TBH, the build programmes weren't as unrestricted as they MIGHT have been-I ran the numbers on the UIW, and that little (at the time) 12 point faction would've had over 3000 RP to spend if each year of the jump was taken individually and there was NO war in between. (note that we didn't get that much, I won't say what the total was, only that it was a lot smaller than 3000 RP.)
But I stand by my statement: I don't want my little faction to be taken out off-stage or during a turnbreak, I have a lot less problem with it happening IN PLAY against other players, for logical reasons driven by my own bad decision making. Unlike a lot of the major players, I actually built this faction MYSELF, and it's "MY" character, so I want its end, if that is what is to be, to be worthy of a beloved player-character in a long-running campaign, as opposed to smashed flat like some out-of-the-monster-manual level 1 goblin or zero-level NPC done in to clear up space in the Dungeonmaster's notes.
I think there are a few other players here who feel the same way about the factions THEY built (or built up.)
Now, I also understand something else: a five year jump would, maybe, allow me to fix the CapCon's problems (*problems mostly due to my blundering in the 20 year jump!)
But, for me, that would be affecting repairs in hopes of transferring it to another player-someone who really Grooves on the Cappellans in a way I just...don't.
The build programs were totally unrestricted: there was no downsizing in any force in the game. Nobody actually took losses, because there was 'zero' fighting going on. Yes, everyone would've had more RP. Want to know what the LA/CJF would've made over 20 years, if played out with no combat? Or the FWL, or Dominion?
'Unrestricted' means there's no down turn in production. If someone wanted to build 3000 FP of ground units, they simply added 3000 FP of ground forces to their sheet. So yes, the build programs, were TOTALLY unrealistic for the source material. I don't think there was been 20 years of unbroken peace in the CBT universe since the fall of the Star Leauge(I leave the voracity of that statement to CBT scholars, but you get what I'm saying).
A 5 year jump, would allow us to take all the factions that are just overwhelming powerful(FWL, LA, Dominion, DC, FS) and balance them against the smaller factions who have no hope of catching up, lest the top tier factions get smacked around suddenly(which would amount to an artificial war to justify it- something people seem to be against, and so am I).
As for the UIW, it's so small that most of the neighboring factions could eat the whole UIW without blinking. I'm pretty sure every UIW hex coul be invaded simultaneously except for Arluna, because the Lyrans gave you the two Adder worlds in Turn 1. And it sounds like you are basically saying that whether it happens off camera or not, the demise of the UIW is the end of the game for you.