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Author Topic: Rules Discussion / Suggestions  (Read 19792 times)

Fatebringer

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Rules Discussion / Suggestions
« on: April 18, 2012, 07:02:07 PM »
I was thinking about the battlefield salvage and the Enemy Designs you come across. Everyone is always envious of neighbors big and shiny toys.

What about doing reverse engineering where you have to give up 5 FP of Salvage or Raids gained from your target faction, from one or more fights, to try and get something usable? Set the diff to 12, and use the standard multiplier for bonuses.

5 = 12
5 + 5 = 12 - 1 = 11
5 + 10 = 12 - 2 = 10
5 + 20 = 12 - 3 = 9

Example.

Leto gains 3 FP of salvage from battle on Geidi Prime, they decide there's some decent stuff here and want to get some functional parts to fix the machines they have so they successfully raid Ix and come away with another 2 FP in parts. They give all 5 points to their developers and fund their research.

To make sure they get a decent chance at something for their money they throw another 20 points at it for a +3 bonus reducing the 12+ to a 9+, Leto rolls a 10 - Success!

New Design from Salvage must come from the RAT of the units faced.
New Design from Raids are randomed

You should get the jist of this from what I've put up :P I leave the rest to your imagination.

Daemonknight

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Re: Rules Discussion / Suggestions
« Reply #1 on: April 18, 2012, 08:18:03 PM »
Normally I'd be all for some back and forth on this topic, however it's not really compatible with the soon-to-be-unveiled rules I'm working on at the moment for R&D.

Basically, PFs will be generating RP(Research Points) to research new technologies. Each technology tree will have at least 6 levels(Tiers), each Tier with a set # of RP to complete it's research. PFs will be much more tightly controlled than previously, as will all hex improvements(more on that later). Research will cost RP(resource points) to activate the PF's research abilities, and just so we all know ahead of time: it will be expensive. Research is not going to be easy, especially the higher Tiers, but the payoffs do get quite large in some cases.

The full rules will be available as soon as I get them finalized, which should be soon. I'm finishing a draft of the tech trees themselves, and I'll be asking for Dave B's input. If he and I agree they are ready, they'll be posted, hopefully by the beginning of next week so you can peruse them at your leisure.

I'll expand more later, kinda in the zone right now, so...thank you for waiting patiently :) I'm sure people are looking forward to more rules reveals :)
"My only regret is that I will not be alive in .03 seconds. I would have liked to watch the enemy attempt to vent an omnidirectional thermonuclear blast enveloping their outpost."
-Last thoughts of Maldon, Type XXX Bolo, 3rd Battalion, Dinochrome Brigade

GreyJaeger

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Re: Rules Discussion / Suggestions
« Reply #2 on: April 19, 2012, 08:03:08 AM »
I looked through the rules as it is, and I did not see anything about what constitutes knowledge "in-game" and "out-of-game". Ie, the information presented in combat threads,Inner Sphere/Clan Chatterweb news reports, and Faction threads. Also, with this delineation in black and white, everyone is starting off on the same footing.

Personally, News Threads are common knowledge for everyone. [RP] and [RP/MM] threads are common knowledge for involved factions. IC Faction threads are not. Negotiations between factions should be done in Turn#[RP] threads.

Players using information form IC Faction Threads or [RP] threads their factions are not involved in get Infrastructure blewed up.

I say this because I have seen far too much "behind the scenes", ie PM "negotiations" that never manifest themselves IC in any way, shape, or form save combat threads. IMPO, this smacks of meta-gaming. I know not everyone sees it that way, and I am not accusing anyone of cheating. It is just my personal belief.

Daemonknight

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Re: Rules Discussion / Suggestions
« Reply #3 on: April 19, 2012, 08:43:31 AM »
If you'd like, I can make a new post to the rules detailing exactly which threads are and are not in-game knowledge, aswell as what constitutes valid roleplay.
"My only regret is that I will not be alive in .03 seconds. I would have liked to watch the enemy attempt to vent an omnidirectional thermonuclear blast enveloping their outpost."
-Last thoughts of Maldon, Type XXX Bolo, 3rd Battalion, Dinochrome Brigade

GreyJaeger

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Re: Rules Discussion / Suggestions
« Reply #4 on: April 19, 2012, 08:58:20 AM »
Yes, please do so. Thanks.

Ian Sharpe

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Re: Rules Discussion / Suggestions
« Reply #5 on: April 19, 2012, 05:10:30 PM »
What do you mean no WarShip militia?!! :P

Daemonknight

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Re: Rules Discussion / Suggestions
« Reply #6 on: April 19, 2012, 07:58:01 PM »
Oh thats right, I forgot. Everyone gets a Warship militia of atleast 3 cruisers, 2 destroy-[Redacted by 'ComStar'].

