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Author Topic: Pre-game Map Thread  (Read 13009 times)  Share 

Daemonknight

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Pre-game Map Thread
« on: April 22, 2012, 08:01:28 PM »
This thread is for distributing the pre-game map, aswell as for you guys to give input. The first iteration of the map is solely for firming up the borders: ignore ALL hex elements you might see, and also ignore all RCW and NCWs- there are some left overs from the previous game: things like Sudeten still being the Falcon OZ NCW, and Somerset being called Addergard. Just pay attention to the location of the borders, aswell as the planets along the border worlds.

IF you have a dispute with border or planetary locations, please post them here, but only if you can find hard evidence that conclusively points to your faction owning this planet by January 1st, 3039. Even if your faction owned it by January 2nd 3039, we arn't starting there, so you don't get it. Okay? And by proof, I mean a page number in a FASA/Catalyst publication, or a cited Sarna.com page.
"My only regret is that I will not be alive in .03 seconds. I would have liked to watch the enemy attempt to vent an omnidirectional thermonuclear blast enveloping their outpost."
-Last thoughts of Maldon, Type XXX Bolo, 3rd Battalion, Dinochrome Brigade

Ian Sharpe

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Re: Pre-game Map Thread
« Reply #1 on: April 26, 2012, 02:33:23 AM »
How are we handling the Sarna March?  IIRC, Melissa was the Duchess of the Sarna March.  So is the whole thing going to be Lyran, or divided between the FS and LC? 

Daemonknight

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Re: Pre-game Map Thread
« Reply #2 on: April 26, 2012, 05:29:23 AM »
If i remember correctly from the preview map Chaos gave me, the Sarna area is Lyran blue
"My only regret is that I will not be alive in .03 seconds. I would have liked to watch the enemy attempt to vent an omnidirectional thermonuclear blast enveloping their outpost."
-Last thoughts of Maldon, Type XXX Bolo, 3rd Battalion, Dinochrome Brigade

chaosxtreme

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Re: Pre-game Map Thread
« Reply #3 on: April 27, 2012, 04:35:39 PM »
*Points to what Ian and Daemon said.

The entirety of the Sarna March is part of the Lyran State Command of the Federated Commonwealth so it is all Lyran Blue to start it stands to reason after start the Federated Commonwealth Faction Head's can shuffle responsibilities or garrisons as they so choose.

chaosxtreme

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Re: Pre-game Map Thread
« Reply #4 on: April 27, 2012, 09:43:49 PM »
Alright Promised first draft map.

I have most of what I wanted done for the first round map on here.

Again Google Docs looks HORRIBLE until you ctrl+s and download rather then looking at the file in Google Docs format. So remember that guys.

Things I know to be wrong with the map I am stilll working on.
- Several worlds in the St. Ives Compact, Capellan Confederation, Federated Suns general area lost their names. I am reintering them.


Things to report if you find them
- Worlds you know to have been added in the last FGC still being there.
- Any infrastructure should not be on the map.
- Worlds/Hex's you think your faction should own but do not.

Preferred Format for this information

Hex #, World Name, Description of change (Ownership Faction Blah, should be a regional capital,); source citation and page number of source.

https://docs.google.com/open?id=0Bw6Hvy7qg9vdQkg5WnhfZndlUUk

Lord Harlock

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Re: Pre-game Map Thread
« Reply #5 on: April 27, 2012, 10:30:26 PM »
Okay going by the map Free Rasalhague Republic on page 8 of 20 Years Update, hexes 2807 and 2908 should not exist. Those planets belonged to the Elysian Fields. Hex 2910, 2717 should belong to the Combine: these hexes should be split 2617(Altermarkt-FRR,Rubigen-DC) & 2912(Jezerscko-FRR, Polcenigo-DC). Hexes 2415 (Kobe-LC,Bessarabia-LC, Skaula-LC, Wheel-FRR, Hyperion-FRR, Hainfeld-FRR), 2416( Suk II-LC, Domain-LC, Thun-FRR, Galuzzo-FRR, Carse-FRR), & 2514(Tamar-LC, Memmingen-FRR) should be split between the Lyran Commonwealth and FRR

As for systems that should belong to Rasalhague going by the map, Hexes 2413 & 2414. Though, I'm honestly willing to lose 2514 and 3413 utterly for a shipyard. Okay, that's not going to happen, but it'd probably just be easier to give up Mortz just to make sure that the Lyrans have Tamar outright. Though I kind of want Weingarten, so that is non negotiable.

I'll get back on the factories since that is really bogged down in future Clan stuff. However, the provincial captials of the FRR are Radstadt (Hex 2714) & Skandia (Hex 2616).
« Last Edit: April 28, 2012, 12:11:42 AM by Lord Harlock »

Daemonknight

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Re: Pre-game Map Thread
« Reply #6 on: April 28, 2012, 12:04:08 AM »
In the interest of letting you guys have some say in the make up of your factions,  I want all the faction heads to prepare me a list, minimum of 4, of POTENTIAL Prestigious Facilities. 2 of them should be your top military training academies(mechwarrior or otherwise), and the other 2 should be top research universities or manufacturing companies with a history of developing advanced designs. I want your recommendation on the planet they should be located on, aswell as a rating of 1-5, compared to the rest of your faction, how good they are. I'd prefer a small write up to explain your rating aswell.

