT to be discussed among players. I would have had these out yesterday but real life intervened once again. If you have questions regarding your design picks plese PM your choices to me for assistance.

Marlin

  • Guest
Re: ROLL CALL!
« Reply #29 on: May 03, 2011, 01:11:52 PM »
What is with projects that were started before the great Jump?

Are they counted as finished or would they have to be paid as usual?


Also, I would ask, but this could be redundant, what canonically dead factions would do with the TRO stuff (nevermind that the CIH already got several designs from '85 and some question is still unanswered by you, *hint-hint* ;) ) We will see, when I look into it, what the options are.

Fatebringer

  • Guest
Re: ROLL CALL!
« Reply #30 on: May 03, 2011, 01:15:35 PM »
I'm thinking some of that will be answered when we get our new faction sheets. But I do think it's a good idea to get a list of what factions still exist as we have been led to believe that some might be gone by previous non-gm posts.

Deathrider6

  • Guest
Re: ROLL CALL!
« Reply #31 on: May 03, 2011, 03:18:31 PM »
What is with projects that were started before the great Jump?

Are they counted as finished or would they have to be paid as usual?


Also, I would ask, but this could be redundant, what canonically dead factions would do with the TRO stuff (nevermind that the CIH already got several designs from '85 and some question is still unanswered by you, *hint-hint* ;) ) We will see, when I look into it, what the options are.

Projects started are considered complete IF they were on your t46 orders that was factored into your point total given.

Deathrider6

  • Guest
Re: ROLL CALL!
« Reply #32 on: May 03, 2011, 03:51:34 PM »
I'm thinking some of that will be answered when we get our new faction sheets. But I do think it's a good idea to get a list of what factions still exist as we have been led to believe that some might be gone by previous non-gm posts.


There are several factions in cold storage so to speak...they will possibly be made available once we get warm bodies. They are CBS,The Marians, The Hansa, Nueva Castille. The hansa and Nueva Castille are new. No map or HI data will be shown until a NEW player takes them over.

Niops is gone (Taken by CNC after they merged with the SL). The Wolves joined the SLDF some elements have broken away and joined either the Dragoons or returned to Arc-Royal.

The SLDF is currently under GM management (unless they get a FULL TIME player).


The TH has gone through an internal adjustment of signifcance and is GM ONLY. There is a large splinter group (WOB) running loose.


Deathrider6

  • Guest
Re: ROLL CALL!
« Reply #33 on: May 03, 2011, 03:56:59 PM »
Regarding the previous post. Factions in cold storage are not open to a player who already has an existing faction and have limited immunity to removal to allow for new players to take them and join the game, the SLDF is available for play if there is a dedicated full time player willing to deal with the legwork involved when dealing with multiple faction's units that have been seconded as well as facilities scattered across the IS.


While this does limit to a point what players can do it also increases the likelyhood that factions with player currently running will interact rather than isolate themselves out in the middle of nowhere.



Deathrider6

  • Guest
Re: ROLL CALL!
« Reply #34 on: May 03, 2011, 03:59:37 PM »
For Clan players the blood are still out there just not necessarily on Terra they can possibly turn up anywhere. For IS player the removal of the Clan threat is still a vaild objective the Clans still want a new star league under their banner as well but the question to all of you is how do you accomplish these objectives? Use of force or diplomacy? The Choice is yours..

Fatebringer

  • Guest
Re: ROLL CALL!
« Reply #35 on: May 03, 2011, 04:40:43 PM »
For Clan players the blood are still out there just not necessarily on Terra they can possibly turn up anywhere. For IS player the removal of the Clan threat is still a vaild objective the Clans still want a new star league under their banner as well but the question to all of you is how do you accomplish these objectives? Use of force or diplomacy? The Choice is yours..

Oh, you know where we're going with that one ;)

Quote
Projects started are considered complete IF they were on your t46 orders that was factored into your point total given.

I know we had set projects in the works for after that turn, listed in the write up. These were key mandatory points to our acquisition of New Caledonia. I'm thinking there should be enough RP and Build points to ensure that this happens, but if not, I'll have to appologize to the Hellion player and continue to finish them up as soon as we can.