-There are no warships. YOU SAW NOTHING!!!
Have a plesant visit to Terra...frails.
"My only regret is that I will not be alive in .03 seconds. I would have liked to watch the enemy attempt to vent an omnidirectional thermonuclear blast enveloping their outpost."
-Last thoughts of Maldon, Type XXX Bolo, 3rd Battalion, Dinochrome Brigade

Cannonshop

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Re: Rules Discussion / Suggestions
« Reply #7 on: April 20, 2012, 02:13:54 AM »
What are these "Warships" of which you speak?

Daemonknight

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Re: Rules Discussion / Suggestions
« Reply #8 on: April 20, 2012, 02:57:25 AM »
those shiny things in the sky. They shine the Light of Hope on those confused peoples who have polite disagreements with their benelovent rulers.

I believe you call that 'orbital bombardment'
"My only regret is that I will not be alive in .03 seconds. I would have liked to watch the enemy attempt to vent an omnidirectional thermonuclear blast enveloping their outpost."
-Last thoughts of Maldon, Type XXX Bolo, 3rd Battalion, Dinochrome Brigade

Cannonshop

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Re: Rules Discussion / Suggestions
« Reply #9 on: April 20, 2012, 03:41:34 AM »
3039 DK, nobody has 'em.  (and Com* didn't have any in active service, either.)

Daemonknight

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Re: Rules Discussion / Suggestions
« Reply #10 on: April 20, 2012, 05:40:30 AM »
Thats what Comstar wants you to think ;)


Anyways, enough with the non-existant-warship jokes. I want to let everyone know ahead of time, that in addition to the new research rules(which I've just sent out to Dave B to be looked over before I finalize them), I'm rewritting the comm rules so they'll fit into the R&D rules, aswell as a solid formula for service revenue. They'll both be posted before the game begins, even though the operational part of the Comm rules will not be changing too much. As part of the comm rules rewrite, the Disrupt Communications Special Forces mission will be renamed to Disrupt Communications(Tactical), while another mission will be created called Disrupt Communications(Strategic). The Strategic version is essentially a specialized attack on a nation's communications network, designed to attack the system as a whole, as opposed to just trying to scrambled battlefield comms. The benefit of the new SF mission is that it does more than just destroy the local HPG.

There will also be a new SF mission called Disrupt Research, which allows for disrupting the production of SP, stealing the SP, or outright stealing research. This mission will NOT replace the Industrial Espionage mission, which is for stealing vehicle designs, although Disrupt Research IS required to steal weapon designs.
"My only regret is that I will not be alive in .03 seconds. I would have liked to watch the enemy attempt to vent an omnidirectional thermonuclear blast enveloping their outpost."
-Last thoughts of Maldon, Type XXX Bolo, 3rd Battalion, Dinochrome Brigade

Fatebringer

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Re: Rules Discussion / Suggestions
« Reply #11 on: April 20, 2012, 11:54:40 AM »
And here I was thinking we had a solid Comstar and could avoid Comms :P

Daemonknight

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Re: Rules Discussion / Suggestions
« Reply #12 on: April 20, 2012, 05:20:56 PM »
you arn't actually paying the revenue, it's just being generated per world and per IC. It's not like in 91 when basiclly everyone has gained provider status through various means, so ComStar is just kinda the old cable company that nobody trusts. It's 3039, Scorpion hasn't happened yet. They're still the trusted(except in the FS) neutral party for most stuff, and still the undisputed provider.
"My only regret is that I will not be alive in .03 seconds. I would have liked to watch the enemy attempt to vent an omnidirectional thermonuclear blast enveloping their outpost."
-Last thoughts of Maldon, Type XXX Bolo, 3rd Battalion, Dinochrome Brigade

chaosxtreme

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Re: Rules Discussion / Suggestions
« Reply #13 on: April 20, 2012, 05:50:16 PM »
Not to mention.

Dicking with Comstar could get you interdicted your SF hit's someones com array and delays a offensive because of it but that's dead Comstar personnel that your guys just took out when ROM finds out things could get quite real for you.

Not in a warships descending on you kind of way but bad press etc etc.

Fatebringer

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Re: Rules Discussion / Suggestions
« Reply #14 on: April 20, 2012, 06:37:37 PM »
I hope Comstar is an active part of this game, as they should be. The reason the DC did so well in the war of 3039 was because of their interference and those Fed Sunners are only distrustful of the FS cause of how many times their hands got slapped in the cookie jar :P

"Give back Sarna right now Hanse!"