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Author Topic: Pre-start Map Updates  (Read 16466 times)  Share 

chaosxtreme

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Re: Pre-start Map Updates
« Reply #30 on: May 21, 2011, 09:48:54 PM »
Hope you got the corrections for the 46 map.

Anyhow, here are the Ice Hellion Map updates for the newest turn:

DP:
3113 Harris: 1 MF, 1 SY, 1 IC
4202 Vlad's Folly: same
4207 Marthe's Folly: same

IS:

1812 Hot Springs: 2 SY
1813 Pasig: 2 SY
(1814 Deia: 1 IC, old update)
1915 Morges: 1 MF
2209 Star's End: 1 MF (has 5 SY by now, older updates)
2208 Gustrell: 1 MF, 1 SY

HW: (sent DR6 a PM about it, he did answer with no negative about it, so I think its ok, but still not sure. Tentatively:)

2938 Hector: gains MF and SY, subhexes: (making them 5 of each; 1 SY was still missing on the 46 map.
2639 Atreus: gains MF and SY for 3 and 2 respectively,
2335 Londerholm: gains MF and SY for 4 and 3 respectively.

Do you need the subhexes for them or would you just put them on where you want?

If Interdicted Hexes are calculated into the Budget, then I would like to uninterdict
2017 Summit
2118 Grunwald

The above is done except for the HW stuff you wrote because what you wrote is confusing.

Format it like this for clarity.

HW Hector SubHW Hex Total +Facilities,


I.E.


HW Hector 0315 (Note this is a subhex ON Hector) +2 MF


For IS Map additions I recommend people take a look at what DK did. Was the clearest easiest one to enter.

« Last Edit: May 21, 2011, 09:53:21 PM by chaosxtreme »

Marlin

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Re: Pre-start Map Updates
« Reply #31 on: May 22, 2011, 02:08:10 AM »
Updated it. Hope its better.

And thanks for your efforts, man.

chaosxtreme

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Re: Pre-start Map Updates
« Reply #32 on: May 22, 2011, 04:01:55 AM »
Alright this isn't just for Marlin because he is not the only one who has done it. But I have already had to say this to many times in this single thread and you are all not new so you all already know this not acceptable.

Please do not modify your posts in the map thread.

Please do not modify your posts in the map thread.


Please. Do. Not. Modify. Your. Posts In. The. Map. Thread.

There are a couple of good reasons for this.

1) We have had a problems in the past where people kept changing what had been in their post's about what was supposed to be in a map change because they kept renegotiating trades and deals in the end it resulted in me having to dozens of maps in a single turn for the map.

2) It just plain makes it harder for me to do a map. Instead of looking at new posts in the map thread for information that needs to be added or removed from the map I now have to look at EVERY post in the entire thread and see if there is something new and check people's post modification dates.

3) While I am not calling anyone who has done it this time a cheater to be clear I really am not it does help people cheat. Because we no longer have a clear chain of why there were additions or subtractions to the map. Or even just by mistake because we can no longer go back through the thread (and previous turn threads) to have the complete history of changes to the map.

To be quite plain I have in the past had to go through several turns worth of map updates and spent hours on this sort of thing with josh in the past because of this exact sort of post modification. It was something like several week nights of voice chat going over threads, PM's, and whatnot to verify everything and I do not intend to ever do that again.


So please understand when I say it is NOT ok to make modifications to your posts in the Map Update thread. It is really not a minor oops it is a major oops and just don't do it.


If you need to make changes make a whole new post, noting that there are changes and what they are. This really has to stop right now.

I really can't be any clearer then this.



« Last Edit: May 22, 2011, 04:03:41 AM by chaosxtreme »

Marlin

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Re: Pre-start Map Updates
« Reply #33 on: May 22, 2011, 04:28:44 AM »
CIH

2938 HW Hector subhex 0717 gains MF, subhex 0615 gains SY. (With the Newgrange, it would now be 5 of each.)
2639 HW Atreus subhex  0610 gains MF, subhex 0411 gains SY
2335 HW Londerholm subhex 4816 gains MF, subhex 4718 gains SY.