NVA

  • Guest
Re: ROLL CALL!
« Reply #36 on: May 03, 2011, 07:16:22 PM »
I will not be returning to the game.  However, I would like to be a part of the transition for these characters and actions of the Wolves/WiE/SLDF/Niopsians.  IE:

1 - WiE going back to Arc Royal would require something serious happening, given the treatment by previous leaders towards the WiE.
2 - Alaric Kell is still kicking and as a Kell and Kerensky descendent...Well, who KNOWS what kind of trouble that could make.  :)
3 - I don't want the SL/SLDF just get written off essentially.  :)

Parmenion

  • Guest
Re: ROLL CALL!
« Reply #37 on: May 04, 2011, 06:46:49 AM »
Question on resource points...

a.  can they be used for exploration missions to establish member worlds?  I ask this, because a number of my recent posts, especially in regards the Horses Alliance, specifically mentions re-colonizing a lot of the old OWA worlds that were abandoned during the Succession Wars.

Thanks.

 

Okay Folks data for the next turn got delayed a bit but here's the deal...Your time jump RP data will be going out this week (early) what your fation gets is NOT tradeable in any way shape or form. The package will be based off of your t46 assets. It will contain the following:

X:Resource points
10 design picks (5 from 3075 and 5 from 3085) these must be faction appropriate.
5 Tokens good for hex improvements


The RP totals will be given via PM and are NOT to be discussed among players. I would have had these out yesterday but real life intervened once again. If you have questions regarding your design picks plese PM your choices to me for assistance.

Fatebringer

  • Guest
Re: ROLL CALL!
« Reply #38 on: May 04, 2011, 09:42:42 AM »
Okay now for the really important part. To recieve you RP package for the 20 year jump please send me a PM with the subject line "20 year RP Package-prestart (faction Name Here)". This must be done for EACH faction you control. I will respond with the RP total you get to spend pre turn.

  You will be submitting 2 (two) orders sheets this turn one is a prestart to show where all your package points and  the 5 tokens went and then you will submit a regular sheet as per normal. NO exceptions. the prestart sheets will be due May 15th and the regular turn sheets will be due May 22nd. The turn will run through June 30th so we can get back on the standard schedule. The Combat Phase of the turn will last until June 12th the extra time will be for role play and clean up.

The 3091 boards will be open for posting as of May 7th for Pre-start RP.

Maybe this should get it's own thread. I'm still waiting on the RP Package and to get a glimpse of the new map so I know what we need to upgrade.

GraeGor

  • Guest
Re: ROLL CALL!
« Reply #39 on: May 04, 2011, 10:46:30 AM »
Okay now for the really important part. To recieve you RP package for the 20 year jump please send me a PM with the subject line "20 year RP Package-prestart (faction Name Here)". This must be done for EACH faction you control. I will respond with the RP total you get to spend pre turn.

  You will be submitting 2 (two) orders sheets this turn one is a prestart to show where all your package points and  the 5 tokens went and then you will submit a regular sheet as per normal. NO exceptions. the prestart sheets will be due May 15th and the regular turn sheets will be due May 22nd. The turn will run through June 30th so we can get back on the standard schedule. The Combat Phase of the turn will last until June 12th the extra time will be for role play and clean up.

The 3091 boards will be open for posting as of May 7th for Pre-start RP.

Maybe this should get it's own thread. I'm still waiting on the RP Package and to get a glimpse of the new map so I know what we need to upgrade.


what Fate said

Marlin

  • Guest
Re: ROLL CALL!
« Reply #40 on: May 04, 2011, 11:53:58 AM »
I was about asking for the new map as well. There is likely stuff to change and such and for some factions it has serious impact on the next step.

Marlin

  • Guest
Re: ROLL CALL!
« Reply #41 on: May 04, 2011, 01:12:39 PM »
The prestart Sheets, are they called Turn 48 sheets?

The real ones as well, of course. Or do you want a total new beginning?