And an FYI, research rules are being finalized tonight, they should be up tomorrow or tonight, depending on if I am happy with them. Same for the basic com rules. Please PM these to me btw.
« Last Edit: April 28, 2012, 12:21:30 AM by Daemonknight »
"My only regret is that I will not be alive in .03 seconds. I would have liked to watch the enemy attempt to vent an omnidirectional thermonuclear blast enveloping their outpost."
-Last thoughts of Maldon, Type XXX Bolo, 3rd Battalion, Dinochrome Brigade

chaosxtreme

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Re: Pre-game Map Thread
« Reply #7 on: April 28, 2012, 12:15:51 AM »
Factories come later right now with regards to facilities we are just checking to make sure they are all deleted off already found 1 that I missed.

Worlds may get shifted around I have zero intention at this time to create shared hex's if it at all can be avoided without compromising the integrity of the Sphere and borders.

Hugin

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Re: Pre-game Map Thread
« Reply #8 on: April 28, 2012, 03:20:05 AM »
Just a suggestion but an important for me:

Could we please get rid of the holes within the nations?, Pretty please?

I know they are empty and void and not really claimed by anyone but it looks so stupid on a map...

(and posting after getting horribly drunk, sleeping for 4 hours and just having a shower is difficult)

Daemonknight

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Re: Pre-game Map Thread
« Reply #9 on: April 28, 2012, 04:45:05 AM »
In a word, no. Hexes that have no Control Worlds in them stay colorless(white). This avoids confusion about who owns what hexes, and thus what hexes need Hostile Movement posts. Because technically, a faction could hide military units in that hole, and they wouldn't need to report their presence unless a hostile force appeared there as well. While I appreciate it might rub against your sense of aesthetics, the lack of color serves an important game mechanical function, and we can't change that just because it might not look pretty.
"My only regret is that I will not be alive in .03 seconds. I would have liked to watch the enemy attempt to vent an omnidirectional thermonuclear blast enveloping their outpost."
-Last thoughts of Maldon, Type XXX Bolo, 3rd Battalion, Dinochrome Brigade

ThreeGees

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Re: Pre-game Map Thread
« Reply #10 on: April 28, 2012, 12:18:26 PM »
How do you download the map?

NM, I got it
« Last Edit: April 28, 2012, 12:25:27 PM by Absalom »

chaosxtreme

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Re: Pre-game Map Thread
« Reply #11 on: April 28, 2012, 01:29:28 PM »
Besides it incentives people actually building space stations or searching for worlds to fill the wholes and those things acctually are useful they make deep raiding possible raid 2 deep then raid 2 further deeeper where they exist. Love those things.

Hugin

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Re: Pre-game Map Thread
« Reply #12 on: April 28, 2012, 01:53:55 PM »
In a word, no. Hexes that have no Control Worlds in them stay colorless(white). This avoids confusion about who owns what hexes, and thus what hexes need Hostile Movement posts. Because technically, a faction could hide military units in that hole, and they wouldn't need to report their presence unless a hostile force appeared there as well. While I appreciate it might rub against your sense of aesthetics, the lack of color serves an important game mechanical function, and we can't change that just because it might not look pretty.

I totally understand - it's just the geograph in me that screams in agony

GreyJaeger

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Re: Pre-game Map Thread
« Reply #13 on: April 29, 2012, 08:13:30 AM »
In the interest of letting you guys have some say in the make up of your factions,  I want all the faction heads to prepare me a list, minimum of 4, of POTENTIAL Prestigious Facilities. 2 of them should be your top military training academies(mechwarrior or otherwise), and the other 2 should be top research universities or manufacturing companies with a history of developing advanced designs. I want your recommendation on the planet they should be located on, aswell as a rating of 1-5, compared to the rest of your faction, how good they are. I'd prefer a small write up to explain your rating aswell.

And an FYI, research rules are being finalized tonight, they should be up tomorrow or tonight, depending on if I am happy with them. Same for the basic com rules. Please PM these to me btw.

Working on this for the DC, and although I know through various sources what the DC had developed and even when, coming up with who did it is being a bit more problematic. Especially since this time frame they really did not flesh those things out too much.

But question on how to rank these things, what is the benchmark? Is the 1-5 rating what Tier they are, level of importance, or what?

Daemonknight

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Re: Pre-game Map Thread
« Reply #14 on: April 29, 2012, 09:57:42 AM »
Level of importance, and if you had to rate them, using your own criteria, what would you say they are. I'm setting the Tiers, so don't worry about that
"My only regret is that I will not be alive in .03 seconds. I would have liked to watch the enemy attempt to vent an omnidirectional thermonuclear blast enveloping their outpost."
-Last thoughts of Maldon, Type XXX Bolo, 3rd Battalion, Dinochrome Brigade