Daemonknight

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Re: Pre-start Map Updates
« Reply #34 on: May 22, 2011, 12:17:21 PM »
IC Construction:
Replace 2117(Pandora) with; 0622(Ender's Cluster)
"My only regret is that I will not be alive in .03 seconds. I would have liked to watch the enemy attempt to vent an omnidirectional thermonuclear blast enveloping their outpost."
-Last thoughts of Maldon, Type XXX Bolo, 3rd Battalion, Dinochrome Brigade

Cannonshop

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Re: Pre-start Map Updates
« Reply #35 on: May 22, 2011, 02:39:07 PM »
File sent direct.  (I had to, it was long.)

chaosxtreme

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Re: Pre-start Map Updates
« Reply #36 on: May 22, 2011, 02:53:08 PM »
No really I prefer the file.

+2 internets to you sir.

Deathrider6

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Re: Pre-start Map Updates
« Reply #37 on: May 22, 2011, 10:37:50 PM »
Hmmm....what to do.

Dave Baughman

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Re: Pre-start Map Updates
« Reply #38 on: May 22, 2011, 11:35:42 PM »
And I looked, and behold a pale horse: and his name that sat on him was Apollyon, and Hell followed with him. And power was given unto them over the fourth part of the earth, to kill with sword, and with hunger, and with death, and with the beasts of the earth.

GraeGor

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Re: Pre-start Map Updates
« Reply #39 on: May 23, 2011, 01:01:38 AM »
missed a few things, or I screwed up, or just other things I noticed:

Territory Transfers:                           
IS 1420   Duran - Transfer from FWL to CSA/SAC apparently missed this one in the doing of the new map

Infrastructure Additions:
IS 1217   Loxley - should have 2 SY (built 1, other was relocated salvage from an earlier Turn) and 3 MFs (hex started with one, built other 2)
2606   empty hex - add Space Station [Kerensky Station] this one is my bad, I placed in wrong hex, shouldve been 2006 not 2606

IS 0619 Timbuktu - should be a NewDom hex

IS 0324 and IS Hex 2009 - both have an Apollo; earlier Maps had New Apollo in IS Hex 0324



and is it just me (and my mild colorblindness), or do the CIH and NewDom Faction Colors look identical


that's all I can see at this time

Daemonknight

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Re: Pre-start Map Updates
« Reply #40 on: May 23, 2011, 01:44:54 AM »
They're slightly off, but extremely close
"My only regret is that I will not be alive in .03 seconds. I would have liked to watch the enemy attempt to vent an omnidirectional thermonuclear blast enveloping their outpost."
-Last thoughts of Maldon, Type XXX Bolo, 3rd Battalion, Dinochrome Brigade

Iron Mongoose

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Re: Pre-start Map Updates
« Reply #41 on: May 23, 2011, 01:46:11 AM »
Not identical... but really damn close.  

With no Falcons or Scorps, there are no green factions in the north.  Might make it easier if the Hellions or the Rassies went to that or some other color (they're both also nearly the same as the OA, but they're less likely to be mixed up).

GI Journalist

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Re: Pre-start Map Updates
« Reply #42 on: May 23, 2011, 09:00:10 AM »
Marian Hegemony changes:

133 Frontier Station, adds SS, SY
532 Lothario, adds PF
533 Lummattii, Control World
536 New Venice, adds PF
634 Berinice, Control World
634 Caledonia, Control World
730 Acquincum, Control World
732 Illyria, adds SY
735 Ostia, Control World
833 Grafenwohr, Control World
934 Revel, Control World
937 Akko, Control World
1036 Londerholm, Control World
1038 Comstock, Control World


Fatebringer

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Re: Pre-start Map Updates
« Reply #43 on: May 23, 2011, 03:16:38 PM »
IS 0619 Timbuktu - should be a NewDom hex

Map Updates to the Pre-Release Map

Timbuktu (0619) is still New Dominion Blue, as per the Star Adder Post.
"North Gate" Station (2508) is Ice Hellion Blue

Marlin

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Re: Pre-start Map Updates
« Reply #44 on: May 25, 2011, 12:47:45 PM »
Clan Spirit Cats for Pre-Start-Map:

935 Niops  VII becomes Regional Capital
3002 DP New Hope Station becomes Regional Capital