Edit: And the Package, are we limited to spend the stuff only if it was one turn to do that or can we assume some years for this? (aka infrastructure capability times some years compared to the usual way of turn by turn as in the turns before the jump)
« Last Edit: May 04, 2011, 01:19:50 PM by Marlin »

Deathrider6

  • Guest
Re: ROLL CALL!
« Reply #42 on: May 04, 2011, 03:23:02 PM »
The sheets are just labeled prestart the second sheet will be labeld turn 1(47).

 As for exploration rolls if you want to spend prestart points that is fine. I will have to roll them out and send you results of course before you turn sheet goes in.

 If you are planning to buy WARSHIPS from other factions you need to bank their cost and indicate in a note on the sheet so I can clear any purchases. This is just due to time constraints since I know that it takes time to get these deals set. If you decide to make such purchases They will appear on the turn 1 sheet live. This is a one time mechanic. Purchases will resolve normally once the game restarts. THis will allow me to see where the money goes.


For example: Note: 200RP to FWL for 1 Black Lion (Full droppers and fighters).

GraeGor

  • Guest
Re: ROLL CALL!
« Reply #43 on: May 04, 2011, 08:05:37 PM »
The sheets are just labeled prestart the second sheet will be labeld turn 1(47).

 As for exploration rolls if you want to spend prestart points that is fine. I will have to roll them out and send you results of course before you turn sheet goes in.

what about those of us that did explorations as part of T46? itd be very useful to know if we have new worlds that need to be upgraded

Deathrider6

  • Guest
Re: ROLL CALL!
« Reply #44 on: May 04, 2011, 11:41:49 PM »
The sheets are just labeled prestart the second sheet will be labeld turn 1(47).

 As for exploration rolls if you want to spend prestart points that is fine. I will have to roll them out and send you results of course before you turn sheet goes in.

what about those of us that did explorations as part of T46? itd be very useful to know if we have new worlds that need to be upgraded


If you did not get a PM then you found nothing...with the craziness of the last month I forgot to send PM's telling you that you found nothing. My apologies.

Daemonknight

  • Imperium Magistratus
  • High Lord Admiral
  • *
  • Posts: 102179
  • Reputation: 3462
    • View Profile
    • Email
Re: ROLL CALL!
« Reply #45 on: May 05, 2011, 06:16:50 AM »
where do you want our sheets when we finish. I've got everything done for the FS and LA, working on the Dragoons now according to the little bit I know of.
"My only regret is that I will not be alive in .03 seconds. I would have liked to watch the enemy attempt to vent an omnidirectional thermonuclear blast enveloping their outpost."
-Last thoughts of Maldon, Type XXX Bolo, 3rd Battalion, Dinochrome Brigade

Deathrider6

  • Guest
Re: ROLL CALL!
« Reply #46 on: May 05, 2011, 06:24:21 AM »
where do you want our sheets when we finish. I've got everything done for the FS and LA, working on the Dragoons now according to the little bit I know of.


The usual place send to FGC_orders@intelser.org

Parmenion

  • Guest
Re: ROLL CALL!
« Reply #47 on: May 05, 2011, 09:26:06 AM »
As I don't have TRO:3085, is there any Magistracy of Canopus or Hell's Horses/OWA designs in the book?

I believe the Magistracy has the Ebony and that 75 tonner (Penthisela or something), but are there any other confirmed designs for the above factions.

Thanks


Fatebringer

  • Guest
Re: ROLL CALL!
« Reply #48 on: May 05, 2011, 10:07:17 AM »
lol, this is funny. You should go check out Mekorig's thread in the FP 3090 thread about faction designs from 3085 and his recommendations on what to take. ;)


Fatebringer

  • Guest
Re: ROLL CALL!
« Reply #49 on: May 05, 2011, 10:09:29 AM »
When should we expect our faction's info? I'm impatient (and I know I have a lot to go thru) :P

chaosxtreme

  • Guest
Re: ROLL CALL!
« Reply #50 on: May 05, 2011, 01:52:50 PM »
When should we expect our faction's info? I'm impatient (and I know I have a lot to go thru) :P

What he said but with ice cream, hot fudge, whipped cream, nuts and a cherry on top.   ;D

