Foundry Review: Desperate Prey, by @djf021

Disaster strikes your ship while on a supply mission to New Romulus. Stranded, you must depend on your wits and your crew to save your ship. Unfortunately, your crippled vessel may not be your only problem…

Doesn’t disaster always strike on these routine resupply missions? ‘Desperate Prey’ takes a classic Star Trek plot hook and uses it to tell a fun adventure story. This episode doesn’t have any pretentions about delivering heavy roleplaying; instead, the author builds immersion by telling an exciting story where your captain is the star.

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Foundry Review: Traitor’s Tales, by @nrobbiec

A Starfleet officer who once defected to the Klingon Empire has made contact. Now seeking to switch sides again, this two-time traitor allegedly has knowledge of a powerful foe that threatens to not only destroy the Klingon Empire but everything else in their way.

Sometimes a story tries to do too many things and ends up not really doing any of them. ‘Traitor’s Tales’ tries to combine many storytelling elements in an ambitious way, but still needs to some work to be fully successful.

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Foundry Review: Tal Shiar Turkey Shoot, by @TyrranusLord

We’ve found a system used by the Tal Shiar to refit vessels. Its time to pay them an unexpected visit.

‘Turkey Shoot’ is a challenging, action-oriented episode that did a good job testing my abilities without completely overwhelming me.

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Foundry Review: Diplomacy in the Gamma Quadrant, by @marhawkman

Melani Di’an has convinced the High Council to send someone on a diplomatic mission to open trade relations in the Gamma Quadrant.

Often when I play a Foundry episode I wish the author hadn’t done something wrong. ‘Diplomacy’ is a different case: here I wish the author had done more of something right. This episode tells the beginning of an interesting story, but ends unfinished.

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Foundry Review: Your Mission Has Ended, by @isthisscience

After years in deep space, Starfleet Command have begun to doubt whether your still suited to the front line. Finally you’ve given them all the reason they need to strip you of your command. Finding yourself with no ship, no crew, no purpose…. How will you deal with your final mission: RETIREMENT. But… perhaps there is a possibility for your to prove your worth once more.

This is one of those rare episodes that focus completely on story. Combining mastery of the Foundry tool with a genuinely entertaining and well-written story, ‘Your Mission Has Ended’ is a real treat.

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Foundry Review: Collectiveness Strikes Gold, by @Stoutes

Strange readings, blown up planets and the Borg. A volatile mix where you are needed to investigate what has been happening lately.

“Collectiveness Strikes Gold” is a well-structured mission with excellent map design and an interesting story. While the episode struggles with some formatting and composition issues, it dodges many common design problems and provides a fun and action-packed experience.

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Foundry Episode Review: Torchbearers, by @Deus114

“A ship vital to the Federation’s war effort has gone missing. Can you save the crew before it’s too late? And what is it’s precious cargo?”

Torchbearers is a very straightforward episode that reprises a common theme: Starfleet needs your captain to find a missing ship and recover its top secret cargo.

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Galaxy in Crisis Milky Way map posted

The Galaxy in Crisis strategic map is finally complete. This clears some big bottlenecks on the rules development and also lays the groundwork for some features I’ve wanted to add to the wiki for quite a while, such as historical maps showing the rise and fall of different factions.

You can view the full map at this link. Fair warning, this is a large (30 megabyte) file.

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New Galaxy In Crisis Articles

After a long hiaitus, some new articles have been added to the GIC wiki. In addition to a number of minor updates and expansions, 1200 words of content has been added in the form of three historical entries focusins on the early days of the Andromedan Crisis.

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Draconis Shogunate wins faction preview poll

     Having come out ahead by a narrow margin in the recent poll on the forums, the first faction from the new campaign to be previewed will be the Samurai warriors of the Draconis Shogunate. What has happened to draw this reclusive state out of its long self-imposed isolation? What events lead to the conquest of much of the northern Federated Suns? Who are the Gyoku-no-Hayabusa and what do they have to do with the Shogunate’s adoption of Clan tactical doctrine? Stay tuned – all will be revealed soon!

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