Fatebringer

  • Guest
Re: ROLL CALL!
« Reply #51 on: May 05, 2011, 03:48:17 PM »
Maybe I need to bust out Veruca again? ;)

Daemonknight

  • Imperium Magistratus
  • High Lord Admiral
  • *
  • Posts: 102179
  • Reputation: 3462
    • View Profile
    • Email
Re: ROLL CALL!
« Reply #52 on: May 05, 2011, 04:26:57 PM »
Wolf's Dragoons - finished/sent
Lyran Alliance - finished/sent/recovering from massive freaking headache
Federated Suns - finished/sent
"My only regret is that I will not be alive in .03 seconds. I would have liked to watch the enemy attempt to vent an omnidirectional thermonuclear blast enveloping their outpost."
-Last thoughts of Maldon, Type XXX Bolo, 3rd Battalion, Dinochrome Brigade

Fatebringer

  • Guest
Re: ROLL CALL!
« Reply #53 on: May 05, 2011, 06:08:57 PM »
Bah, you and your stupid completed orders :P Did the LA absorb the Falcons? Or did you drop them?

Daemonknight

  • Imperium Magistratus
  • High Lord Admiral
  • *
  • Posts: 102179
  • Reputation: 3462
    • View Profile
    • Email
Re: ROLL CALL!
« Reply #54 on: May 05, 2011, 06:46:26 PM »
LA = LC+CJF


the nature of this will become apparent soon enough  ;D
"My only regret is that I will not be alive in .03 seconds. I would have liked to watch the enemy attempt to vent an omnidirectional thermonuclear blast enveloping their outpost."
-Last thoughts of Maldon, Type XXX Bolo, 3rd Battalion, Dinochrome Brigade

Deathrider6

  • Guest
Re: ROLL CALL!
« Reply #55 on: May 06, 2011, 01:45:49 AM »
Maybe I need to bust out Veruca again? ;)


No.

Daemonknight

  • Imperium Magistratus
  • High Lord Admiral
  • *
  • Posts: 102179
  • Reputation: 3462
    • View Profile
    • Email
Re: ROLL CALL!
« Reply #56 on: May 06, 2011, 01:55:49 AM »
DR, there were a few mistakes on the FS and LA sheets, concerning placement of hex improvements. Since we didn't have a map updated with the pre-jump stuff, i tried upgrading worlds already upgraded, and putting 2nd ICs in places. They've been corrected for the final sheet, I just applied the HIs to different hexes. The overall RPs spent didn't change in either case.

Otherwise all LA and FS forces are ready to begin the purging of the IS.


I mean, diplomaticlly resolving all their differences without resorting to big stompy robots.
"My only regret is that I will not be alive in .03 seconds. I would have liked to watch the enemy attempt to vent an omnidirectional thermonuclear blast enveloping their outpost."
-Last thoughts of Maldon, Type XXX Bolo, 3rd Battalion, Dinochrome Brigade

Daemonknight

  • Imperium Magistratus
  • High Lord Admiral
  • *
  • Posts: 102179
  • Reputation: 3462
    • View Profile
    • Email
Re: ROLL CALL!
« Reply #57 on: May 06, 2011, 02:00:01 AM »
Also, just notifying everyone that tonight at midnight EST, i'm opening the 3091 boards so people can begin doing RP. 'Start' date is January 1st.
"My only regret is that I will not be alive in .03 seconds. I would have liked to watch the enemy attempt to vent an omnidirectional thermonuclear blast enveloping their outpost."
-Last thoughts of Maldon, Type XXX Bolo, 3rd Battalion, Dinochrome Brigade

Marlin

  • Guest
Re: ROLL CALL!
« Reply #58 on: May 06, 2011, 09:51:06 AM »
I need the maps first before I can send orders. For Cats more so than Ice Hellions but they also depend on this.

Also, is it allowed to shuffle units around? I would think there is no way to prohibit it especially with worlds changing and stuff. (20 years are a long time)

Deathrider6

  • Guest
Re: ROLL CALL!
« Reply #59 on: May 06, 2011, 01:39:03 PM »
There is map available e-mail me at Deathrider06@msn.com put FC map in the subject. I will send it to you.